The Battle for Wesnoth  1.19.7+dev
preferences_list.hpp
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1 /*
2  Copyright (C) 2024 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include "enum_base.hpp"
18 
19 #define ADDPREF(pref) static constexpr const char* const pref = #pref;
20 
21 /**
22  * Contains all valid preferences attributes.
23  */
25 {
26  //
27  // regular preferences
28  //
29  /** wesnoth version string when cache files were last deleted */
30  ADDPREF(_last_cache_cleaned_ver)
31  /** achievements completed for add-ons/UMC, are not steam achievements */
33  /** player names marked as either friends or as ignored */
34  ADDPREF(acquaintance)
35  /** whether to get the add-on icons when downloading the add-ons list */
36  ADDPREF(addon_icons)
37  /** the sort direction, ie: ascending */
38  ADDPREF(addon_manager_saved_order_direction)
39  /** the name of the column in the add-ons manager to use by default to sort results */
40  ADDPREF(addon_manager_saved_order_name)
41  /** set an alternate way to call a command, similar to linux terminal command aliases */
42  ADDPREF(alias)
43  /** whether a game should allow observers */
44  ADDPREF(allow_observers)
45  /** the orb color above allied units */
47  /** whether to stop movement of a unit when an allied unit comes into sight range */
48  ADDPREF(ally_sighted_interrupts)
49  /** whether to display animations on terrain (ie: windmill) */
50  ADDPREF(animate_map)
51  /** whether to animate water terrain */
52  ADDPREF(animate_water)
53  /** whether to automatically set the pixel scale multiplier based on the current window size */
54  ADDPREF(auto_pixel_scale)
55  /** the maximum number of autosaves to keep before deleting old ones */
56  ADDPREF(auto_save_max)
57  /** how loud the turn bell sound is */
59  /** whether to show the map before being given a side in online multiplayer */
60  ADDPREF(blindfold_replay)
61  /** the add-ons server name, ie: add-ons.wesnoth.org */
62  ADDPREF(campaign_server)
63  /** the number of lines of chat to display in-game */
64  ADDPREF(chat_lines)
65  /** whether to show a timestamp in in-game chat messages */
66  ADDPREF(chat_timestamp)
67  /** child tag name for completed campaign information */
68  ADDPREF(completed_campaigns)
69  /** whether to confirm ending your turn when units can still take action */
70  ADDPREF(confirm_end_turn)
71  /** the current core to use */
72  ADDPREF(core)
73  /**
74  * creates a single command composed of one or more other commands
75  * format - :custom show_terrain_codes;show_num_of_bitmaps
76  */
77  ADDPREF(custom_command)
78  /** whether to show a confirmation dialog when deleting a save */
79  ADDPREF(delete_saves)
80  /** additional folders shown when using the file selection dialog */
81  ADDPREF(dir_bookmarks)
82  /** whether to automatically move units that were previously told to move towards hexes more than one turn away */
83  ADDPREF(disable_auto_moves)
84  /** maximum FPS, if set, at which to refresh the screen */
85  ADDPREF(refresh_rate)
86  /** whether to have the editor automatically update terrain transitions when placing terrain immediately, after the mouse click is released, or not at all */
87  ADDPREF(editor_auto_update_transitions)
88  /** the current add-on being used in the editor */
89  ADDPREF(editor_chosen_addon)
90  /** whether to draw the x,y map coordinates in the editor */
91  ADDPREF(editor_draw_hex_coordinates)
92  /** number of images used to draw the hex */
93  ADDPREF(editor_draw_num_of_bitmaps)
94  /** whether to draw terrain codes on hexes in the editor */
95  ADDPREF(editor_draw_terrain_codes)
96  /** list of recently accessed files in the editor */
97  ADDPREF(editor_recent_files)
98  /** whether to display the active tool information help text at the bottom/top of the editor */
99  ADDPREF(editor_help_text_shown)
100  /** whether to automatically start in planning mode in-game */
101  ADDPREF(enable_planning_mode_on_start)
102  /** list of terrain seen so far */
103  ADDPREF(encountered_terrain_list)
104  /** list of units seen so far */
105  ADDPREF(encountered_units)
106  /** the color of the orb over enemy units */
108  /** in the multiplayer lobby, show games with blocked players in them */
109  ADDPREF(fi_blocked_in_game)
110  /** in the multiplayer lobby, show games with friends in them */
111  ADDPREF(fi_friends_in_game)
