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game_config_manager.cpp File Reference
#include "game_config_manager.hpp"
#include "about.hpp"
#include "addon/manager.hpp"
#include "ai/configuration.hpp"
#include "cursor.hpp"
#include "events.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "game_classification.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/wml_error.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "language.hpp"
#include "log.hpp"
#include "preferences/general.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "terrain/builder.hpp"
#include "terrain/type_data.hpp"
#include "units/types.hpp"
#include "version.hpp"
#include "theme.hpp"
#include "image.hpp"
Include dependency graph for game_config_manager.cpp:

Go to the source code of this file.

Classes

struct  addon_source
 

Macros

#define ERR_CONFIG   LOG_STREAM(err, log_config)
 
#define WRN_CONFIG   LOG_STREAM(warn, log_config)
 
#define LOG_CONFIG   LOG_STREAM(info, log_config)
 

Variables

static lg::log_domain log_config ("config")
 
static game_config_managersingleton
 

Macro Definition Documentation

#define ERR_CONFIG   LOG_STREAM(err, log_config)
#define LOG_CONFIG   LOG_STREAM(info, log_config)

Definition at line 42 of file game_config_manager.cpp.

#define WRN_CONFIG   LOG_STREAM(warn, log_config)

Definition at line 41 of file game_config_manager.cpp.

Variable Documentation

lg::log_domain log_config("config")
static
game_config_manager* singleton
static

Definition at line 44 of file game_config_manager.cpp.

Referenced by game_config_manager::get().