Error used when the client is rejected by the MP server. More...
#include <wesnothd_connection_error.hpp>
Public Member Functions | |
wesnothd_rejected_client_error (const std::string &msg) | |
Public Member Functions inherited from game::error | |
error () | |
error (const std::string &msg) | |
~error () noexcept | |
const char * | what () const noexcept |
Additional Inherited Members | |
Public Attributes inherited from game::error | |
std::string | message |
Error used when the client is rejected by the MP server.
Technically, this is not an error but the only way to handle the condition is as if it were an error.
Definition at line 36 of file wesnothd_connection_error.hpp.
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inline |
Definition at line 38 of file wesnothd_connection_error.hpp.