112  /** in the multiplayer lobby, invert all other filters */
113  ADDPREF(fi_invert)
114  /** in the multiplayer lobby, show games with vacant slots */
115  ADDPREF(fi_vacant_slots)
116  /** whether to show floating labels on the game map */
117  ADDPREF(floating_labels)
118  /** whether to use fullscreen mode */
119  ADDPREF(fullscreen)
120  /** whether to show a hex grid overlay on the map */
121  ADDPREF(grid)
122  /** the gui2 theme name */
123  ADDPREF(gui2_theme)
124  /** whether to show teammate's whiteboard plans on the game map */
125  ADDPREF(hide_whiteboard)
126  /** list of lines of text entered into textboxes that support keeping a history */
127  ADDPREF(history)
128  /** the most recent multiplayer server hostname */
129  ADDPREF(host)
130  /** whether to play idle animations */
131  ADDPREF(idle_anim)
132  /** how frequently to play idle animations */
133  ADDPREF(idle_anim_rate)
134  /** who to show notifications about when they join the multiplayer lobby */
136  /** whether to only accept whisper messages from friends */
137  ADDPREF(lobby_whisper_friends_only)
138  /** player chosen language to use */
139  ADDPREF(locale)
140  /** most recently use username for logging into the multiplayer server */
141  ADDPREF(login)
142  /** whether the window is maximized */
143  ADDPREF(maximized)
144  /** whether to play a sound when receiving a message */
145  ADDPREF(message_bell)
146  /** whether to draw terrain in the in-game minimap */
147  ADDPREF(minimap_draw_terrain)
148  /** whether to draw units on in-game/editor minimap */
149  ADDPREF(minimap_draw_units)
150  /** whether to draw villages on the in-game/editor minimap */
151  ADDPREF(minimap_draw_villages)
152  /**
153  * on the in-game minimap/editor minimap use a color for your side, a color for all allied sides, and a color for all enemy sides
154  * doesn't actually have anything to do with movement
155  */
156  ADDPREF(minimap_movement_coding)
157  /** simplified color coding by terrain type in the in-game minimap/editor */
158  ADDPREF(minimap_terrain_coding)
159  /** the color of the orb above a unit that can no longer move */
161  /** whether to enable the turn timer in multiplayer */
162  ADDPREF(mp_countdown)
163  /** seconds to add to the multiplayer turn timer when an action is taken */
164  ADDPREF(mp_countdown_action_bonus)
165  /** seconds for the multiplayer turn timer for each player's first turn */
166  ADDPREF(mp_countdown_init_time)
167  /** maximum seconds the multiplayer turn timer can have for a single turn */
168  ADDPREF(mp_countdown_reservoir_time)
169  /** bonus seconds for the multiplayer turn timer for turns after turn 1 */
170  ADDPREF(mp_countdown_turn_bonus)
171  /** the most recently played era in multiplayer */
172  ADDPREF(mp_era)
173  /** whether to enable fog in multiplayer games */
174  ADDPREF(mp_fog)
175  /** the id of the most recently played multiplayer scenario */
176  ADDPREF(mp_level)
177  /** most recently selected type of game: scenario, campaign, random map, etc */
178  ADDPREF(mp_level_type)
179  /** list of the last selected multiplayer modifications */
180  ADDPREF(mp_modifications)
181  /** whether to use a random start time for the scenario */
182  ADDPREF(mp_random_start_time)
183  /** the name of the wesnothd executable */
184  ADDPREF(mp_server_program_name)
185  /** whether to show a warning dialog about starting wesnothd in the background when hosting LAN games */
186  ADDPREF(mp_server_warning_disabled)
187  /** whether to enable shroud in multiplayer games */
188  ADDPREF(mp_shroud)
189  /** the turn limit for multiplayer games */
190  ADDPREF(mp_turns)
191  /** whether to use the scenario's default settings */
192  ADDPREF(mp_use_map_settings)
193  /** the amount of gold each village gives */
194  ADDPREF(mp_village_gold)
195  /** the amount of unit upkeep each village offsets */
196  ADDPREF(mp_village_support)
197  /** the multiplier to apply to all units in a multiplayer game */
198  ADDPREF(mp_xp_modifier)
199  /** whether music is enabled */
200  ADDPREF(music)
201  /** the music's volume */
203  /** custom multiplayer scenario options */
204  ADDPREF(options)
205  /** the orb above units with that can still take some actions */
207  /** the pixel scale multiplier to apply */
208  ADDPREF(pixel_scale)
209  /** whether to allow any type of mirrors in a multiplayer scenario */
