The Battle for Wesnoth  1.15.0-dev
lobby.cpp
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1 /*
2  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-lib"
15 
17 
19 #include "gui/dialogs/message.hpp"
23 
24 #include "gui/core/log.hpp"
25 #include "gui/core/timer.hpp"
26 #include "gui/widgets/button.hpp"
27 #include "gui/widgets/image.hpp"
28 #include "gui/widgets/label.hpp"
29 #ifdef GUI2_EXPERIMENTAL_LISTBOX
30 #include "gui/widgets/list.hpp"
31 #else
32 #include "gui/widgets/listbox.hpp"
33 #endif
35 #include "gui/widgets/minimap.hpp"
36 #include "gui/widgets/chatbox.hpp"
37 #include "gui/widgets/settings.hpp"
38 #include "gui/widgets/text_box.hpp"
42 
43 #include "addon/manager_ui.hpp"
44 #include "chat_log.hpp"
45 #include "font/text_formatting.hpp"
46 #include "formatter.hpp"
47 #include "formula/string_utils.hpp"
48 #include "preferences/game.hpp"
49 #include "gettext.hpp"
50 #include "preferences/lobby.hpp"
51 #include "playmp_controller.hpp"
52 #include "wesnothd_connection.hpp"
53 
54 #include "utils/functional.hpp"
55 
56 static lg::log_domain log_lobby("lobby");
57 #define DBG_LB LOG_STREAM(debug, log_lobby)
58 #define LOG_LB LOG_STREAM(info, log_lobby)
59 #define ERR_LB LOG_STREAM(err, log_lobby)
60 #define SCOPE_LB log_scope2(log_lobby, __func__)
61 
62 namespace gui2
63 {
64 namespace dialogs
65 {
66 
67 REGISTER_DIALOG(mp_lobby)
68 
69 void sub_player_list::init(window& w, const std::string& lbl, const bool unfolded)
70 {
71  tree_view& parent_tree = find_widget<tree_view>(&w, "player_tree", false);
72 
73  std::map<std::string, string_map> tree_group_item;
74  tree_group_item["tree_view_node_label"]["label"] = lbl;
75 
76  tree = &parent_tree.add_node("player_group", tree_group_item);
77 
78  if(unfolded) {
79  tree->unfold();
80  }
81 
82  tree_label = find_widget<label>(tree, "tree_view_node_label", false, true);
83  label_player_count = find_widget<label>(tree, "player_count", false, true);
84 
85  assert(tree_label);
86  assert(label_player_count);
87 }
88 
90 {
91  assert(tree);
92  assert(label_player_count);
93 
94  /**
95  * @todo Make sure setting visible resizes the widget.
96  *
97  * It doesn't work here since invalidate_layout is blocked, but the
98  * widget should also be able to handle it itself. Once done the
99  * setting of the label text can also be removed.
