The Battle for Wesnoth  1.15.0-dev
lobby.cpp
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1 /*
2  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-lib"
15 
17 
19 #include "gui/dialogs/message.hpp"
23 
24 #include "gui/core/log.hpp"
25 #include "gui/core/timer.hpp"
26 #include "gui/widgets/button.hpp"
27 #include "gui/widgets/image.hpp"
28 #include "gui/widgets/label.hpp"
29 #include "gui/widgets/listbox.hpp"
31 #include "gui/widgets/minimap.hpp"
32 #include "gui/widgets/chatbox.hpp"
33 #include "gui/widgets/settings.hpp"
34 #include "gui/widgets/text_box.hpp"
38 
39 #include "addon/manager_ui.hpp"
40 #include "chat_log.hpp"
41 #include "font/text_formatting.hpp"
42 #include "formatter.hpp"
43 #include "formula/string_utils.hpp"
44 #include "preferences/game.hpp"
45 #include "gettext.hpp"
46 #include "preferences/lobby.hpp"
47 #include "playmp_controller.hpp"
48 #include "wesnothd_connection.hpp"
49 
50 #include "utils/functional.hpp"
51 
52 static lg::log_domain log_lobby("lobby");
53 #define DBG_LB LOG_STREAM(debug, log_lobby)
54 #define LOG_LB LOG_STREAM(info, log_lobby)
55 #define ERR_LB LOG_STREAM(err, log_lobby)
56 #define SCOPE_LB log_scope2(log_lobby, __func__)
57 
58 namespace gui2
59 {
60 namespace dialogs
61 {
62 
63 REGISTER_DIALOG(mp_lobby)
64 
65 void sub_player_list::init(window& w, const std::string& lbl, const bool unfolded)
66 {
67  tree_view& parent_tree = find_widget<tree_view>(&w, "player_tree", false);
68 
69  widget_data tree_group_item;
70  tree_group_item["tree_view_node_label"]["label"] = lbl;
71 
72  tree = &parent_tree.add_node("player_group", tree_group_item);
73 
74  if(unfolded) {
75  tree->unfold();
76  }
77 
78  tree_label = find_widget<label>(tree, "tree_view_node_label", false, true);
79  label_player_count = find_widget<label>(tree, "player_count", false, true);
80 
81  assert(tree_label);
82  assert(label_player_count);
83 }
84 
86 {
87  assert(tree);
88  assert(label_player_count);
89 
90  /**
91  * @todo Make sure setting visible resizes the widget.
92  *
93  * It doesn't work here since invalidate_layout is blocked, but the
94  * widget should also be able to handle it itself. Once done the
95  * setting of the label text can also be removed.
96  */
97  label_player_count->set_label((formatter() << "(" << tree->count_children() << ")").str());
98 }
99 
101 {
102  active_game.init(w, _("Selected Game"), true);
103  other_rooms.init(w, _("Lobby"), true);
104 #ifdef ENABLE_ROOM_MEMBER_TREE
105  active_room.init(w, _("Current Room"));
106 #endif
107  other_games.init(w, _("Other Games"));
108 
109  tree = find_widget<tree_view>(&w, "player_tree", false, true);
110 }
111 
113 {
114  return show_prompt(_("Do you really want to log out?"));
115 }
116 
118  : quit_confirmation(&mp_lobby::logout_prompt)
119  , game_config_(game_config)
120  , gamelistbox_(nullptr)
121  , lobby_info_(info)
122  , chatbox_(nullptr)
123  , filter_friends_(nullptr)
124  , filter_ignored_(nullptr)
125  , filter_slots_(nullptr)
126  , filter_invert_(nullptr)
127  , filter_text_(nullptr)
128  , selected_game_id_()
129  , player_list_()
130  , player_list_dirty_(true)
131  , gamelist_dirty_(true)
132  , last_lobby_update_(0)
133  , gamelist_diff_update_(true)
134  , network_connection_(connection)
135  , lobby_update_timer_(0)
136  , gamelist_id_at_row_()
137  , delay_playerlist_update_(false)
138  , delay_gamelist_update_(false)
139  , joined_game_id_(0)
140 {
141  // Need to set this in the constructor, pre_show() is too late
143  set_allow_plugin_skip(false);
144 }
145 
147 {
149  {
150  l.delay_gamelist_update_ = true;
151  }
153  {
154  l.delay_gamelist_update_ = false;
155  }
157 };
158 
160 {
161  if(lobby_update_timer_) {
163  }
164 }
165 
167 {
168  /*** Local hotkeys. ***/
170  std::bind(&mp_lobby::show_preferences_button_callback, this, std::ref(win)));
171 }
172 
173 namespace
174 {
175 void modify_grid_with_data(grid* grid, const widget_data& map)
176 {
177  for(const auto& v : map) {
178  const std::string& key = v.first;
179  const widget_item& strmap = v.second;
180 
181  widget* w = grid->find(key, false);
182  if(!w) {
183  continue;
184  }
185 
186  styled_widget* c = dynamic_cast<styled_widget*>(w);
187  if(!c) {
188  continue;
189  }
190 
191  for(const auto & vv : strmap) {
192  if(vv.first == "label") {
193  c->set_label(vv.second);
194  } else if(vv.first == "tooltip") {
195  c->set_tooltip(vv.second);
196  }
197  }
198  }
199 }
200 
201 std::string colorize(const std::string& str, const color_t& color)
202 {
203  return (formatter() << font::span_color(color) << str << "</span>").str();
204 }
205 
206 bool handle_addon_requirements_gui(const std::vector<mp::game_info::required_addon>& reqs, mp::game_info::ADDON_REQ addon_outcome)
207 {
208  if(addon_outcome == mp::game_info::CANNOT_SATISFY) {
209  std::string e_title = _("Incompatible User-made Content.");
210  std::string err_msg = _("This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.");
211 
212  err_msg +="\n\n";
213  err_msg += _("Details:");
214  err_msg += "\n";
215 
216  for(const mp::game_info::required_addon & a : reqs) {
217  if (a.outcome == mp::game_info::CANNOT_SATISFY) {
218  err_msg += font::unicode_bullet + " " + a.message + "\n";
219  }
220  }
221  gui2::show_message(e_title, err_msg, message::auto_close, true);
