#include "game_initialization/create_engine.hpp"#include "filesystem.hpp"#include "game_config_manager.hpp"#include "preferences/preferences.hpp"#include "game_initialization/component_availability.hpp"#include "generators/map_create.hpp"#include "gui/dialogs/campaign_difficulty.hpp"#include "log.hpp"#include "map/exception.hpp"#include "map/map.hpp"#include "saved_game.hpp"#include "side_controller.hpp"#include "wml_exception.hpp"#include "serialization/chrono.hpp"#include "serialization/preprocessor.hpp"#include "serialization/parser.hpp"#include <sstream>Go to the source code of this file.
Namespaces | |
| ng | |
Macros | |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | WRN_MP LOG_STREAM(warn, log_mp_create_engine) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_create_engine) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_create_engine ("mp/create/engine") |
| #define DBG_MP LOG_STREAM(debug, log_mp_create_engine) |
Definition at line 42 of file create_engine.cpp.
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 38 of file create_engine.cpp.
| #define WRN_MP LOG_STREAM(warn, log_mp_create_engine) |
Definition at line 41 of file create_engine.cpp.
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