100  */
101  label_player_count->set_label((formatter() << "(" << tree->count_children() << ")").str());
102 }
103 
105 {
106  active_game.init(w, _("Selected Game"), true);
107  other_rooms.init(w, _("Lobby"), true);
108 #ifdef ENABLE_ROOM_MEMBER_TREE
109  active_room.init(w, _("Current Room"));
110 #endif
111  other_games.init(w, _("Other Games"));
112 
113  tree = find_widget<tree_view>(&w, "player_tree", false, true);
114 }
115 
117 {
118  return show_prompt(_("Do you really want to log out?"));
119 }
120 
122  : quit_confirmation(&mp_lobby::logout_prompt)
123  , game_config_(game_config)
124  , gamelistbox_(nullptr)
125  , lobby_info_(info)
126  , chatbox_(nullptr)
127  , filter_friends_(nullptr)
128  , filter_ignored_(nullptr)
129  , filter_slots_(nullptr)
130  , filter_invert_(nullptr)
131  , filter_text_(nullptr)
132  , selected_game_id_()
133  , player_list_()
134  , player_list_dirty_(true)
135  , gamelist_dirty_(true)
136  , last_lobby_update_(0)
137  , gamelist_diff_update_(true)
138  , network_connection_(connection)
139  , lobby_update_timer_(0)
140  , gamelist_id_at_row_()
141  , delay_playerlist_update_(false)
142  , delay_gamelist_update_(false)
143  , joined_game_id_(0)
144 {
145  // Need to set this in the constructor, pre_show() is too late
147  set_allow_plugin_skip(false);
148 }
149 
151 {
153  {
154  l.delay_gamelist_update_ = true;
155  }
157  {
158  l.delay_gamelist_update_ = false;
159  }
161 };
162 
164 {
165  if(lobby_update_timer_) {
167  }
168 }
169 
171 {
172  /*** Local hotkeys. ***/
174  std::bind(&mp_lobby::show_preferences_button_callback, this, std::ref(win)));
175 }
176 
177 namespace
178 {
179 void modify_grid_with_data(grid* grid, const std::map<std::string, string_map>& map)
180 {
181  for(const auto& v : map) {
182  const std::string& key = v.first;
183  const string_map& strmap = v.second;
184 
185  widget* w = grid->find(key, false);
186  if(!w) {
187  continue;
188  }
189 
190  styled_widget* c = dynamic_cast<styled_widget*>(w);
191  if(!c) {
192  continue;
193  }
194 
195  for(const auto & vv : strmap) {
196  if(vv.first == "label") {
197  c->set_label(vv.second);
198  } else if(vv.first == "tooltip") {
199  c->set_tooltip(vv.second);
200  }
201  }
202  }
203 }
204 
205 std::string colorize(const std::string& str, const color_t& color)
206 {
207  return (formatter() << font::span_color(color) << str << "</span>").str();
208 }
209 
210 bool handle_addon_requirements_gui(const std::vector<mp::game_info::required_addon>& reqs, mp::game_info::ADDON_REQ addon_outcome)
211 {
212  if(addon_outcome == mp::game_info::CANNOT_SATISFY) {
213  std::string e_title = _("Incompatible User-made Content.");
214  std::string err_msg = _("This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.");
215 
216  err_msg +="\n\n";
217  err_msg += _("Details:");
218  err_msg += "\n";
219 
220  for(const mp::game_info::required_addon & a : reqs) {
221  if (a.outcome == mp::game_info::CANNOT_SATISFY) {
222  err_msg += font::unicode_bullet + " " + a.message + "\n";
223  }
224  }
225  gui2::show_message(e_title, err_msg, message::auto_close, true);
226 
227  return false;
228  } else if(addon_outcome == mp::game_info::NEED_DOWNLOAD) {
229  std::string e_title = _("Missing User-made Content.");
230  std::string err_msg = _("This game requires one or more user-made addons to be installed or updated in order to join.\nDo you want to try to install them?");
