The Battle for Wesnoth  1.19.0-dev
fire_event.cpp
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1 /*
2  Copyright (C) 2011 - 2024
3  by Mark de Wever <koraq@xs4all.nl>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 // In this domain since it compares a shared string from this domain.
17 #define GETTEXT_DOMAIN "wesnoth-lib"
18 
19 #include "config_cache.hpp"
20 #include "gui/widgets/grid.hpp"
21 #include "gui/widgets/label.hpp"
22 
23 #include <boost/test/unit_test.hpp>
24 
25 #include <functional>
26 
27 #include <sstream>
28 
29 
30 static void print(std::stringstream& sstr
31  , const std::string& queue
32  , const std::string& id)
33 {
34  sstr << queue << ':' << id << '\n';
35 }
36 
37 template<gui2::event::ui_event E>
39  std::stringstream& sstr
40  , gui2::widget& widget)
41 {
42  widget.connect_signal<E>(
43  std::bind(print, std::ref(sstr), "pre", widget.id())
45 
46  widget.connect_signal<E>(
47  std::bind(print, std::ref(sstr), "child", widget.id())
49 
50  widget.connect_signal<E>(
51  std::bind(print, std::ref(sstr), "post", widget.id())
53 }
54 
55 static void connect_signals(
56  std::stringstream& sstr
57  , gui2::widget& widget)
58 {
59  /** @todo Add the rest of the events. */
60  connect_queue<gui2::event::DRAW>(sstr, widget);
61  connect_queue<gui2::event::CLOSE_WINDOW>(sstr, widget);
62  connect_queue<gui2::event::MOUSE_ENTER>(sstr, widget);
63  connect_queue<gui2::event::MOUSE_LEAVE>(sstr, widget);
64  connect_queue<gui2::event::LEFT_BUTTON_DOWN>(sstr, widget);
65  connect_queue<gui2::event::LEFT_BUTTON_UP>(sstr, widget);
66  connect_queue<gui2::event::LEFT_BUTTON_CLICK>(sstr, widget);
67  connect_queue<gui2::event::LEFT_BUTTON_DOUBLE_CLICK>(sstr, widget);
68  connect_queue<gui2::event::MIDDLE_BUTTON_DOWN>(sstr, widget);
69  connect_queue<gui2::event::MIDDLE_BUTTON_UP>(sstr, widget);
70  connect_queue<gui2::event::MIDDLE_BUTTON_CLICK>(sstr, widget);
71  connect_queue<gui2::event::MIDDLE_BUTTON_DOUBLE_CLICK>(sstr, widget);
72  connect_queue<gui2::event::RIGHT_BUTTON_DOWN>(sstr, widget);
73  connect_queue<gui2::event::RIGHT_BUTTON_UP>(sstr, widget);
74  connect_queue<gui2::event::RIGHT_BUTTON_CLICK>(sstr, widget);
75  connect_queue<gui2::event::RIGHT_BUTTON_DOUBLE_CLICK>(sstr, widget);
76 }
77 
79  , std::unique_ptr<gui2::widget> widget
80  , const std::string& id
81  , const unsigned row
82  , const unsigned column)
83 {
84  BOOST_REQUIRE_NE(widget.get(), static_cast<gui2::widget*>(nullptr));
85 
86  widget->set_id(id);
87  grid.set_child(std::move(widget)
88  , row
89  , column
92  , 0);
93 }
94 
95 static std::string set_event_order()
96 {
97  return
98  "pre:root\n"
99  "pre:level 1\n"
100  "pre:level 2\n"
101  "child:level 2\n"
102  "post:level 2\n"
103  "post:level 1\n"
104  "post:root\n";
105 }
106 
107 /** @todo Add the rest of the events. */
108 static void validate_draw(std::stringstream& sstr)
109 {
110  BOOST_CHECK_EQUAL(sstr.str(), set_event_order());
111 }
112 
113 static void validate_right_button_down(std::stringstream& sstr)
114 {
115  BOOST_CHECK_EQUAL(sstr.str(), set_event_order());
116 }
117 
118 BOOST_AUTO_TEST_CASE(test_fire_event)
119 {
120  /**** Initialize the environment. *****/
122 
123  cache.clear_defines();
124  cache.add_define("EDITOR");
125  cache.add_define("MULTIPLAYER");
126 
127  std::stringstream sstr;
128 
129  /**** Initialize the grid. *****/
130  gui2::grid grid(1, 1);
131  grid.set_id("root");
132  connect_signals(sstr, grid);
133 
134  auto g1 = std::make_unique<gui2::grid>(1, 1);
135  gui2::grid* g1_ptr = g1.get();
136 
137  add_widget(grid, std::move(g1), "level 1", 0, 0);
138  connect_signals(sstr, *g1_ptr);
139 
140  auto g2 = std::make_unique<gui2::grid>(1, 1);
141  gui2::grid* g2_ptr = g2.get();
142 
143  add_widget(*g1_ptr, std::move(g2), "level 2", 0, 0);
144  connect_signals(sstr, *g2_ptr);
145 
146  /** @todo Add the rest of the events. */
147  sstr.str("");
148  grid.fire(gui2::event::DRAW, *g2_ptr);
149  validate_draw(sstr);
150 
151  sstr.str("");
152  grid.fire(gui2::event::RIGHT_BUTTON_DOWN, *g2_ptr);
154 }
Singleton class to manage game config file caching.
void add_define(const std::string &define)
Add a entry to preproc defines map.
static config_cache & instance()
Get reference to the singleton object.
void clear_defines()
Clear stored defines map to default values.
void connect_signal(const F &func, const queue_position position=back_child)
Adds a callback to the appropriate queue based on event type.
Definition: dispatcher.hpp:351
Base container class.
Definition: grid.hpp:32
static const unsigned HORIZONTAL_GROW_SEND_TO_CLIENT
Definition: grid.hpp:56
static const unsigned VERTICAL_GROW_SEND_TO_CLIENT
Definition: grid.hpp:49
Base class for all widgets.
Definition: widget.hpp:53
const std::string & id() const
Definition: widget.cpp:110
BOOST_AUTO_TEST_CASE(test_fire_event)
Definition: fire_event.cpp:118
static void validate_draw(std::stringstream &sstr)
Definition: fire_event.cpp:108
static void validate_right_button_down(std::stringstream &sstr)
Definition: fire_event.cpp:113
static void print(std::stringstream &sstr, const std::string &queue, const std::string &id)
Definition: fire_event.cpp:30
void connect_queue(std::stringstream &sstr, gui2::widget &widget)
Definition: fire_event.cpp:38
static std::string set_event_order()
Definition: fire_event.cpp:95
static void connect_signals(std::stringstream &sstr, gui2::widget &widget)
Definition: fire_event.cpp:55
static void add_widget(gui2::grid &grid, std::unique_ptr< gui2::widget > widget, const std::string &id, const unsigned row, const unsigned column)
Definition: fire_event.cpp:78
@ RIGHT_BUTTON_DOWN
Definition: handler.hpp:128
bool grid()
Definition: general.cpp:565