73 virtual const std::string&
window_id()
const override;
A Preferences subdialog including a report on the location and size of the game's WML cache,...
void copy_to_clipboard_callback()
virtual const std::string & window_id() const override
The ID of the window to build.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
void clean_cache_callback()
void purge_cache_callback()
void update_cache_size_display()
void browse_cache_callback()
game_cache_options()
Constructor.
std::string cache_path_
The display function.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Abstract base class for all modal dialogs.
A label displays text that can be wrapped but no scrollbars are provided.
base class of top level items, the only item which needs to store the final canvases to draw on.
std::string label
What to show in the filter's drop-down list.
#define DEFINE_SIMPLE_DISPLAY_WRAPPER(dialog)
Adds a bare-bones static display function to a dialog class that immediately invokes the dialogs's mo...
Various uncategorised dialogs.