#include <game_launcher.hpp>
Public Attributes | |
bool | jump = false |
Whether the game should immediately start a campaign. More... | |
bool | skip_story = false |
Whether the story screen should be skipped. More... | |
int | difficulty = -1 |
The difficulty at which to launch the campaign. More... | |
std::string | campaign_id = "" |
The ID of the campaign to launch. More... | |
std::string | scenario_id = "" |
The ID of the scenario within the campaign to jump to. More... | |
Definition at line 34 of file game_launcher.hpp.
std::string jump_to_campaign_info::campaign_id = "" |
The ID of the campaign to launch.
Definition at line 46 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher(), game_launcher::jump_to_campaign_id(), and sp::select_campaign().
int jump_to_campaign_info::difficulty = -1 |
The difficulty at which to launch the campaign.
Definition at line 43 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher().
bool jump_to_campaign_info::jump = false |
Whether the game should immediately start a campaign.
Definition at line 37 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher(), game_launcher::goto_campaign(), and game_launcher::init_lua_script().
std::string jump_to_campaign_info::scenario_id = "" |
The ID of the scenario within the campaign to jump to.
Definition at line 49 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher(), and sp::select_campaign().
bool jump_to_campaign_info::skip_story = false |
Whether the story screen should be skipped.
Definition at line 40 of file game_launcher.hpp.
Referenced by game_launcher::game_launcher(), and game_launcher::goto_campaign().