231 
232  err_msg +="\n\n";
233  err_msg += _("Details:");
234  err_msg += "\n";
235 
236  std::vector<std::string> needs_download;
237  for(const mp::game_info::required_addon & a : reqs) {
238  if(a.outcome == mp::game_info::NEED_DOWNLOAD) {
239  err_msg += font::unicode_bullet + " " + a.message + "\n";
240 
241  needs_download.push_back(a.addon_id);
242  }
243  }
244 
245  assert(needs_download.size() > 0);
246 
247  if(gui2::show_message(e_title, err_msg, message::yes_no_buttons, true) == gui2::retval::OK) {
248  // Begin download session
249  return ad_hoc_addon_fetch_session(needs_download);
250  }
251  }
252 
253  return false;
254 }
255 
256 } // end anonymous namespace
257 
259 {
260  SCOPE_LB;
261  gamelistbox_->clear();
262  gamelist_id_at_row_.clear();
264 
265  int select_row = -1;
266  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
267  const mp::game_info& game = *lobby_info_.games()[i];
268 
269  if(game.id == selected_game_id_) {
270  select_row = i;
271  }
272 
273  gamelist_id_at_row_.push_back(game.id);
274  LOG_LB << "Adding game to listbox (1)" << game.id << "\n";
276 
277  adjust_game_row_contents(game, grid);
278  }
279 
280  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
281  gamelistbox_->select_row(select_row);
282  }
283 
285  gamelist_dirty_ = false;
286  last_lobby_update_ = SDL_GetTicks();
291 }
292 
294 {
295  SCOPE_LB;
297  int select_row = -1;
298  unsigned list_i = 0;
299  int list_rows_deleted = 0;
300 
301  std::vector<int> next_gamelist_id_at_row;
302  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
303  const mp::game_info& game = *lobby_info_.games()[i];
304 
305  if(game.display_status == mp::game_info::NEW) {
306  LOG_LB << "Adding game to listbox " << game.id << "\n";
307 
308  if(list_i != gamelistbox_->get_item_count()) {
309  gamelistbox_->add_row(make_game_row_data(game), list_i);
310  DBG_LB << "Added a game listbox row not at the end" << list_i
311  << " " << gamelistbox_->get_item_count() << "\n";
312  list_rows_deleted--;
313  } else {
315  }
316 
318  adjust_game_row_contents(game, grid);
319 
320  list_i++;
321  next_gamelist_id_at_row.push_back(game.id);
322  } else {
323  if(list_i >= gamelistbox_->get_item_count()) {
324  ERR_LB << "Ran out of listbox items -- triggering a full refresh\n";
325  refresh_lobby();
326  return;
327  }
328 
329  if(list_i + list_rows_deleted >= gamelist_id_at_row_.size()) {
330  ERR_LB << "gamelist_id_at_row_ overflow! " << list_i << " + "
331  << list_rows_deleted
332  << " >= " << gamelist_id_at_row_.size()
333  << " -- triggering a full refresh\n";
334  refresh_lobby();
335  return;
336  }
337 
338  int listbox_game_id = gamelist_id_at_row_[list_i + list_rows_deleted];
339  if(game.id != listbox_game_id) {
340  ERR_LB << "Listbox game id does not match expected id "
341  << listbox_game_id << " " << game.id << " (row " << list_i << ")\n";
342  refresh_lobby();
343  return;
344  }
345 
347  LOG_LB << "Modifying game in listbox " << game.id << " (row " << list_i << ")\n";
348  grid* grid = gamelistbox_->get_row_grid(list_i);
349  modify_grid_with_data(grid, make_game_row_data(game));
350  adjust_game_row_contents(game, grid, false);
351  ++list_i;
352  next_gamelist_id_at_row.push_back(game.id);
353  } else if(game.display_status == mp::game_info::DELETED) {
354  LOG_LB << "Deleting game from listbox " << game.id << " (row "
