#include <map.hpp>
Public Attributes | |
| terrain_code | new_terrain = t_translation::NONE_TERRAIN |
| village_state | village_change = village_state::unchanged |
| terrain_code gamemap_base::set_terrain_result::new_terrain = t_translation::NONE_TERRAIN |
| village_state gamemap_base::set_terrain_result::village_change = village_state::unchanged |