candidate action framework More...
#include "ai/composite/component.hpp"
#include "ai/composite/contexts.hpp"
#include "units/filter.hpp"
Go to the source code of this file.
Classes | |
class | ai::candidate_action |
class | ai::candidate_action_factory |
class | ai::register_candidate_action_factory< CANDIDATE_ACTION > |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
typedef std::shared_ptr< candidate_action > | ai::candidate_action_ptr |
Functions | |
std::ostream & | ai::operator<< (std::ostream &s, const ai::candidate_action &ca) |
candidate action framework
Definition in file rca.hpp.