211  /** whether to remember passwords typed into password fields */
212  ADDPREF(remember_password)
213  /** audio sample rate */
214  ADDPREF(sample_rate)
215  /** whether to save replays of games */
216  ADDPREF(save_replays)
217  /** the scroll speed */
218  ADDPREF(scroll)
219  /** how close the mouse needs to get to the edge of the screen to start scrolling */
220  ADDPREF(scroll_threshold)
221  /** the most recently selected achievement group in the achievements dialog */
222  ADDPREF(selected_achievement_group)
223  /** contains the list of any player-entered multiplayer servers */
224  ADDPREF(server)
225  /** whether to show an orb over allied units */
227  /** whether to show an orb over disengaged units */
229  /** whether to show an orb over enemy units */
231  /** whether to show an orb over units that have used all their actions */
233  /** whether to show an orb over units that have only use some of their actions */
235  /** whether to show the team colored circle under units */
236  ADDPREF(show_side_colors)
237  /** whether to show unit status (moved, unmoved, etc) for allied units as well */
239  /** whether to show an orb over units that haven't done anything */
241  /** whether to randomly assign sides in multiplayer games */
242  ADDPREF(shuffle_sides)
243  /** whether to skip move animations for AI actions */
244  ADDPREF(skip_ai_moves)
245  /** whether to skip animation of all actions when joining an in-progress multiplayer game */
246  ADDPREF(skip_mp_replay)
247  /** whether to play non-UI sounds */
248  ADDPREF(sound)
249  /** audio buffer size */
250  ADDPREF(sound_buffer_size)
251  /** the volume for playing sounds */
253  /** list of the last selected single player modifications */
254  ADDPREF(sp_modifications)
255  /** whether to continue playing music when wesnoth isn't the focused window */
256  ADDPREF(stop_music_in_background)
257  /** the ThemeWML theme */
258  ADDPREF(theme)
259  /** hex size used to determine zoom level */
261  /** whether to enable accelerated animation speed */
262  ADDPREF(turbo)
263  /** how much to accelerate animation speed */
264  ADDPREF(turbo_speed)
265  /** whether to play a sound when it's your turn */
267  /** whether to show a dialog and add a blindfold between turns */
268  ADDPREF(turn_dialog)
269  /** whether to play sounds when clicking UI elements */
270  ADDPREF(ui_sound)
271  /** how loud to make the sound when clicking UI elements */
273  /** whether to show standing animations */
274  ADDPREF(unit_standing_animations)
275  /** the color of the orb over units that haven't done anything */
277  /** whether to lock the FPS to the screen refresh rate */
278  ADDPREF(vsync)
279  /** width of the wesnoth window */
280  ADDPREF(xresolution)
281  /** height of the wesnoth window */
282  ADDPREF(yresolution)
283  //
284  // MP alert preferences
285  // Note, this list of items must match those ids defined in data/gui/dialogs/mp_alerts_options.cfg
286  //
287  /** whether to play a sound when a player joins the game you're in */
288  ADDPREF(player_joins_sound)
289  /** whether to show a notification when a player joins the game you're in */
290  ADDPREF(player_joins_notif)
291  /** whether to show the enabled player join sound or notification in the lobby as well */
292  ADDPREF(player_joins_lobby)
293  /** whether to play a sound when a player leaves the game you're in */
294  ADDPREF(player_leaves_sound)
295  /** whether to show a notification when a player leaves the game you're in */
296  ADDPREF(player_leaves_notif)
297  /** whether to show the enabled player leave sound or notification in the lobby as well */
298  ADDPREF(player_leaves_lobby)
299  /** whether to play a sound when receiving a private message aka whisper */
300  ADDPREF(private_message_sound)
301  /** whether to show a notification when receiving a private message aka whisper */
302  ADDPREF(private_message_notif)
303  /** whether to show the enabled private message aka whisper join sound or notification in the lobby as well */
304  ADDPREF(private_message_lobby)
305  /** whether to play a sound when a friend messages you while in game */
306  ADDPREF(friend_message_sound)
307  /** whether to show a notification when a friend messages you while in game */
308  ADDPREF(friend_message_notif)
309  /** whether to show the enabled friend message sound or notification in the lobby as well */