355  << list_i << ")\n";
356  gamelistbox_->remove_row(list_i);
357  ++list_rows_deleted;
358  } else {
359  // clean
360  LOG_LB << "Clean game in listbox " << game.id << " (row " << list_i << ")\n";
361  next_gamelist_id_at_row.push_back(game.id);
362  ++list_i;
363  }
364  }
365  }
366 
367  for(unsigned i = 0; i < next_gamelist_id_at_row.size(); ++i) {
368  if(next_gamelist_id_at_row[i] == selected_game_id_) {
369  select_row = i;
370  }
371  }
372 
373  next_gamelist_id_at_row.swap(gamelist_id_at_row_);
374  if(select_row >= static_cast<int>(gamelistbox_->get_item_count())) {
375  ERR_LB << "Would select a row beyond the listbox" << select_row << " "
376  << gamelistbox_->get_item_count() << "\n";
377  select_row = gamelistbox_->get_item_count() - 1;
378  }
379 
380  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
381  gamelistbox_->select_row(select_row);
382  }
383 
385  gamelist_dirty_ = false;
386  last_lobby_update_ = SDL_GetTicks();
391 }
392 
394 {
395 #ifndef GUI2_EXPERIMENTAL_LISTBOX
396  const std::string games_string = VGETTEXT("Games: showing $num_shown out of $num_total", {
397  {"num_shown", std::to_string(lobby_info_.games_visibility().count())},
398  {"num_total", std::to_string(lobby_info_.games().size())}
399  });
400 
401  find_widget<label>(gamelistbox_, "map", false).set_label(games_string);
402 #endif
403 }
404 
405 std::map<std::string, string_map> mp_lobby::make_game_row_data(const mp::game_info& game)
406 {
407  std::map<std::string, string_map> data;
408  string_map item;
409 
410  item["use_markup"] = "true";
411 
412  color_t color_string;
413  if(game.vacant_slots > 0) {
414  color_string = (game.reloaded || game.started) ? font::YELLOW_COLOR : font::GOOD_COLOR;
415  }
416 
417  const std::string scenario_text = VGETTEXT("$game_name (Era: $era_name)", {
418  {"game_name", game.scenario},
419  {"era_name", game.era}
420  });
421 
422  item["label"] = game.vacant_slots > 0 ? colorize(game.name, color_string) : game.name;
423  data.emplace("name", item);
424 
425  item["label"] = colorize("<i>" + scenario_text + "</i>", font::GRAY_COLOR);
426  data.emplace("scenario", item);
427 
428  item["label"] = colorize(game.status, color_string);
429  data.emplace("status", item);
430 
431  return data;
432 }
433 
435 {
436  find_widget<styled_widget>(grid, "name", false).set_use_markup(true);
437  find_widget<styled_widget>(grid, "status", false).set_use_markup(true);
438 
439  toggle_panel& row_panel = find_widget<toggle_panel>(grid, "panel", false);
440 
441  //
442  // Game info
443  //
444  std::ostringstream ss;
445 
446  const auto mark_missing = [&ss]() {
447  ss << ' ' << font::span_color(font::BAD_COLOR) << "(" << _("era_or_mod^not installed") << ")</span>";
448  };
449 
450  ss << "<big>" << colorize(_("Era"), font::TITLE_COLOR) << "</big>\n" << game.era;
451 
452  if(!game.have_era) {
453  // NOTE: not using colorize() here deliberately to avoid awkward string concatenation.
454  mark_missing();
455  }
456 
457  ss << "\n\n<big>" << colorize(_("Modifications"), font::TITLE_COLOR) << "</big>\n";
458 
459  auto mods = game.mod_info;
460 
461  if(mods.empty()) {
462  ss << _("active_modifications^None") << "\n";
463  } else {
464  for(const auto& mod : mods) {
465  ss << mod.first;
466 
467  if(!mod.second) {
468  mark_missing();
469  }
470 
471  ss << '\n';
472  }
473  }
474 
475  // TODO: move to some general are of the code.