222 
223  return false;
224  } else if(addon_outcome == mp::game_info::NEED_DOWNLOAD) {
225  std::string e_title = _("Missing User-made Content.");
226  std::string err_msg = _("This game requires one or more user-made addons to be installed or updated in order to join.\nDo you want to try to install them?");
227 
228  err_msg +="\n\n";
229  err_msg += _("Details:");
230  err_msg += "\n";
231 
232  std::vector<std::string> needs_download;
233  for(const mp::game_info::required_addon & a : reqs) {
234  if(a.outcome == mp::game_info::NEED_DOWNLOAD) {
235  err_msg += font::unicode_bullet + " " + a.message + "\n";
236 
237  needs_download.push_back(a.addon_id);
238  }
239  }
240 
241  assert(needs_download.size() > 0);
242 
243  if(gui2::show_message(e_title, err_msg, message::yes_no_buttons, true) == gui2::retval::OK) {
244  // Begin download session
245  return ad_hoc_addon_fetch_session(needs_download);
246  }
247  }
248 
249  return false;
250 }
251 
252 } // end anonymous namespace
253 
255 {
256  SCOPE_LB;
257  gamelistbox_->clear();
258  gamelist_id_at_row_.clear();
260 
261  int select_row = -1;
262  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
263  const mp::game_info& game = *lobby_info_.games()[i];
264 
265  if(game.id == selected_game_id_) {
266  select_row = i;
267  }
268 
269  gamelist_id_at_row_.push_back(game.id);
270  LOG_LB << "Adding game to listbox (1)" << game.id << "\n";
272 
273  adjust_game_row_contents(game, grid);
274  }
275 
276  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
277  gamelistbox_->select_row(select_row);
278  }
279 
281  gamelist_dirty_ = false;
282  last_lobby_update_ = SDL_GetTicks();
287 }
288 
290 {
291  SCOPE_LB;
293  int select_row = -1;
294  unsigned list_i = 0;
295  int list_rows_deleted = 0;
296 
297  std::vector<int> next_gamelist_id_at_row;
298  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
299  const mp::game_info& game = *lobby_info_.games()[i];
300 
301  if(game.display_status == mp::game_info::NEW) {
302  LOG_LB << "Adding game to listbox " << game.id << "\n";
303 
304  if(list_i != gamelistbox_->get_item_count()) {
305  gamelistbox_->add_row(make_game_row_data(game), list_i);
306  DBG_LB << "Added a game listbox row not at the end" << list_i
307  << " " << gamelistbox_->get_item_count() << "\n";
308  list_rows_deleted--;
309  } else {
311  }
312 
314  adjust_game_row_contents(game, grid);
315 
316  list_i++;
317  next_gamelist_id_at_row.push_back(game.id);
318  } else {
319  if(list_i >= gamelistbox_->get_item_count()) {
320  ERR_LB << "Ran out of listbox items -- triggering a full refresh\n";
321  refresh_lobby();
322  return;
323  }
324 
325  if(list_i + list_rows_deleted >= gamelist_id_at_row_.size()) {
326  ERR_LB << "gamelist_id_at_row_ overflow! " << list_i << " + "
327  << list_rows_deleted
328  << " >= " << gamelist_id_at_row_.size()
329  << " -- triggering a full refresh\n";
330  refresh_lobby();
331  return;
332  }
333 
334  int listbox_game_id = gamelist_id_at_row_[list_i + list_rows_deleted];
335  if(game.id != listbox_game_id) {
336  ERR_LB << "Listbox game id does not match expected id "
337  << listbox_game_id << " " << game.id << " (row " << list_i << ")\n";
338  refresh_lobby();
339  return;
340  }
341 
343  LOG_LB << "Modifying game in listbox " << game.id << " (row " << list_i << ")\n";
344  grid* grid = gamelistbox_->get_row_grid(list_i);
345  modify_grid_with_data(grid, make_game_row_data(game));
346  adjust_game_row_contents(game, grid, false);
347  ++list_i;
348  next_gamelist_id_at_row.push_back(game.id);
349  } else if(game.display_status == mp::game_info::DELETED) {
350  LOG_LB << "Deleting game from listbox " << game.id << " (row "
351  << list_i << ")\n";
352  gamelistbox_->remove_row(list_i);
353  ++list_rows_deleted;
354  } else {
355  // clean
356  LOG_LB << "Clean game in listbox " << game.id << " (row " << list_i << ")\n";
357  next_gamelist_id_at_row.push_back(game.id);
358  ++list_i;
359  }
360  }
361  }
362 
363  for(unsigned i = 0; i < next_gamelist_id_at_row.size(); ++i) {
364  if(next_gamelist_id_at_row[i] == selected_game_id_) {
365  select_row = i;
366  }
367  }
368 
369  next_gamelist_id_at_row.swap(gamelist_id_at_row_);
370  if(select_row >= static_cast<int>(gamelistbox_->get_item_count())) {
371  ERR_LB << "Would select a row beyond the listbox" << select_row << " "
372  << gamelistbox_->get_item_count() << "\n";
373  select_row = gamelistbox_->get_item_count() - 1;
374  }
375 
376  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
377  gamelistbox_->select_row(select_row);
378  }
379 
381  gamelist_dirty_ = false;
382  last_lobby_update_ = SDL_GetTicks();
387 }
388 
390 {
391  const std::string games_string = VGETTEXT("Games: showing $num_shown out of $num_total", {
392  {"num_shown", std::to_string(lobby_info_.games_visibility().count())},
393  {"num_total", std::to_string(lobby_info_.games().size())}
394  });
395 
396  find_widget<label>(gamelistbox_, "map", false).set_label(games_string);
397 }
398 
400 {
401  widget_data data;
402  widget_item item;
403 
404  item["use_markup"] = "true";
405 
406  color_t color_string;
407  if(game.vacant_slots > 0) {
408  color_string = (game.reloaded || game.started) ? font::YELLOW_COLOR : font::GOOD_COLOR;
409  }
410 