310  ADDPREF(friend_message_lobby)
311  /** whether to play a sound when a public message is sent */
312  ADDPREF(public_message_sound)
313  /** whether to show a notification when a public message is sent */
314  ADDPREF(public_message_notif)
315  /** whether to show the enabled public message sound or notification in the lobby as well */
316  ADDPREF(public_message_lobby)
317  /** whether to play a sound when a server message is sent */
318  ADDPREF(server_message_sound)
319  /** whether to show a notification when a server message is sent */
320  ADDPREF(server_message_notif)
321  /** whether to show the enabled server message sound or notification in the lobby as well */
322  ADDPREF(server_message_lobby)
323  /** whether to play a sound when the game is ready to be started */
324  ADDPREF(ready_for_start_sound)
325  /** whether to show a notification when the game is ready to be started */
326  ADDPREF(ready_for_start_notif)
327  /** used to make a UI element invisible in the mp alerts options dialog */
328  ADDPREF(ready_for_start_lobby)
329  /** whether to play a sound when the game has started */
330  ADDPREF(game_has_begun_sound)
331  /** whether to show a notification when the game has started */
332  ADDPREF(game_has_begun_notif)
333  /** used to make a UI element invisible in the mp alerts options dialog */
334  ADDPREF(game_has_begun_lobby)
335  /** used to make a UI element invisible in the mp alerts options dialog */
336  ADDPREF(turn_changed_sound)
337  /** whether to show a notification when the turn changes */
338  ADDPREF(turn_changed_notif)
339  /** used to make a UI element invisible in the mp alerts options dialog */
340  ADDPREF(turn_changed_lobby)
341  /** whether to play a sound when a new game is created */
342  ADDPREF(game_created_sound)
343  /** whether to show a notification when a new game is created */
344  ADDPREF(game_created_notif)
345  /** whether to show the new game creation message sound or notification in the lobby as well */
346  ADDPREF(game_created_lobby)
347 
348  //
349  // advanced preferences
350  // these are also set via the preferences dialog without using their explicit setter methods
351  //
352  /** whether to show a confirmation dialog for deleting save files */
353  ADDPREF(ask_delete)
354  /** how many minutes to wait before removing chat messages */
355  ADDPREF(chat_message_aging)
356  /** whether to use a color cursor */
357  ADDPREF(color_cursors)
358  /** what compression to use for save files, if any */
359  ADDPREF(compress_saves)
360  /** whether to ask for confirmation when loading a save from a different version of wesnoth */
361  ADDPREF(confirm_load_save_from_different_version)
362  /** whether to use monte carlo instead of exact calculations for fight outcomes */
363  ADDPREF(damage_prediction_allow_monte_carlo_simulation)
364  /** how many recent files to keep a list of */
365  ADDPREF(editor_max_recent_files)
366  /** additional scaling for text on top of the pixel scale multiplier */
367  ADDPREF(font_scale)
368  /** how long to wait before assuming a connection to the multiplayer server has been lost */
369  ADDPREF(keepalive_timeout)
370  /** whether to open a new chat tab in the multiplayer lobby after sending a whisper */
371  ADDPREF(lobby_auto_open_whisper_windows)
372  /** whether holding middle click and moving the mouse will scroll around the map */
373  ADDPREF(middle_click_scrolls)
374  /** whether moving the mouse to the sides of the window scrolls around the map */
375  ADDPREF(mouse_scrolling)
376  /** whether to scroll to a unit when an action is taken */
377  ADDPREF(scroll_to_action)
378  /** keep scrolling when the mouse moves outside the wesnoth window */
379  ADDPREF(scroll_when_mouse_outside)
380  /** whether to show all units in the help rather than only the units encountered so far */
381  ADDPREF(show_all_units_in_help)
382  /** whether to show combat animations */
383  ADDPREF(show_combat)
384  /** whether to show deprecation warnings for WML, lua, etc APIs */
385  ADDPREF(show_deprecation)
386  /** whether to use a 12 hour vs 24 hours clock in various places on the UI */
387  ADDPREF(use_twelve_hour_clock_format)
388 
390  _last_cache_cleaned_ver,
391  achievements,
392  acquaintance,
393  addon_manager_saved_order_direction,
394  addon_manager_saved_order_name,
395  alias,
396  allow_observers,
