19 #include "addon/manager.hpp"
45 #define ERR_CONFIG LOG_STREAM(err, log_config)
46 #define WRN_CONFIG LOG_STREAM(warn, log_config)
47 #define LOG_CONFIG LOG_STREAM(info, log_config)
54 : cmdline_opts_(cmdline_opts)
79 if(
const std::string last_cleaned =
prefs::get()._last_cache_cleaned_ver(); !last_cleaned.empty()) {
145 return std::all_of(special.begin(), special.end(), [&
general](
const auto& pair) {
146 const auto it = general.find(pair.first);
147 return it != general.end() && it->second == pair.second;
157 out <<
"load_game_config: defines:";
160 out << pair.first <<
",";
170 bool reload_everything =
true;
175 reload_everything =
false;
179 reload_everything =
false;
183 LOG_CONFIG <<
"load_game_config reload everything: " << reload_everything;
206 if(reload_everything) {
219 std::vector<std::string> user_dirs;
222 std::vector<std::string> user_files;
227 for(
const std::string& umc : user_dirs) {
228 const std::string cores_file = umc +
"/cores.cfg";
236 bool current_core_valid =
false;
237 std::string wml_tree_root;
240 const std::string&
id = core[
"id"];
244 _(
"Error validating data core."),
245 _(
"Found a core without id attribute.")
246 +
'\n' +
_(
"Skipping the core."));
251 if(valid_cores.
find_child(
"core",
"id",
id)) {
254 _(
"Error validating data core."),
256 +
'\n' +
_(
"The ID is already in use.")
257 +
'\n' +
_(
"Skipping the core."));
262 const std::string&
path = core[
"path"];
266 _(
"Error validating data core."),
268 +
'\n' +
_(
"Core Path: ") +
path
269 +
'\n' +
_(
"File not found.")
270 +
'\n' +
_(
"Skipping the core."));
275 if(
id ==
"default" && !current_core_valid) {
276 wml_tree_root =
path;
279 current_core_valid =
true;
280 wml_tree_root =
path;
286 if(!current_core_valid) {
289 _(
"Error loading core data."),
291 +
'\n' +
_(
"Error loading the core with named id.")
292 +
'\n' +
_(
"Falling back to the default core."));
298 if(wml_tree_root.empty()) {
301 _(
"Error loading core data."),
302 _(
"Can’t locate the default core.")
303 +
'\n' +
_(
"The game will now exit."));
309 std::unique_ptr<schema_validation::schema_validator>
validator;
318 main_transaction.
lock();
332 LOG_CONFIG <<
"Configs not reloaded and active add-ons remain the same; returning early.";
357 ERR_CONFIG <<
"Error loading game configuration files\n" <<
e.message;
364 _(
"Error loading custom game configuration files. The game will try without loading add-ons."),
371 _(
"Error loading custom game configuration files. The game will fallback to the default core files."),
380 _(
"Error loading default core game configuration files. The game will now exit."),
395 for(
auto&
unit_type : units.child_range(
"unit_type")) {
396 for(
const auto& advancefrom :
unit_type.child_range(
"advancefrom")) {
398 {
"lower_level", advancefrom[
"unit"].str()},
405 "Error: [advancefrom] no longer works. ‘$lower_level’ units will not be able to advance to ‘$higher_level’; please ask the add-on author to use [modify_unit_type] instead.",
409 unit_type.remove_children(
"advancefrom");
415 static const std::set<std::string> deprecated_defines {
417 "DISABLE_GRAND_MARSHAL",
418 "ENABLE_ARMAGEDDON_DRAKE",
419 "ENABLE_DWARVISH_ARCANISTER",
420 "ENABLE_DWARVISH_RUNESMITH",
421 "ENABLE_WOLF_ADVANCEMENT",
423 "ENABLE_TROLL_SHAMAN",
424 "ENABLE_ANCIENT_LICH",
425 "ENABLE_DEATH_KNIGHT",
429 for(
auto& campaign : umc_cfg.