411  const std::string scenario_text = VGETTEXT("$game_name (Era: $era_name)", {
412  {"game_name", game.scenario},
413  {"era_name", game.era}
414  });
415 
416  item["label"] = game.vacant_slots > 0 ? colorize(game.name, color_string) : game.name;
417  data.emplace("name", item);
418 
419  item["label"] = colorize("<i>" + scenario_text + "</i>", font::GRAY_COLOR);
420  data.emplace("scenario", item);
421 
422  item["label"] = colorize(game.status, color_string);
423  data.emplace("status", item);
424 
425  return data;
426 }
427 
429 {
430  find_widget<styled_widget>(grid, "name", false).set_use_markup(true);
431  find_widget<styled_widget>(grid, "status", false).set_use_markup(true);
432 
433  toggle_panel& row_panel = find_widget<toggle_panel>(grid, "panel", false);
434 
435  //
436  // Game info
437  //
438  std::ostringstream ss;
439 
440  const auto mark_missing = [&ss]() {
441  ss << ' ' << font::span_color(font::BAD_COLOR) << "(" << _("era_or_mod^not installed") << ")</span>";
442  };
443 
444  ss << "<big>" << colorize(_("Era"), font::TITLE_COLOR) << "</big>\n" << game.era;
445 
446  if(!game.have_era) {
447  // NOTE: not using colorize() here deliberately to avoid awkward string concatenation.
448  mark_missing();
449  }
450 
451  ss << "\n\n<big>" << colorize(_("Modifications"), font::TITLE_COLOR) << "</big>\n";
452 
453  auto mods = game.mod_info;
454 
455  if(mods.empty()) {
456  ss << _("active_modifications^None") << "\n";
457  } else {
458  for(const auto& mod : mods) {
459  ss << mod.first;
460 
461  if(!mod.second) {
462  mark_missing();
463  }
464 
465  ss << '\n';
466  }
467  }
468 
469  // TODO: move to some general are of the code.
470  const auto yes_or_no = [](bool val) { return val ? _("yes") : _("no"); };
471 
472  ss << "\n<big>" << colorize(_("Settings"), font::TITLE_COLOR) << "</big>\n";
473  ss << _("Experience modifier:") << " " << game.xp << "\n";
474  ss << _("Gold per village:") << " " << game.gold << "\n";
475  ss << _("Map size:") << " " << game.map_size_info << "\n";
476  ss << _("Reloaded:") << " " << yes_or_no(game.reloaded) << "\n";
477  ss << _("Shared vision:") << " " << game.vision << "\n";
478  ss << _("Shuffle sides:") << " " << yes_or_no(game.shuffle_sides) << "\n";
479  ss << _("Time limit:") << " " << game.time_limit << "\n";
480  ss << _("Use map settings:") << " " << yes_or_no(game.use_map_settings);
481 
482  image& info_icon = find_widget<image>(grid, "game_info", false);
483 
484  if(!game.have_era || !game.have_all_mods || !game.required_addons.empty()) {
485  info_icon.set_label("icons/icon-info-error.png");
486 
487  ss << "\n\n<span color='#f00' size='x-large'>! </span>";
488  ss << _("One or more add-ons need to be installed\nin order to join this game.");
489  } else {
490  info_icon.set_label("icons/icon-info.png");
491  }
492 
493  info_icon.set_tooltip(ss.str());
494 
495  //
496  // Password icon
497  //
498  image& password_icon = find_widget<image>(grid, "needs_password", false);
499 
500  if(game.password_required) {
502  } else {
504  }
505 
506  //
507  // Observer icon
508  //
509  image& observer_icon = find_widget<image>(grid, "observer_icon", false);
510 
511  if(game.observers) {
512  observer_icon.set_label("misc/eye.png");
513  observer_icon.set_tooltip( _("Observers allowed"));
514  } else {
515  observer_icon.set_label("misc/no_observer.png");
516  observer_icon.set_tooltip( _("Observers not allowed"));
517  }
518 
519  //
520  // Minimap
521  //
522  minimap& map = find_widget<minimap>(grid, "minimap", false);
523 
524  map.set_config(&game_config_);
525  map.set_map_data(game.map_data);
526 
527  if(!add_callbacks) {
528  return;
529  }
530 
532  std::bind(&mp_lobby::enter_game_by_id, this, game.id, DO_EITHER));
533 }
534 
536 {
537  DBG_LB << "mp_lobby::update_gamelist_filter\n";
539  DBG_LB << "Games in lobby_info: " << lobby_info_.games().size()
540  << ", games in listbox: " << gamelistbox_->get_item_count() << "\n";
541  assert(lobby_info_.games().size() == gamelistbox_->get_item_count());
543 
545 }
546 
548 {
549  SCOPE_LB;
550  DBG_LB << "Playerlist update: " << lobby_info_.users().size() << "\n";
552 
553 #ifdef ENABLE_ROOM_MEMBER_TREE
554  bool lobby = false;
556  if(ri->name() == "lobby") {
557  lobby = true;
558  }
559  }
560 #endif
561 
562  assert(player_list_.active_game.tree);
563 #ifdef ENABLE_ROOM_MEMBER_TREE
564  assert(player_list_.active_room.tree);
565 #endif
566  assert(player_list_.other_games.tree);
567  assert(player_list_.other_rooms.tree);
568 
569  unsigned scrollbar_position = player_list_.tree->get_vertical_scrollbar_item_position();
570 
572 #ifdef ENABLE_ROOM_MEMBER_TREE
574 #endif
577 
578  for(auto& user : lobby_info_.users()) {
579  sub_player_list* target_list(nullptr);
580 
581  std::string name = user.name;
582 
583  std::stringstream icon_ss;
584  icon_ss << "lobby/status";
585  switch(user.state) {
586 #ifdef ENABLE_ROOM_MEMBER_TREE
588  icon_ss << "-lobby";
589  target_list = &player_list_.active_room;
590  if(lobby) {
591  target_list = &player_list_.other_rooms;
592  }
593  break;
594 #endif
596  icon_ss << "-lobby";
597  target_list = &player_list_.other_rooms;
598  break;
600  name = colorize(name, {0, 255, 255});
601  icon_ss << (user.observing ? "-obs" : "-playing");
602  target_list = &player_list_.active_game;
