The Battle for Wesnoth
1.19.5+dev
game_initialization
singleplayer.hpp
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/*
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Copyright (C) 2014 - 2024
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by Nathan Walker <nathan.b.walker@vanderbilt.edu>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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struct
jump_to_campaign_info
;
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class
saved_game
;
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namespace
ng
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{
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class
create_engine;
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}
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namespace
sp
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{
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bool
select_campaign
(
saved_game
& state,
jump_to_campaign_info
jump_to);
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bool
configure_campaign
(
saved_game
& state,
ng::create_engine
& create_eng);
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}
// end namespace sp
ng::create_engine
Definition:
create_engine.hpp:267
saved_game
Definition:
saved_game.hpp:26
ng
Definition:
configure_engine.cpp:25
sp
Definition:
singleplayer.cpp:33
sp::select_campaign
bool select_campaign(saved_game &state, jump_to_campaign_info jump_to_campaign)
Definition:
singleplayer.cpp:34
sp::configure_campaign
bool configure_campaign(saved_game &state, ng::create_engine &create_eng)
Definition:
singleplayer.cpp:135
jump_to_campaign_info
Definition:
game_launcher.hpp:35
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