#include <multiplayer.hpp>
Public Attributes | |
int | id |
std::string | scenario_id |
std::string | display_name |
int | players_required |
std::set< std::string > | current_players |
Definition at line 30 of file multiplayer.hpp.
std::set<std::string> mp::queue_info::current_players |
Definition at line 36 of file multiplayer.hpp.
std::string mp::queue_info::display_name |
Definition at line 34 of file multiplayer.hpp.
Referenced by gui2::dialogs::mp_lobby::process_network_data().
int mp::queue_info::id |
Definition at line 32 of file multiplayer.hpp.
Referenced by gui2::dialogs::mp_lobby::join_queue(), gui2::dialogs::mp_lobby::leave_queue(), and gui2::dialogs::mp_lobby::process_network_data().
int mp::queue_info::players_required |
Definition at line 35 of file multiplayer.hpp.
Referenced by gui2::dialogs::mp_lobby::process_network_data().
std::string mp::queue_info::scenario_id |
Definition at line 33 of file multiplayer.hpp.
Referenced by gui2::dialogs::mp_lobby::process_network_data().