603  break;
604  case mp::user_info::GAME:
605  name = colorize(name, font::BAD_COLOR);
606  icon_ss << (user.observing ? "-obs" : "-playing");
607  target_list = &player_list_.other_games;
608  break;
609  default:
610  ERR_LB << "Bad user state in lobby: " << user.name << ": "
611  << user.state << "\n";
612  continue;
613  }
614 
615  switch(user.relation) {
616  case mp::user_info::ME:
617  icon_ss << "-s";
618  break;
620  icon_ss << "-n";
621  break;
623  icon_ss << "-f";
624  break;
626  icon_ss << "-i";
627  break;
628  default:
629  ERR_LB << "Bad user relation in lobby: " << user.relation
630  << "\n";
631  }
632 
633  // TODO: on the official server this results in every name being bold since we
634  // require a registered account. Leaving this commented out in case we ever
635  // walk that back and want to have such an indication again (it's useless for
636  // custom servers since registered logins aren't supported there).
637 #if 0
638  if(user.registered) {
639  name = "<b>" + name + "</b>";
640  }
641 #endif
642 
643  icon_ss << ".png";
644 
646  target_list = &player_list_.other_rooms;
647  }
648 
649  assert(target_list->tree);
650 
651  widget_item tree_group_field;
652  widget_data tree_group_item;
653 
654  /*** Add tree item ***/
655  tree_group_field["label"] = icon_ss.str();
656  tree_group_item["icon"] = tree_group_field;
657 
658  tree_group_field["label"] = name;
659  tree_group_field["use_markup"] = "true";
660  tree_group_item["name"] = tree_group_field;
661 
662  tree_view_node& player = target_list->tree->add_child("player", tree_group_item);
663 
664  connect_signal_mouse_left_double_click(find_widget<toggle_panel>(&player, "tree_view_node_label", false),
665  std::bind(&mp_lobby::user_dialog_callback, this, &user));
666  }
667 
669 #ifdef ENABLE_ROOM_MEMBER_TREE
671 #endif
674 
675  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
676  if(player_list_.tree->get_origin() != point{-1, -1}) {
678  }
679 
680  player_list_dirty_ = false;
681  last_lobby_update_ = SDL_GetTicks();
682 }
683 
685 {
686  const int idx = gamelistbox_->get_selected_row();
687  bool can_join = false, can_observe = false;
688 
689  if(idx >= 0) {
690  const mp::game_info& game = *lobby_info_.games()[idx];
691  can_observe = game.can_observe();
692  can_join = game.can_join();
693  selected_game_id_ = game.id;
694  } else {
695  selected_game_id_ = 0;
696  }
697 
698  find_widget<button>(get_window(), "observe_global", false).set_active(can_observe);
699  find_widget<button>(get_window(), "join_global", false).set_active(can_join);
700 
701  player_list_dirty_ = true;
702 }
703 
705 {
706  if(window.get_retval() == retval::CANCEL) {
707  return quit();
708  }
709 
710  return true;
711 }
712 
714 {
715  SCOPE_LB;
716 
717  gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
718 
720  std::bind(&mp_lobby::gamelist_change_callback, this));
721 
722  player_list_.init(window);
723 
724  window.set_enter_disabled(true);
725 
726  // Exit hook to add a confirmation when quitting the Lobby.
727  window.set_exit_hook(std::bind(&mp_lobby::exit_hook, this, std::ref(window)));
728 
729  chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
730 
731  window.keyboard_capture(chatbox_);
732 
737 
738  find_widget<button>(&window, "create", false).set_retval(CREATE);
739 
741  find_widget<button>(&window, "show_preferences", false),
742  std::bind(&mp_lobby::show_preferences_button_callback, this, std::ref(window)));
743 
745  find_widget<button>(&window, "join_global", false),
746  std::bind(&mp_lobby::enter_selected_game, this, DO_JOIN));
747 
748  find_widget<button>(&window, "join_global", false).set_active(false);
749 
751  find_widget<button>(&window, "observe_global", false),
752  std::bind(&mp_lobby::enter_selected_game, this, DO_OBSERVE));
753 
754  find_widget<button>(&window, "observe_global", false).set_active(false);
755 
756  menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);
757 
759  replay_options.set_selected(1);
760  }
761 
763  replay_options.set_selected(2);
764  }
765 
766  connect_signal_notify_modified(replay_options,
767  std::bind(&mp_lobby::skip_replay_changed_callback, this, std::ref(window)));
768 
769  filter_friends_ = find_widget<toggle_button>(&window, "filter_with_friends", false, true);
770  filter_ignored_ = find_widget<toggle_button>(&window, "filter_without_ignored", false, true);
771  filter_slots_ = find_widget<toggle_button>(&window, "filter_vacant_slots", false, true);
772  filter_invert_ = find_widget<toggle_button>(&window, "filter_invert", false, true);
773  filter_text_ = find_widget<text_box>(&window, "filter_text", false, true);
774 
776  std::bind(&mp_lobby::game_filter_change_callback, this));
777 
778  connect_signal_notify_modified(*filter_ignored_,
779  std::bind(&mp_lobby::game_filter_change_callback, this));
780 
781  connect_signal_notify_modified(*filter_slots_,
782  std::bind(&mp_lobby::game_filter_change_callback, this));
783 
784  connect_signal_notify_modified(*filter_invert_,
785  std::bind(&mp_lobby::game_filter_change_callback, this));
786 
788  *filter_text_,
789  std::bind(&mp_lobby::game_filter_keypress_callback, this, _5));
790 
791  chatbox_->room_window_open(N_("lobby"), true, false);
794 
795  // Force first update to be directly.
