The paths manager is responsible for recording the various paths that binary files may be located at. More...
#include <filesystem.hpp>
Public Member Functions | |
| binary_paths_manager ()=default | |
| binary_paths_manager (const game_config_view &cfg) | |
| binary_paths_manager (const binary_paths_manager &o)=delete | |
| binary_paths_manager & | operator= (const binary_paths_manager &o)=delete |
| ~binary_paths_manager () | |
| void | set_paths (const game_config_view &cfg) |
Private Member Functions | |
| void | cleanup () |
Private Attributes | |
| std::vector< std::string > | paths_ |
The paths manager is responsible for recording the various paths that binary files may be located at.
It should be passed a config object which holds binary path information. This is in the format
* [binary_path] * path=<path> * [/binary_path] * Binaries will be searched for in [wesnoth-path]/data/<path>/images/ *
Definition at line 429 of file filesystem.hpp.
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default |
| filesystem::binary_paths_manager::binary_paths_manager | ( | const game_config_view & | cfg | ) |
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delete |
| filesystem::binary_paths_manager::~binary_paths_manager | ( | ) |
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private |
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delete |
| void filesystem::binary_paths_manager::set_paths | ( | const game_config_view & | cfg | ) |
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private |
Definition at line 442 of file filesystem.hpp.