child_range(
"campaign")) {
430 for(
auto str :
utils::split(campaign[
"extra_defines"])) {
431 if(deprecated_defines.count(str) > 0) {
439 "campaign id='" + campaign[
"id"].str() +
"' has extra_defines=" + str,
442 _(
"instead, use the macro with the same name in the [campaign] tag")
453 std::vector<std::string> error_log;
454 std::vector<std::string> error_addons;
455 std::vector<std::string> user_dirs;
456 std::vector<std::string> user_files;
461 for(
const std::string& file : user_files) {
464 ERR_CONFIG <<
"error reading usermade add-on '" << file <<
"'";
466 error_addons.push_back(file);
472 <<
"' (for single-file add-ons) is not supported anymore, use '"
474 <<
"/_main.cfg' instead.";
476 error_log.push_back(log_msg);
480 loading_screen::spin();
489 loading_screen::spin();
492 for(
const std::string& addon_id : user_dirs) {
494 const std::string addon_dir = user_campaign_dir +
"/" + addon_id;
496 const std::string main_cfg = addon_dir +
"/_main.cfg";
497 const std::string info_cfg = addon_dir +
"/_info.cfg";
503 loading_screen::spin();
516 <<
"The provided addon has an invalid pbl file"
520 error_addons.push_back(
e.message);
521 error_log.push_back(log_msg);
528 std::string using_core = metadata[
"core"];
529 if(using_core.empty()) {
530 using_core =
"default";
535 if(!metadata.
empty() && metadata[
"type"] !=
"core" && using_core !=
prefs::get().core()) {
539 std::string addon_title = metadata[
"title"].str();
540 if(addon_title.empty()) {
541 addon_title = addon_id;
547 std::unique_ptr<schema_validation::schema_validator>
validator;
553 loading_screen::spin();
558 static const std::set<std::string> tags_with_addon_id {
570 if(tags_with_addon_id.count(key) > 0) {
571 cfg[
"addon_id"] = addon_id;
572 cfg[
"addon_title"] = addon_title;
574 cfg[
"addon_version"] = addon_version.
str();
578 loading_screen::spin();
582 loading_screen::spin();
584 static const std::set<std::string> entry_tags {
593 for(
const std::string& tagname : entry_tags) {
597 loading_screen::spin();
601 ERR_CONFIG <<
"config error reading usermade add-on '" << main_cfg <<
"'";
603 error_addons.push_back(main_cfg);
604 error_log.push_back(
err.message);
606 ERR_CONFIG <<
"preprocessor config error reading usermade add-on '" << main_cfg <<
"'";
608 error_addons.push_back(main_cfg);
609 error_log.push_back(
err.message);
611 ERR_CONFIG <<
"filesystem I/O error reading usermade add-on '" << main_cfg <<
"'";
612 error_addons.push_back(main_cfg);
618 ERR_CONFIG <<
"Didn’t find an add-on for --validate-addon - check whether the id has a typo";
620 <<
"Didn't find an add-on for --validate-addon - check whether the id has a typo";
621 error_log.push_back(log_msg);
622 throw game::error(
"Did not find an add-on for --validate-addon");
625 WRN_CONFIG <<
"Note: for --validate-addon to find errors, you have to play (in the GUI) a game that uses the add-on.";
628 if(!error_addons.empty()) {
629 const std::size_t
n = error_addons.size();
630 const std::string& msg1 =
631 _n(
"The following add-on had errors and could not be loaded:",
632 "The following add-ons had errors and could not be loaded:",
634 const std::string& msg2 =
635 _n(
"Please report this to the author or maintainer of this add-on.",
636 "Please report this to the respective authors or maintainers of these add-ons.",
639 const std::string& report =
utils::join(error_log,
"\n\n");
650 hashes[ch[
"id"].str()] = ch.