796  update_gamelist();
798 
799  // TODO: currently getting a crash in the chatbox if we use this.
800  // -- vultraz, 2017-11-10
801  //mp_lobby::network_handler();
802 
805 
806  // Set up Lua plugin context
807  plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
808 
809  plugins_context_->set_callback("join", [&, this](const config&) {
811  }, true);
812 
813  plugins_context_->set_callback("observe", [&, this](const config&) {
815  }, true);
816 
817  plugins_context_->set_callback("create", [&window](const config&) { window.set_retval(CREATE); }, true);
818  plugins_context_->set_callback("quit", [&window](const config&) { window.set_retval(retval::CANCEL); }, false);
819 
820  plugins_context_->set_callback("chat", [this](const config& cfg) { chatbox_->send_chat_message(cfg["message"], false); }, true);
821  plugins_context_->set_callback("select_game", [this](const config& cfg) {
822  selected_game_id_ = cfg.has_attribute("id") ? cfg["id"].to_int() : lobby_info_.games()[cfg["index"].to_int()]->id;
823  }, true);
824 
825  plugins_context_->set_accessor("game_list", [this](const config&) { return lobby_info_.gamelist(); });
826  plugins_context_->set_accessor("game_config", [this](const config&) { return game_config_; });
827 }
828 
829 void mp_lobby::post_show(window& /*window*/)
830 {
833  plugins_context_.reset();
834 }
835 
837 {
838  try {
839  config data;
840  if (network_connection_.receive_data(data)) {
841  process_network_data(data);
842  }
843  } catch (const wesnothd_error& e) {
844  LOG_LB << "caught wesnothd_error in network_handler: " << e.message << "\n";
845  throw;
846  }
847 
848  if ((SDL_GetTicks() - last_lobby_update_ < game_config::lobby_refresh)) {
849  return;
850  }
851 
853  //don't process a corrupted gamelist further to prevent crashes later.
854  return;
855  }
856 
860  } else {
861  update_gamelist();
862  gamelist_diff_update_ = true;
863  }
864  }
865 
869  }
870 }
871 
873 {
874  if(const config& error = data.child("error")) {
875  throw wesnothd_error(error["message"]);
876  } else if(data.child("gamelist")) {
877  process_gamelist(data);
878  } else if(const config& gamelist_diff = data.child("gamelist_diff")) {
879  process_gamelist_diff(gamelist_diff);
880  }
881 
883 }
884 
886 {
888  DBG_LB << "Received gamelist\n";
889  gamelist_dirty_ = true;
890  gamelist_diff_update_ = false;
891 }
892 
894 {
896  DBG_LB << "Received gamelist diff\n";
897  gamelist_dirty_ = true;
898  } else {
899  ERR_LB << "process_gamelist_diff failed!" << std::endl;
900  refresh_lobby();
901  }
902  const int joined = data.child_count("insert_child");
903  const int left = data.child_count("remove_child");
904  if(joined > 0 || left > 0) {
905  if(left > joined) {
907  } else {
909  }
910  }
911 }
912 
914 {
915  switch(mode) {
916  case DO_JOIN:
917  if(!game.can_join()) {
918  ERR_LB << "Attempted to join a game with no vacant slots" << std::endl;
919  return;
920  }
921 
922  break;
923  case DO_OBSERVE:
924  if(!game.can_observe()) {
925  ERR_LB << "Attempted to observe a game with observers disabled" << std::endl;
926  return;
927  }
928 
929  break;
930  case DO_EITHER:
931  if(game.can_join()) {
932  mode = DO_JOIN;
933  } else if(game.can_observe()) {
934  mode = DO_OBSERVE;
935  } else {
936  DBG_LB << "Cannot join or observe a game." << std::endl;
937  return;
938  }
939 
940  break;
941  }
942 
943  const bool try_join = mode == DO_JOIN;
944  const bool try_obsv = mode == DO_OBSERVE;
945 
946  window& window = *get_window();
947 
948  // Prompt user to download this game's required addons if its requirements have not been met
950  if(game.required_addons.empty()) {
951  gui2::show_error_message(_("Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org."));
952  return;
953  }
954 
955  if(!handle_addon_requirements_gui(game.required_addons, game.addons_outcome)) {
956  return;
957  }
958 
959  // Addons have been downloaded, so the game_config and installed addons list need to be reloaded.
960  // The lobby is closed and reopened.
961  window.set_retval(RELOAD_CONFIG);
962  return;
963  }
964 
965  config response;
966 
967  config& join_data = response.add_child("join");
968  join_data["id"] = std::to_string(game.id);
969  join_data["observe"] = try_obsv;
970 
971  if(!join_data.empty() && try_join && game.password_required) {
972  std::string password;
973 
974  if(!gui2::dialogs::mp_join_game_password_prompt::execute(password)) {
975  return;
976  }
977 
978  join_data["password"] = password;
979  }
980 
981  network_connection_.send_data(response);
982  joined_game_id_ = game.id;
983 
984  // We're all good. Close lobby and proceed to game!
