#include <level_type.hpp>
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| static constexpr const char *const  | scenario = "scenario" | 
|   | 
| static constexpr const char *const  | user_map = "user_map" | 
|   | 
| static constexpr const char *const  | user_scenario = "user_scenario" | 
|   | 
| static constexpr const char *const  | random_map = "random_map" | 
|   | 
| static constexpr const char *const  | campaign = "campaign" | 
|   | 
| static constexpr const char *const  | sp_campaign = "sp_campaign" | 
|   | 
| static constexpr const char *const  | preset = "preset" | 
|   | 
Definition at line 19 of file level_type.hpp.
 
◆ campaign
  
  
      
        
          | constexpr const char* const level_type_defines::campaign = "campaign" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
◆ preset
  
  
      
        
          | constexpr const char* const level_type_defines::preset = "preset" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
◆ random_map
  
  
      
        
          | constexpr const char* const level_type_defines::random_map = "random_map" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
◆ scenario
  
  
      
        
          | constexpr const char* const level_type_defines::scenario = "scenario" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
◆ sp_campaign
  
  
      
        
          | constexpr const char* const level_type_defines::sp_campaign = "sp_campaign" | 
         
       
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staticconstexpr   | 
  
 
 
◆ user_map
  
  
      
        
          | constexpr const char* const level_type_defines::user_map = "user_map" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
◆ user_scenario
  
  
      
        
          | constexpr const char* const level_type_defines::user_scenario = "user_scenario" | 
         
       
   | 
  
staticconstexpr   | 
  
 
 
The documentation for this struct was generated from the following file: