This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it. More...
Functions | |
std::string | register_metatable (lua_State *L) |
This namespace contains bindings for lua to hold a pointer to a team, and to access and modify it.
std::string lua_team::register_metatable | ( | lua_State * | L | ) |
Definition at line 500 of file lua_team.cpp.
Referenced by game_lua_kernel::game_lua_kernel().