The Battle for Wesnoth  1.19.0-dev
action_village.hpp
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1 /*
2  Copyright (C) 2008 - 2024
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Editor action classes. Some important points:
19  * - This is a polymorphic hierarchy of classes, so actions are usually passed around
20  * as editor_action pointers
21  * - The pointers can, in general, be null. Always check for null before doing anything.
22  * The helper functions perform_ that take a pointer do that.
23  * - The perform() functions can throw when an error occurs. Use smart pointers if you
24  * need to ensure the pointer is deleted.
25  */
26 
27 #pragma once
28 
29 #include "editor/action/action.hpp"
30 
31 namespace editor
32 {
33 /**
34  * Sets the ownership of a village to the current side.
35  */
37 {
38 public:
42  {
43  }
44 
45  std::unique_ptr<editor_action> clone() const override;
46  std::unique_ptr<editor_action> perform(map_context& mc) const override;
47  void perform_without_undo(map_context& mc) const override;
48  const std::string& get_name() const override;
49 
50 private:
52 };
53 
54 /**
55  * Clears the ownership of a village.
56  */
58 {
59 public:
62  {
63  }
64 
65  std::unique_ptr<editor_action> clone() const override;
66  std::unique_ptr<editor_action> perform(map_context& mc) const override;
67  void perform_without_undo(map_context& mc) const override;
68  const std::string& get_name() const override;
69 };
70 
71 } // end namespace editor
Base class for actions which act on a specified location (and possibly on other locations that can be...
Definition: action.hpp:177
Clears the ownership of a village.
const std::string & get_name() const override
std::unique_ptr< editor_action > perform(map_context &mc) const override
Perform the action, returning an undo action that, when performed, shall reverse any effects of this ...
editor_action_village_delete(map_location loc)
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
std::unique_ptr< editor_action > clone() const override
Action cloning.
Sets the ownership of a village to the current side.
editor_action_village(map_location loc, int side_number)
const std::string & get_name() const override
std::unique_ptr< editor_action > perform(map_context &mc) const override
Perform the action, returning an undo action that, when performed, shall reverse any effects of this ...
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
std::unique_ptr< editor_action > clone() const override
Action cloning.
This class wraps around a map to provide a concise interface for the editor to work with.
Definition: map_context.hpp:63
Editor action classes.
int side_number
Definition: game_info.hpp:40
Manage the empty-palette in the editor.
Definition: action.cpp:31
Encapsulates the map of the game.
Definition: location.hpp:38