985  window.set_retval(try_join ? JOIN : OBSERVE);
986 }
987 
989 {
990  try {
991  enter_game(*lobby_info_.games().at(index), mode);
992  } catch(const std::out_of_range&) {
993  // Game index was invalid!
994  ERR_LB << "Attempted to join/observe a game with index out of range: " << index << ". "
995  << "Games vector size is " << lobby_info_.games().size() << std::endl;
996  }
997 }
998 
999 void mp_lobby::enter_game_by_id(const int game_id, JOIN_MODE mode)
1000 {
1001  mp::game_info* game_ptr = lobby_info_.get_game_by_id(game_id);
1002 
1003  if(!game_ptr) {
1004  ERR_LB << "Attempted to join/observe a game with an invalid id: " << game_id << std::endl;
1005  return;
1006  }
1007 
1008  enter_game(*game_ptr, mode);
1009 }
1010 
1012 {
1014 }
1015 
1017 {
1018  network_connection_.send_data(config("refresh_lobby"));
1019 }
1020 
1022 {
1024 
1025  /**
1026  * The screen size might have changed force an update of the size.
1027  *
1028  * @todo This might no longer be needed when gui2 is done.
1029  */
1030  const SDL_Rect rect = window.video().screen_area();
1031 
1036 
1037  /**
1038  * The screen size might have changed force an update of the size.
1039  *
1040  * @todo This might no longer be needed when gui2 is done.
1041  */
1042  window.invalidate_layout();
1043 
1044  refresh_lobby();
1045 }
1046 
1048 {
1050 
1051  for(const auto& s : utils::split(filter_text_->get_value(), ' ')) {
1052  lobby_info_.add_game_filter([s](const mp::game_info& info)->bool {
1053  return info.match_string_filter(s);
1054  });
1055  }
1056 
1057  // TODO: make changing friend/ignore lists trigger a refresh
1058  if(filter_friends_->get_value()) {
1059  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1060  return info.has_friends == true;
1061  });
1062  }
1063 
1064  if(filter_ignored_->get_value()) {
1065  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1066  return info.has_ignored == false;
1067  });
1068  }
1069 
1070  if(filter_slots_->get_value()) {
1071  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1072  return info.vacant_slots > 0;
1073  });
1074  }
1075 
1077 }
1078 
1079 void mp_lobby::game_filter_keypress_callback(const SDL_Keycode key)
1080 {
1081  if(key == SDLK_RETURN || key == SDLK_KP_ENTER) {
1084  }
1085 }
1086 
1088 {
1091 }
1092 
1094 {
1096 }
1097 
1099 {
1100  player_list_dirty_ = true;
1101  // get_window()->invalidate_layout();
1102 }
1103 
1105 {
1106  lobby_player_info dlg(*chatbox_, *info, lobby_info_);
1107 
1109 
1110  dlg.show();
1111 
1112  delay_playerlist_update_ = true;
1113 
1114  if(dlg.result_open_whisper()) {
1117  }
1118 
1119  selected_game_id_ = info->game_id;
1120 
1121  // do not update here as it can cause issues with removing the widget
1122  // from within it's event handler. Should get updated as soon as possible
1123  // update_gamelist();
1124  delay_playerlist_update_ = false;
1125  player_list_dirty_ = true;
1126  refresh_lobby();
1127 }
1128 
1130 {
1131  // TODO: this prefence should probably be controlled with an enum
1132  const int value = find_widget<menu_button>(&window, "replay_options", false).get_value();
1133  preferences::set_skip_mp_replay(value == 1);
1135 }
1136 
1137 } // namespace dialogs
1138 } // namespace gui2
Define the common log macros for the gui toolkit.
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1079
void send_data(const configr_of &request)
void switch_to_window(lobby_chat_window *t)
Switch to the window given by a valid pointer (e.g.
Definition: chatbox.cpp:124
void active_window_changed()
Definition: chatbox.cpp:109
An error occurred during when trying to coommunicate with the wesnothd server.
Dialog was closed with the CANCEL button.
Definition: retval.hpp:37
Class for a toggle button.
std::string scenario
Definition: lobby_data.hpp:148
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:149
void set_selected(unsigned selected, bool fire_event=true)
std::string map_size_info
Definition: lobby_data.hpp:151
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
Definition: config.cpp:423
void set_map_data(const std::string &map_data)
Definition: minimap.cpp:78
ADDON_REQ addons_outcome
Definition: lobby_data.hpp:199
const config & gamelist() const
Returns the raw game list config data.
Definition: lobby_info.hpp:61
void set_lobby_info(mp::lobby_info &i)
Definition: chatbox.hpp:87
std::string status
Definition: lobby_data.hpp:161
#define ERR_LB
Definition: lobby.cpp:55
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:206
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:988
Simple push button.
Definition: menu_button.hpp:41
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they&#39;re installed or not.
Definition: lobby_data.hpp:155
const color_t GRAY_COLOR
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:204
text_box * filter_text_
Definition: lobby.hpp:187
sub_player_list active_room
Definition: lobby.hpp:55
tree_view_node & add_node(const std::string &id, const widget_data &data, const int index=-1)
Definition: tree_view.cpp:55
const color_t GOOD_COLOR
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:133
static l_noret error(LoadState *S, const char *why)
Definition: lundump.cpp:39
bool has_attribute(config_key_type key) const
Definition: config.cpp:217
logger & info()
Definition: log.cpp:90
#define a
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:138
const color_t TITLE_COLOR
unsigned child_count(config_key_type key) const
Definition: config.cpp:394
#define DBG_LB
Definition: lobby.cpp:53
virtual void pre_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:713
std::string get_value() const
void update_user_statuses(int game_id, const room_info *room)
Definition: lobby_info.cpp:378
Base class for all widgets.