hash();
701 std::deque<game_config::scoped_preproc_define> extra_defines;
703 extra_defines.emplace_back(extra_define);
706 std::deque<game_config::scoped_preproc_define> modification_defines;
708 modification_defines.emplace_back(mod_define, !mod_define.empty());
716 std::deque<game_config::scoped_preproc_define> previous_defines;
718 previous_defines.emplace_back(preproc.first);
746 std::deque<game_config::scoped_preproc_define> previous_defines;
748 previous_defines.emplace_back(preproc.first);
762 for(
const std::string&
id : addon_ids) {
766 vec.push_back(it->second);
768 ERR_CONFIG <<
"Attempted to enable add-on '" <<
id <<
"' but its config could not be found";
781 LOG_CONFIG <<
"Enabling add-on " << pair.first;
782 vec.push_back(pair.second);
config get_addon_pbl_info(const std::string &addon_name, bool do_validate)
Gets the publish information for an add-on.
bool have_addon_pbl_info(const std::string &addon_name)
Returns whether a .pbl file is present for the specified add-on or not.
void refresh_addon_version_info_cache()
Refreshes the per-session cache of add-on's version information structs.
Definitions for the terrain builder.
void reload()
Reads the mainline achievements.cfg and then all the achievements of each installed add-on.
static void init(const game_config_view &game_config)
Init the parameters of ai configuration parser.
utils::optional< std::string > test
Non-empty if –test was given on the command line.
utils::optional< std::string > validate_addon
Non-empty if –validate-addon was given on the command line.
bool mptest
True if –mp-test was given on the command line.
bool multiplayer
True if –multiplayer was given on the command line.
bool validcache
True if –validcache was given on the command line.
bool noaddons
True if –noaddons was given on the command line.
utils::optional< std::string > editor
Non-empty if –editor was given on the command line.
bool any_validation_option() const
True if the –validate or any of the –validate-* options are given.
bool validate_core
True if –validate-core was given on the command line.
bool nocache
True if –nocache was given on the command line.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(std::string_view key)
void append(const config &cfg)
Append data from another config object to this one.
void append_children_by_move(config &cfg, std::string_view key)
Moves children with the given name from the given config to this one.
auto all_children_view() const
In-order iteration over all children.
child_itors child_range(std::string_view key)
optional_config_impl< config > find_child(std::string_view key, const std::string &name, const std::string &value)
Returns the first child of tag key with a name attribute containing value.
const config & child_or_empty(std::string_view key) const
Returns the first child with the given key, or an empty config if there is none.
std::vector< std::string > campaign_xtra_defines
more customization of data
std::vector< std::string > mod_defines
If there are defines the modifications use to customize data.
std::set< std::string > active_addons(const std::string &scenario_id) const
std::string scenario_define
If there is a define the scenario uses to customize data.
std::string difficulty
The difficulty level the game is being played on.
std::string era_define
If there is a define the era uses to customize data.
std::string campaign_define
If there is a define the campaign uses to customize data.
bool is_multiplayer() const
Used to share macros between cache objects You have to create transaction object to load all macros t...
void lock()
Lock the transaction so no more macros are added.
void recheck_filetree_checksum()
Force cache checksum validation.
void set_use_cache(bool use)
Enable/disable caching.
const preproc_map & get_preproc_map() const
void clear_defines()
Clear stored defines map to default values.
bool clean_cache()
Deletes stale cache files not in use by the game.
config get_config(const std::string &path, abstract_validator *validator=nullptr)
Gets a config object from given path.
void set_force_valid_cache(bool force)
Enable/disable cache validation.
Used to set and unset scoped defines to preproc_map.
void load_game_config_with_loadscreen(FORCE_RELOAD_CONFIG force_reload, const game_classification *classification, const std::string &scenario_id)
@ FORCE_RELOAD
Always reload config.
@ NO_INCLUDE_RELOAD
Don't reload if the previous defines include the new defines.