476  const auto yes_or_no = [](bool val) { return val ? _("yes") : _("no"); };
477 
478  ss << "\n<big>" << colorize(_("Settings"), font::TITLE_COLOR) << "</big>\n";
479  ss << _("Experience modifier:") << " " << game.xp << "\n";
480  ss << _("Gold per village:") << " " << game.gold << "\n";
481  ss << _("Map size:") << " " << game.map_size_info << "\n";
482  ss << _("Reloaded:") << " " << yes_or_no(game.reloaded) << "\n";
483  ss << _("Shared vision:") << " " << game.vision << "\n";
484  ss << _("Shuffle sides:") << " " << yes_or_no(game.shuffle_sides) << "\n";
485  ss << _("Time limit:") << " " << game.time_limit << "\n";
486  ss << _("Use map settings:") << " " << yes_or_no(game.use_map_settings);
487 
488  image& info_icon = find_widget<image>(grid, "game_info", false);
489 
490  if(!game.have_era || !game.have_all_mods || !game.required_addons.empty()) {
491  info_icon.set_label("icons/icon-info-error.png");
492 
493  ss << "\n\n<span color='#f00' size='x-large'>! </span>";
494  ss << _("One or more add-ons need to be installed\nin order to join this game.");
495  } else {
496  info_icon.set_label("icons/icon-info.png");
497  }
498 
499  info_icon.set_tooltip(ss.str());
500 
501  //
502  // Password icon
503  //
504  image& password_icon = find_widget<image>(grid, "needs_password", false);
505 
506  if(game.password_required) {
508  } else {
510  }
511 
512  //
513  // Observer icon
514  //
515  image& observer_icon = find_widget<image>(grid, "observer_icon", false);
516 
517  if(game.observers) {
518  observer_icon.set_label("misc/eye.png");
519  observer_icon.set_tooltip( _("Observers allowed"));
520  } else {
521  observer_icon.set_label("misc/no_observer.png");
522  observer_icon.set_tooltip( _("Observers not allowed"));
523  }
524 
525  //
526  // Minimap
527  //
528  minimap& map = find_widget<minimap>(grid, "minimap", false);
529 
530  map.set_config(&game_config_);
531  map.set_map_data(game.map_data);
532 
533  if(!add_callbacks) {
534  return;
535  }
536 
538  std::bind(&mp_lobby::enter_game_by_id, this, game.id, DO_EITHER));
539 }
540 
542 {
543  DBG_LB << "mp_lobby::update_gamelist_filter\n";
545  DBG_LB << "Games in lobby_info: " << lobby_info_.games().size()
546  << ", games in listbox: " << gamelistbox_->get_item_count() << "\n";
547  assert(lobby_info_.games().size() == gamelistbox_->get_item_count());
549 
551 }
552 
554 {
555  SCOPE_LB;
556  DBG_LB << "Playerlist update: " << lobby_info_.users().size() << "\n";
558 
559 #ifdef ENABLE_ROOM_MEMBER_TREE
560  bool lobby = false;
562  if(ri->name() == "lobby") {
563  lobby = true;
564  }
565  }
566 #endif
567 
568  assert(player_list_.active_game.tree);
569 #ifdef ENABLE_ROOM_MEMBER_TREE
570  assert(player_list_.active_room.tree);
571 #endif
572  assert(player_list_.other_games.tree);
573  assert(player_list_.other_rooms.tree);
574 
575  unsigned scrollbar_position = player_list_.tree->get_vertical_scrollbar_item_position();
576 
578 #ifdef ENABLE_ROOM_MEMBER_TREE
580 #endif
583 
584  for(auto& user : lobby_info_.users()) {
585  sub_player_list* target_list(nullptr);
586 
587  std::string name = user.name;
588 
589  std::stringstream icon_ss;
590  icon_ss << "lobby/status";
591  switch(user.state) {
592 #ifdef ENABLE_ROOM_MEMBER_TREE
594  icon_ss << "-lobby";
595  target_list = &player_list_.active_room;
596  if(lobby) {
597  target_list = &player_list_.other_rooms;
598  }
599  break;
600 #endif
602  icon_ss << "-lobby";
603  target_list = &player_list_.other_rooms;
604  break;
606  name = colorize(name, {0, 255, 255});
607  icon_ss << (user.observing ? "-obs" : "-playing");
608  target_list = &player_list_.active_game;
609  break;
610  case mp::user_info::GAME:
611  name = colorize(name, font::BAD_COLOR);
612  icon_ss << (user.observing ? "-obs" : "-playing");
613  target_list = &player_list_.other_games;
614  break;
615  default:
616  ERR_LB << "Bad user state in lobby: " << user.name << ": "
617  << user.state << "\n";
618  continue;
619  }
620 
621  switch(user.relation) {
622  case mp::user_info::ME:
623  icon_ss << "-s";
624  break;
626  icon_ss << "-n";
627  break;
629  icon_ss << "-f";
630  break;
632  icon_ss << "-i";
633  break;
634  default:
635  ERR_LB << "Bad user relation in lobby: " << user.relation
636  << "\n";
637  }
638 
639  // TODO: on the official server this results in every name being bold since we
640  // require a registered account. Leaving this commented out in case we ever
641  // walk that back and want to have such an indication again (it's useless for
642  // custom servers since registered logins aren't supported there).