Definition: widget.hpp:48
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:30
void skip_replay_changed_callback(window &window)
Definition: lobby.cpp:1129
void add_game_filter(game_filter_func func)
Adds a new filter function to be considered when apply_game_filter is called.
Definition: lobby_info.hpp:69
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:65
void user_dialog_callback(mp::user_info *info)
Definition: lobby.cpp:1104
STL namespace.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:428
window * get_window() const
Returns a pointer to the dialog&#39;s window.
#define LOG_LB
Definition: lobby.cpp:54
static bool logout_prompt()
Definition: lobby.cpp:112
unsigned gamemap_width
The size of the map area, if not available equal to the screen size.
Definition: settings.cpp:30
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:269
bool receive_data(config &result)
void process_network_data(const config &data)
Definition: lobby.cpp:872
void update_selected_game()
Definition: lobby.cpp:684
tree_view_node & add_child(const std::string &id, const widget_data &data, const int index=-1)
Constructs a new child node.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1011
bool show(const unsigned auto_close_time=0)
Shows the window.
std::string name
Definition: lobby_data.hpp:147
void process_gamelist(const config &data)
Process a full game list.
Definition: lobby_info.cpp:108
std::vector< std::string > split(const std::string &val, const char c, const int flags)
Splits a (comma-)separated string into a vector of pieces.
std::string time_limit
Definition: lobby_data.hpp:162
void apply_game_filter()
Generates a new list of games that match the current filter functions and inversion setting...
Definition: lobby_info.cpp:353
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:247
static lg::log_domain log_lobby("lobby")
void update_gamelist_header()
Definition: lobby.cpp:389
std::size_t count_children() const
The number of children in this widget.
Generic file dialog.
Definition: field-fwd.hpp:22
void gamelist_change_callback()
Definition: lobby.cpp:1093
game_info * get_game_by_id(int id)
Returns info on a game with the given game ID.
Definition: lobby_info.cpp:272
void make_games_vector()
Generates a new vector of game pointers from the ID/game map.
Definition: lobby_info.cpp:338
virtual void set_label(const t_string &label)
sub_player_list other_rooms
Definition: lobby.hpp:56
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
bool password_required
Definition: lobby_data.hpp:175
listbox * gamelistbox_
Definition: lobby.hpp:173
static UNUSEDNOWARN std::string _(const char *str)
Definition: gettext.hpp:89
void do_notify(notify_mode mode, const std::string &sender, const std::string &message)
Definition: lobby_info.cpp:53
void set_active_window_changed_callback(const std::function< void(void)> &f)
Definition: chatbox.hpp:82
std::map< std::string, t_string > widget_item
Definition: widget.hpp:27
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:999
void set_tooltip(const t_string &tooltip)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:178
const t_string name
bool ad_hoc_addon_fetch_session(const std::vector< std::string > &addon_ids)
Conducts an ad-hoc add-ons server connection to download an add-on with a particular id and all it&#39;s ...
Definition: manager_ui.cpp:257
This file contains the settings handling of the widget library.
void init(window &w)
Definition: lobby.cpp:100
void set_show_even_without_video(const bool show_even_without_video)
std::ostringstream wrapper.
Definition: formatter.hpp:38
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:124
std::unique_ptr< plugins_context > plugins_context_
void set_visible(const visibility visible)
Definition: widget.cpp:445
unsigned lobby_network_timer
Definition: game_config.cpp:86
Implements a quit confirmation dialog.
void sync_games_display_status()
Definition: lobby_info.cpp:251
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:163
unsigned gamemap_height
Definition: settings.cpp:31
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:35
lobby_chat_window * whisper_window_open(const std::string &name, bool open_new)
Check if a whisper window for user "name" is open, if open_new is true then it will be created if not...
Definition: chatbox.cpp:388
std::string vision
Definition: lobby_data.hpp:160
bool blindfold_replay()
Definition: game.cpp:602
A class that represents a TCP/IP connection to the wesnothd server.
virtual void send_chat_message(const std::string &message, bool allies_only) override
Inherited form chat_handler.
Definition: chatbox.cpp:242
void update_gamelist_filter()
Definition: lobby.cpp:535
void load_log(std::map< std::string, chatroom_log > &log, bool show_lobby)
Definition: chatbox.cpp:94
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:641
mp_lobby(const config &game_config, mp::lobby_info &info, wesnothd_connection &connection)
Definition: lobby.cpp:117
std::string map_data
Definition: lobby_data.hpp:146
void set_game_filter_invert(bool value)
Sets whether the result of each game filter should be inverted.
Definition: lobby_info.hpp:81
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:130
Shows a yes and no button.
Definition: message.hpp:79
void player_filter_callback()
Definition: lobby.cpp:1098
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:893
void update_gamelist_diff()
Definition: lobby.cpp:289
std::string gold
Definition: lobby_data.hpp:157
const color_t YELLOW_COLOR
void set_blindfold_replay(bool value)
Definition: game.cpp:607
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:173
Various uncategorised dialogs.
CVideo & video()
Definition: window.hpp:334
static bool quit()
Shows the quit confirmation if needed.
int get_retval()
Definition: window.hpp:352
SDL_Rect rect
The coordinates of this image on the spritesheet.
mp::room_info * active_window_room()
Get the room* corresponding to the currently active window, or nullptr if a whisper window is active ...