398  ally_sighted_interrupts,
399  animate_map,
400  animate_water,
401  auto_pixel_scale,
402  auto_save_max,
403  bell_volume,
404  blindfold_replay,
405  campaign_server,
406  chat_lines,
407  chat_timestamp,
408  completed_campaigns,
409  confirm_end_turn,
410  core,
411  custom_command,
412  delete_saves,
413  dir_bookmarks,
414  disable_auto_moves,
415  refresh_rate,
416  editor_auto_update_transitions,
417  editor_chosen_addon,
418  editor_draw_hex_coordinates,
419  editor_draw_num_of_bitmaps,
420  editor_draw_terrain_codes,
421  editor_recent_files,
422  enable_planning_mode_on_start,
423  encountered_terrain_list,
424  encountered_units,
426  fi_blocked_in_game,
427  fi_friends_in_game,
428  fi_invert,
429  fi_vacant_slots,
430  floating_labels,
431  fullscreen,
432  grid,
433  gui2_theme,
434  hide_whiteboard,
435  history,
436  host,
437  idle_anim,
438  idle_anim_rate,
439  lobby_joins,
440  lobby_whisper_friends_only,
441  locale,
442  login,
443  maximized,
444  message_bell,
445  minimap_draw_terrain,
446  minimap_draw_units,
447  minimap_draw_villages,
448  minimap_movement_coding,
449  minimap_terrain_coding,
451  mp_countdown,
452  mp_countdown_action_bonus,
453  mp_countdown_init_time,
454  mp_countdown_reservoir_time,
455  mp_countdown_turn_bonus,
456  mp_era,
457  mp_fog,
458  mp_level,
459  mp_level_type,
460  mp_modifications,
461  mp_random_start_time,
462  mp_server_program_name,
463  mp_server_warning_disabled,
464  mp_shroud,
465  mp_turns,
466  mp_use_map_settings,
467  mp_village_gold,
468  mp_village_support,
469  mp_xp_modifier,
470  music,
471  music_volume,
472  options,
474  pixel_scale,
476  remember_password,
477  sample_rate,
478  save_replays,
479  scroll,
480  scroll_threshold,
481  selected_achievement_group,
482  server,
488  show_side_colors,
491  shuffle_sides,
492  skip_ai_moves,
493  skip_mp_replay,
494  sound,
495  sound_buffer_size,
496  sound_volume,
497  sp_modifications,
498  stop_music_in_background,
499  theme,
500  tile_size,
501  turbo,
502  turbo_speed,
503  turn_bell,
504  turn_dialog,
505  ui_sound,
506  ui_volume,
507  unit_standing_animations,
509  vsync,
510  xresolution,
511  yresolution,
512  ask_delete,
513  chat_message_aging,
514  color_cursors,
515  compress_saves,
516  confirm_load_save_from_different_version,
517  damage_prediction_allow_monte_carlo_simulation,
518  editor_max_recent_files,
519  font_scale,
520  keepalive_timeout,
521  lobby_auto_open_whisper_windows,
522  middle_click_scrolls,
523  mouse_scrolling,
524  scroll_to_action,
525  scroll_when_mouse_outside,
526  show_all_units_in_help,
527  show_combat,
528  show_deprecation,
529  use_twelve_hour_clock_format,
530  player_joins_sound,
531  player_joins_notif,
532  player_joins_lobby,
533  player_leaves_sound,
534  player_leaves_notif,
535  player_leaves_lobby,
536  private_message_sound,
537  private_message_notif,
538  private_message_lobby,
539  friend_message_sound,
540  friend_message_notif,
541  friend_message_lobby,
542  public_message_sound,
543  public_message_notif,
544  public_message_lobby,
545  server_message_sound,
546  server_message_notif,
547  server_message_lobby,
548  ready_for_start_sound,
549  ready_for_start_notif,
550  ready_for_start_lobby,
551  game_has_begun_sound,
552  game_has_begun_notif,
553  game_has_begun_lobby,
554  turn_changed_sound,
555  turn_changed_notif,
556  turn_changed_lobby,
557  game_created_sound,
558  game_created_notif,
559  game_created_lobby,
560  addon_icons
561  )
562 };
This class is responsible for reading all available achievements from mainline's and any add-ons' ach...
Definition: theme.hpp:44
#define ENUM_AND_ARRAY(...)
Definition: enum_base.hpp:96
std::string partial_orb_color
std::string moved_orb_color
std::string unmoved_orb_color
std::string ally_orb_color
std::string enemy_orb_color
std::string turn_bell
bool show_status_on_ally_orb
bool show_moved_orb
unsigned int tile_size
Definition: game_config.cpp:55
bool show_ally_orb
bool show_disengaged_orb
bool show_partial_orb
bool show_enemy_orb
bool show_unmoved_orb
static int bell_volume()
static int music_volume()
static int ui_volume()
static int sound_volume()
Audio output for sound and music.
Definition: sound.cpp:42
#define ADDPREF(pref)
Contains all valid preferences attributes.
The base template for associating string values with enum values.
Definition: enum_base.hpp:33