643 #if 0
644  if(user.registered) {
645  name = "<b>" + name + "</b>";
646  }
647 #endif
648 
649  icon_ss << ".png";
650 
652  target_list = &player_list_.other_rooms;
653  }
654 
655  assert(target_list->tree);
656 
657  string_map tree_group_field;
658  std::map<std::string, string_map> tree_group_item;
659 
660  /*** Add tree item ***/
661  tree_group_field["label"] = icon_ss.str();
662  tree_group_item["icon"] = tree_group_field;
663 
664  tree_group_field["label"] = name;
665  tree_group_field["use_markup"] = "true";
666  tree_group_item["name"] = tree_group_field;
667 
668  tree_view_node& player = target_list->tree->add_child("player", tree_group_item);
669 
670  connect_signal_mouse_left_double_click(find_widget<toggle_panel>(&player, "tree_view_node_label", false),
671  std::bind(&mp_lobby::user_dialog_callback, this, &user));
672  }
673 
675 #ifdef ENABLE_ROOM_MEMBER_TREE
677 #endif
680 
681  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
682  if(player_list_.tree->get_origin() != point{-1, -1}) {
684  }
685 
686  player_list_dirty_ = false;
687  last_lobby_update_ = SDL_GetTicks();
688 }
689 
691 {
692  const int idx = gamelistbox_->get_selected_row();
693  bool can_join = false, can_observe = false;
694 
695  if(idx >= 0) {
696  const mp::game_info& game = *lobby_info_.games()[idx];
697  can_observe = game.can_observe();
698  can_join = game.can_join();
699  selected_game_id_ = game.id;
700  } else {
701  selected_game_id_ = 0;
702  }
703 
704  find_widget<button>(get_window(), "observe_global", false).set_active(can_observe);
705  find_widget<button>(get_window(), "join_global", false).set_active(can_join);
706 
707  player_list_dirty_ = true;
708 }
709 
711 {
712  if(window.get_retval() == retval::CANCEL) {
713  return quit();
714  }
715 
716  return true;
717 }
718 
720 {
721  SCOPE_LB;
722 
723  gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
724 
726  std::bind(&mp_lobby::gamelist_change_callback, this));
727 
728  player_list_.init(window);
729 
730  window.set_enter_disabled(true);
731 
732  // Exit hook to add a confirmation when quitting the Lobby.