Definition: chatbox.cpp:603
void process_network_data(const ::config &data)
Definition: chatbox.cpp:765
const boost::dynamic_bitset & games_visibility() const
Definition: lobby_info.hpp:130
void set_config(const ::config *terrain)
Definition: minimap.hpp:73
bool use_map_settings
Definition: lobby_data.hpp:172
std::string name
Definition: lobby_data.hpp:127
void clear()
Removes all child items from the widget.
void show_preferences_button_callback(window &window)
Definition: lobby.cpp:1021
static void display(const config &game_cfg, const preferences::PREFERENCE_VIEW initial_view=preferences::VIEW_DEFAULT)
The display function – see modal_dialog for more information.
void network_handler()
Network polling callback.
Definition: lobby.cpp:836
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:913
std::size_t i
Definition: function.cpp:933
widget_data make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:399
const std::vector< game_info * > & games() const
Definition: lobby_info.hpp:125
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
Game configuration data as global variables.
Definition: build_info.cpp:46
static map_location::DIRECTION s
double g
Definition: astarsearch.cpp:63
bool gamelist_initialized() const
Definition: lobby_info.hpp:145
std::string password(const std::string &server, const std::string &login)
void game_filter_change_callback()
Definition: lobby.cpp:1087
Contains the gui2 timer routines.
toggle_button * filter_invert_
Definition: lobby.hpp:185
Holds a 2D point.
Definition: point.hpp:23
void unfold(const bool recursive=false)
unsigned screen_width
The screen resolution should be available for all widgets since their drawing method will depend on i...
Definition: settings.cpp:25
This class represents the information a client has about a room.
Definition: lobby_data.hpp:67
std::size_t add_timer(const uint32_t interval, const std::function< void(std::size_t id)> &callback, const bool repeat)
Adds a new timer.
Definition: timer.cpp:116
bool can_observe() const
Definition: lobby_data.cpp:527
int w
void set_skip_mp_replay(bool value)
Definition: game.cpp:597
sub_player_list other_games
Definition: lobby.hpp:57
unsigned last_lobby_update_
Definition: lobby.hpp:197
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:345
#define N_(String)
Definition: gettext.hpp:97
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
Base class for all visible items.
const std::string unicode_bullet
Definition: constants.cpp:42
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
bool skip_mp_replay()
Definition: game.cpp:592
player_list player_list_
Definition: lobby.hpp:191
The basic minimap class.
Definition: minimap.hpp:40
void process_gamelist(const config &data)
Definition: lobby.cpp:885
void clear_game_filter()
Clears all game filter functions.
Definition: lobby_info.hpp:75
bool process_gamelist_diff(const config &data)
Process a gamelist diff.
Definition: lobby_info.cpp:128
config & add_child(config_key_type key)
Definition: config.cpp:479
std::string era
Definition: lobby_data.hpp:152
bool grid()
Definition: general.cpp:507
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:234
This class represents the information a client has about another player.
Definition: lobby_data.hpp:104
tree_view_node * tree
Definition: lobby.hpp:45
virtual void post_build(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:166
The user sets the widget visible, that means:
void connect_signal_pre_key_press(dispatcher &dispatcher, const signal_keyboard_function &signal)
Connects the signal for &#39;snooping&#39; on the keypress.
Definition: dispatcher.cpp:158
void set_allow_plugin_skip(const bool allow_plugin_skip)
double t
Definition: astarsearch.cpp:63
unsigned screen_height
Definition: settings.cpp:26
The user sets the widget hidden, that means:
sub_player_list active_game
Definition: lobby.hpp:54
lu_byte left
Definition: lparser.cpp:1026
std::size_t vacant_slots
Definition: lobby_data.hpp:163
std::map< std::string, chatroom_log > default_chat_log
Definition: chat_log.cpp:16
void set_wesnothd_connection(wesnothd_connection &c)
Definition: chatbox.hpp:92
unsigned lobby_refresh
Definition: game_config.cpp:87
this module manages the cache of images.
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:85
std::string message
Definition: exceptions.hpp:31
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
wesnothd_connection & network_connection_
Definition: lobby.hpp:201
game_display_status display_status
Definition: lobby_data.hpp:188
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:612
std::vector< required_addon > required_addons
Definition: lobby_data.hpp:198
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:202
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:30
#define e
mp::lobby_info & lobby_info_
Definition: lobby.hpp:175
Dialog was closed with the OK button.
Definition: retval.hpp:34
const std::vector< user_info > & users() const
Definition: lobby_info.hpp:135
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:68
bool can_join() const
Definition: lobby_data.cpp:522
mock_char c
SDL_Rect screen_area(bool as_pixels=true) const
Returns the current window renderer area, either in pixels or screen coordinates. ...
Definition: video.cpp:197
Enables auto close.
Definition: message.hpp:69
virtual void post_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:829
base class of top level items, the only item which needs to store the final canvases to draw on ...
Definition: window.hpp:62
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:142
toggle_button * filter_ignored_
Definition: lobby.hpp:181
lobby_chat_window * room_window_open(const std::string &room, const bool open_new, const bool allow_close=true)
Check if a room window for "room" is open, if open_new is true then it will be created if not found...
Definition: chatbox.cpp:382
bool empty() const
Definition: config.cpp:837
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:292
bool exit_hook(window &window)
Definition: lobby.cpp:704
const color_t BAD_COLOR
toggle_button * filter_friends_
Definition: lobby.hpp:179
std::string xp
Definition: lobby_data.hpp:159
bool playerlist_group_players()
Definition: lobby.cpp:35
virtual unsigned get_value() const override
Inherited from selectable_item.
bool match_string_filter(const std::string &filter) const
Definition: lobby_data.cpp:549
bool remove_timer(const std::size_t id)
Removes a timer.
Definition: timer.cpp:148
const config & game_config_
Definition: lobby.hpp:171
toggle_button * filter_slots_
Definition: lobby.hpp:183
#define SCOPE_LB
Definition: lobby.cpp:56