#include "game_config_manager.hpp"
#include "about.hpp"
#include "addon/manager.hpp"
#include "ai/configuration.hpp"
#include "cursor.hpp"
#include "events.hpp"
#include "formatter.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "game_classification.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/wml_error.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "language.hpp"
#include "log.hpp"
#include "preferences/general.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "terrain/builder.hpp"
#include "terrain/type_data.hpp"
#include "units/types.hpp"
#include "game_version.hpp"
#include "theme.hpp"
#include "picture.hpp"
#include "sound.hpp"
#include "serialization/schema_validator.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_CONFIG LOG_STREAM(err, log_config) |
#define | WRN_CONFIG LOG_STREAM(warn, log_config) |
#define | LOG_CONFIG LOG_STREAM(info, log_config) |
Variables | |
static lg::log_domain | log_config ("config") |
static game_config_manager * | singleton |
#define ERR_CONFIG LOG_STREAM(err, log_config) |
Definition at line 43 of file game_config_manager.cpp.
Referenced by game_config_manager::load_addons_cfg(), and game_config_manager::load_game_config().
#define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 45 of file game_config_manager.cpp.
#define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 44 of file game_config_manager.cpp.
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static |
Referenced by game_config_manager::load_addons_cfg().
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static |
Definition at line 47 of file game_config_manager.cpp.
Referenced by game_config_manager::get().