733  window.set_exit_hook(std::bind(&mp_lobby::exit_hook, this, std::ref(window)));
734 
735  chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
736 
737  window.keyboard_capture(chatbox_);
738 
743 
744  find_widget<button>(&window, "create", false).set_retval(CREATE);
745 
747  find_widget<button>(&window, "show_preferences", false),
748  std::bind(&mp_lobby::show_preferences_button_callback, this, std::ref(window)));
749 
751  find_widget<button>(&window, "join_global", false),
752  std::bind(&mp_lobby::enter_selected_game, this, DO_JOIN));
753 
754  find_widget<button>(&window, "join_global", false).set_active(false);
755 
757  find_widget<button>(&window, "observe_global", false),
758  std::bind(&mp_lobby::enter_selected_game, this, DO_OBSERVE));
759 
760  find_widget<button>(&window, "observe_global", false).set_active(false);
761 
762  menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);
763 
765  replay_options.set_selected(1);
766  }
767 
769  replay_options.set_selected(2);
770  }
771 
772  replay_options.connect_click_handler(
773  std::bind(&mp_lobby::skip_replay_changed_callback, this, std::ref(window)));
774 
775  filter_friends_ = find_widget<toggle_button>(&window, "filter_with_friends", false, true);
776  filter_ignored_ = find_widget<toggle_button>(&window, "filter_without_ignored", false, true);
777  filter_slots_ = find_widget<toggle_button>(&window, "filter_vacant_slots", false, true);
778  filter_invert_ = find_widget<toggle_button>(&window, "filter_invert", false, true);
779  filter_text_ = find_widget<text_box>(&window, "filter_text", false, true);
780 
782  std::bind(&mp_lobby::game_filter_change_callback, this));
783 
784  connect_signal_notify_modified(*filter_ignored_,
785  std::bind(&mp_lobby::game_filter_change_callback, this));
786 
787  connect_signal_notify_modified(*filter_slots_,
788  std::bind(&mp_lobby::game_filter_change_callback, this));
789 
790  connect_signal_notify_modified(*filter_invert_,
791  std::bind(&mp_lobby::game_filter_change_callback, this));
792 
794  *filter_text_,
795  std::bind(&mp_lobby::game_filter_keypress_callback, this, _5));
796 
797  chatbox_->room_window_open("lobby", true, false);
800 
801  // Force first update to be directly.
802  update_gamelist();
804 
805  // TODO: currently getting a crash in the chatbox if we use this.
806  // -- vultraz, 2017-11-10
807  //mp_lobby::network_handler();
808 
811 
812  // Set up Lua plugin context
813  plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
814 
815  plugins_context_->set_callback("join", [&, this](const config&) {
817  }, true);
818 
819  plugins_context_->set_callback("observe", [&, this](const config&) {
821  }, true);
822 
823  plugins_context_->set_callback("create", [&window](const config&) { window.set_retval(CREATE); }, true);
824  plugins_context_->set_callback("quit", [&window](const config&) { window.set_retval(retval::CANCEL); }, false);
825 
826  plugins_context_->set_callback("chat", [this](const config& cfg) { chatbox_->send_chat_message(cfg["message"], false); }, true);
827  plugins_context_->set_callback("select_game", [this](const config& cfg) {
828  selected_game_id_ = cfg.has_attribute("id") ? cfg["id"].to_int() : lobby_info_.games()[cfg["index"].to_int()]->id;
829  }, true);
830 
831  plugins_context_->set_accessor("game_list", [this](const config&) { return lobby_info_.gamelist(); });
832  plugins_context_->set_accessor("game_config", [this](const config&) { return game_config_; });
833 }
834 
835 void mp_lobby::post_show(window& /*window*/)
836 {
839  plugins_context_.reset();
840 }
841 
843 {
844  try {
845  config data;
846  if (network_connection_.receive_data(data)) {
847  process_network_data(data);
848  }
849  } catch (const wesnothd_error& e) {
850  LOG_LB << "caught wesnothd_error in network_handler: " << e.message << "\n";
851  throw;
852  }
853 
854  if ((SDL_GetTicks() - last_lobby_update_ < game_config::lobby_refresh)) {
855  return;
856  }
857 
861  } else {
862  update_gamelist();
863  gamelist_diff_update_ = true;