@ NO_FORCE_RELOAD
Don't reload if the previous defines equal the new defines.
std::map< std::string, config > addon_cfgs_
bool init_game_config(FORCE_RELOAD_CONFIG force_reload)
achievements achievements_
static game_config_manager * get()
void load_game_config_for_game(const game_classification &classification, const std::string &scenario_id)
void load_game_config(bool reload_everything, const game_classification *classification, const std::string &scenario_id)
std::set< std::string > active_addons_
void load_game_config_for_create(bool is_mp, bool is_test=false)
filesystem::binary_paths_manager paths_manager_
void set_enabled_addon_all()
game_config_view game_config_view_
preproc_map old_defines_map_
game_config::config_cache & cache_
void set_enabled_addon(const std::set< std::string > &addon_ids)
void set_multiplayer_hashes()
void reload_changed_game_config()
game_config_manager(const commandline_options &cmdline_opts)
const game_config_view & game_config() const
const commandline_options & cmdline_opts_
void load_game_config_for_editor()
config_array_view & data()
static void extract_preload_scripts(const game_config_view &game_config)
static void progress(loading_stage stage=loading_stage::none)
Report what is being loaded to the loading screen.
static void display(const std::function< void()> &f)
static void display(const std::string &summary, const std::string &post_summary, const std::vector< std::string > &files, const std::string &details)
The display function; see modal_dialog for more information.
void load_advanced_prefs(const game_config_view &gc)
Realization of serialization/validator.hpp abstract validator.
static void set_terrain_rules_cfg(const game_config_view &cfg)
Set the config where we will parse the global terrain rules.
void reset() const
Clears the database and queues reinitialization on the next call to lazy_initialization.
static void set_known_themes(const game_config_view *cfg)
Copies the theme configs from the main game config.
void set_config(const game_config_view &cfg)
Resets all data based on the provided config.
A single unit type that the player may recruit.
Represents version numbers.
std::string str() const
Serializes the version number into string form.
Managing the AIs configuration - headers.
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
const std::string DEFAULT_DIFFICULTY
The default difficulty setting for campaigns.
static game_config_manager * singleton
static void show_deprecated_warnings(config &umc_cfg)
static lg::log_domain log_config("config")
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::string id
Text to match against addon_info.tags()
void init_textdomains(const game_config_view &cfg)
Initializes the list of textdomains from a configuration object.
bool init_strings(const game_config_view &cfg)
Initializes certain English strings.
Standard logging facilities (interface).
#define log_scope2(domain, description)
#define FORCE_LOG_TO(logger, domain)
void set_about(const game_config_view &cfg)
Regenerates the credits data.
void call_in_main_thread(const std::function< void(void)> &f)
void get_files_in_dir(const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs, name_mode mode, filter_mode filter, reorder_mode reorder, file_tree_checksum *checksum)
Get a list of all files and/or directories in a given directory.
const std::string wml_extension
bool is_cfg(const std::string &filename)
Returns true if the file ends with the wmlfile extension.
static bool file_exists(const bfs::path &fpath)
utils::optional< std::string > get_wml_location(const std::string &path, const utils::optional< std::string > ¤t_dir)
Returns a translated path to the actual file or directory, if it exists.
const file_tree_checksum & data_tree_checksum(bool reset=false)
Get the time at which the data/ tree was last modified at.
void clear_binary_paths_cache()
std::string get_short_wml_path(const std::string &filename)
Returns a short path to filename, skipping the (user) data directory.
std::string get_addons_dir()
Game configuration data as global variables.
const version_info wesnoth_version(VERSION)
static void add_color_info(const game_config_view &v, bool build_defaults)
void load_config(const config &v)
void load_default_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config.
constexpr uint32_t scope_main
void flush_cache()
Purges all image caches.
game_classification * classification
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
std::vector< std::string > split(const config_attribute_value &val)
std::map< std::string, struct preproc_define > preproc_map
One of the realizations of serialization/validator.hpp abstract validator.
void set_paths(const game_config_view &cfg)
An exception object used when an IO error occurs.
Base class for all the errors encountered by the engine.
Exception thrown when the WML parser fails to read a .pbl file.
static map_location::direction n
Definitions related to theme-support.
unit_type_data unit_types