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create_engine.cpp File Reference
#include "game_initialization/create_engine.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "preferences/credentials.hpp"
#include "preferences/game.hpp"
#include "generators/map_create.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "hash.hpp"
#include "image.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "map/map.hpp"
#include "minimap.hpp"
#include "saved_game.hpp"
#include "wml_exception.hpp"
#include "serialization/preprocessor.hpp"
#include "serialization/parser.hpp"
#include <sstream>
#include <cctype>
Include dependency graph for create_engine.cpp:

Go to the source code of this file.

Namespaces

 ng
 

Macros

#define ERR_CF   LOG_STREAM(err, log_config)
 
#define WRN_MP   LOG_STREAM(warn, log_mp_create_engine)
 
#define DBG_MP   LOG_STREAM(debug, log_mp_create_engine)
 

Variables

static lg::log_domain log_config ("config")
 
static lg::log_domain log_mp_create_engine ("mp/create/engine")
 

Macro Definition Documentation

#define DBG_MP   LOG_STREAM(debug, log_mp_create_engine)
#define ERR_CF   LOG_STREAM(err, log_config)
#define WRN_MP   LOG_STREAM(warn, log_mp_create_engine)

Definition at line 43 of file create_engine.cpp.

Referenced by ng::create_engine::init_generated_level_data().

Variable Documentation

lg::log_domain log_config("config")
static
lg::log_domain log_mp_create_engine("mp/create/engine")
static