#include "gui/dialogs/game_load.hpp"#include "desktop/open.hpp"#include "filesystem.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "gettext.hpp"#include "gui/auxiliary/field.hpp"#include "gui/dialogs/game_delete.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/label.hpp"#include "gui/widgets/listbox.hpp"#include "gui/widgets/minimap.hpp"#include "gui/widgets/scroll_label.hpp"#include "gui/widgets/text_box.hpp"#include "gui/widgets/toggle_button.hpp"#include "gui/widgets/window.hpp"#include "language.hpp"#include "picture.hpp"#include "preferences/preferences.hpp"#include "serialization/string_utils.hpp"#include "serialization/markup.hpp"#include "utils/general.hpp"#include "utils/ci_searcher.hpp"#include "game_config_view.hpp"#include <functional>Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
| gui2::dialogs | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | ERR_GAMELOADDLG LOG_STREAM(err, log_gameloaddlg) |
| #define | WRN_GAMELOADDLG LOG_STREAM(warn, log_gameloaddlg) |
| #define | LOG_GAMELOADDLG LOG_STREAM(info, log_gameloaddlg) |
| #define | DBG_GAMELOADDLG LOG_STREAM(debug, log_gameloaddlg) |
Variables | |
| static lg::log_domain | log_gameloaddlg {"gui/dialogs/game_load_dialog"} |
| #define DBG_GAMELOADDLG LOG_STREAM(debug, log_gameloaddlg) |
Definition at line 53 of file game_load.cpp.
| #define ERR_GAMELOADDLG LOG_STREAM(err, log_gameloaddlg) |
Definition at line 50 of file game_load.cpp.
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file game_load.cpp.
| #define LOG_GAMELOADDLG LOG_STREAM(info, log_gameloaddlg) |
Definition at line 52 of file game_load.cpp.
| #define WRN_GAMELOADDLG LOG_STREAM(warn, log_gameloaddlg) |
Definition at line 51 of file game_load.cpp.
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static |
Definition at line 49 of file game_load.cpp.