The Battle for Wesnoth  1.13.10+dev
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contexts.cpp File Reference

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. More...

#include "ai/default/contexts.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "ai/composite/goal.hpp"
#include "pathfind/pathfind.hpp"
Include dependency graph for contexts.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI   LOG_STREAM(debug, log_ai)
 
#define LOG_AI   LOG_STREAM(info, log_ai)
 
#define WRN_AI   LOG_STREAM(warn, log_ai)
 
#define ERR_AI   LOG_STREAM(err, log_ai)
 

Variables

static lg::log_domain log_ai ("ai/general")
 

Detailed Description

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.

Definition in file contexts.cpp.

Macro Definition Documentation

#define DBG_AI   LOG_STREAM(debug, log_ai)

Definition at line 33 of file contexts.cpp.

#define ERR_AI   LOG_STREAM(err, log_ai)

Definition at line 36 of file contexts.cpp.

#define LOG_AI   LOG_STREAM(info, log_ai)

Definition at line 34 of file contexts.cpp.

Referenced by ai::default_ai_context_impl::find_targets().

#define WRN_AI   LOG_STREAM(warn, log_ai)

Definition at line 35 of file contexts.cpp.

Variable Documentation

lg::log_domain log_ai("ai/general")
static