#include <string>#include <vector>Go to the source code of this file.
Namespaces | |
| mp | |
| Main entry points of multiplayer mode. | |
| mp::ui_alerts | |
| This namespace provides handlers which play the sounds / notifications for various mp server events, depending on the preference configuration. | |
Functions | |
| void | mp::ui_alerts::player_joins (bool is_lobby) |
| void | mp::ui_alerts::player_leaves (bool is_lobby) |
| void | mp::ui_alerts::game_created (const std::string &scenario, const std::string &name) |
| void | mp::ui_alerts::public_message (bool is_lobby, const std::string &sender, const std::string &message) |
| void | mp::ui_alerts::friend_message (bool is_lobby, const std::string &sender, const std::string &message) |
| void | mp::ui_alerts::private_message (bool is_lobby, const std::string &sender, const std::string &message) |
| void | mp::ui_alerts::server_message (bool is_lobby, const std::string &sender, const std::string &message) |
| void | mp::ui_alerts::ready_for_start () |
| void | mp::ui_alerts::game_has_begun () |
| void | mp::ui_alerts::turn_changed (const std::string &player_name) |