31 void game_created(
const std::string & scenario,
const std::string & name);
32 void public_message(
bool is_lobby,
const std::string & sender,
const std::string & message);
33 void friend_message(
bool is_lobby,
const std::string & sender,
const std::string & message);
34 void private_message(
bool is_lobby,
const std::string & sender,
const std::string & message);
35 void server_message(
bool is_lobby,
const std::string & sender,
const std::string & message);
47 extern const std::vector<std::string>
items;
This namespace provides handlers which play the sounds / notifications for various mp server events,...
void turn_changed(const std::string &player_name)
void public_message(bool is_lobby, const std::string &sender, const std::string &message)
const std::vector< std::string > items
bool get_def_pref_lobby(const std::string &id)
void game_created(const std::string &scenario, const std::string &name)
void private_message(bool is_lobby, const std::string &sender, const std::string &message)
void player_joins(bool is_lobby)
void friend_message(bool is_lobby, const std::string &sender, const std::string &message)
bool get_def_pref_sound(const std::string &id)
bool get_def_pref_notif(const std::string &id)
void server_message(bool is_lobby, const std::string &sender, const std::string &message)
void player_leaves(bool is_lobby)