864  }
865  }
866 
870  }
871 }
872 
874 {
875  if(const config& error = data.child("error")) {
876  throw wesnothd_error(error["message"]);
877  } else if(data.child("gamelist")) {
878  process_gamelist(data);
879  } else if(const config& gamelist_diff = data.child("gamelist_diff")) {
880  process_gamelist_diff(gamelist_diff);
881  }
882 
884 }
885 
887 {
889  DBG_LB << "Received gamelist\n";
890  gamelist_dirty_ = true;
891  gamelist_diff_update_ = false;
892 }
893 
895 {
897  DBG_LB << "Received gamelist diff\n";
898  gamelist_dirty_ = true;
899  } else {
900  ERR_LB << "process_gamelist_diff failed!" << std::endl;
901  refresh_lobby();
902  }
903  const int joined = data.child_count("insert_child");
904  const int left = data.child_count("remove_child");
905  if(joined > 0 || left > 0) {
906  if(left > joined) {
908  } else {
910  }
911  }
912 }
913 
915 {
916  switch(mode) {
917  case DO_JOIN:
918  if(!game.can_join()) {
919  ERR_LB << "Attempted to join a game with no vacant slots" << std::endl;
920  return;
921  }
922 
923  break;
924  case DO_OBSERVE:
925  if(!game.can_observe()) {
926  ERR_LB << "Attempted to observe a game with observers disabled" << std::endl;
927  return;
928  }
929 
930  break;
931  case DO_EITHER:
932  if(game.can_join()) {
933  mode = DO_JOIN;
934  } else if(game.can_observe()) {
935  mode = DO_OBSERVE;
936  } else {
937  DBG_LB << "Cannot join or observe a game." << std::endl;
938  return;
939  }
940 
941  break;
942  }
943 
944  const bool try_join = mode == DO_JOIN;
945  const bool try_obsv = mode == DO_OBSERVE;
946 
947  window& window = *get_window();
948 
949  // Prompt user to download this game's required addons if its requirements have not been met
951  if(game.required_addons.empty()) {
952  gui2::show_error_message(_("Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at http://bugs.wesnoth.org."));
953  return;
954  }
955 
956  if(!handle_addon_requirements_gui(game.required_addons, game.addons_outcome)) {
957  return;
958  }
959 
960  // Addons have been downloaded, so the game_config and installed addons list need to be reloaded.
961  // The lobby is closed and reopened.
962  window.set_retval(RELOAD_CONFIG);
963  return;
964  }
965 
966  config response;
967 
968  config& join_data = response.add_child("join");
969  join_data["id"] = std::to_string(game.id);
970  join_data["observe"] = try_obsv;
971 
972  if(!join_data.empty() && try_join && game.password_required) {
973  std::string password;
974 
975  if(!gui2::dialogs::mp_join_game_password_prompt::execute(password)) {
976  return;
977  }
978 
979  join_data["password"] = password;
980  }
981 
982  network_connection_.send_data(response);
983  joined_game_id_ = game.id;
984 
985  // We're all good. Close lobby and proceed to game!
986  window.set_retval(try_join ? JOIN : OBSERVE);
987 }
988 
990 {
991  try {
992  enter_game(*lobby_info_.games().at(index), mode);
993  } catch(const std::out_of_range&) {
994  // Game index was invalid!
995  ERR_LB << "Attempted to join/observe a game with index out of range: " << index << ". "
996  << "Games vector size is " << lobby_info_.games().size() << std::endl;
997  }
998 }
999 
1000 void mp_lobby::enter_game_by_id(const int game_id, JOIN_MODE mode)
1001 {
1002  mp::game_info* game_ptr = lobby_info_.get_game_by_id(game_id);
1003 
1004  if(!game_ptr) {
1005  ERR_LB << "Attempted to join/observe a game with an invalid id: " << game_id << std::endl;
1006  return;
1007  }
1008 
1009  enter_game(*game_ptr, mode);
1010 }
1011 
1013 {
1015 }
1016 
1018 {
1019  network_connection_.send_data(config("refresh_lobby"));
1020 }
1021 
1023 {
1025 
1026  /**
1027  * The screen size might have changed force an update of the size.
1028  *
1029  * @todo This might no longer be needed when gui2 is done.
1030  */
1031  const SDL_Rect rect = window.video().screen_area();
1032 
1037 
1038  /**
1039  * The screen size might have changed force an update of the size.
1040  *
1041  * @todo This might no longer be needed when gui2 is done.
1042  */
1043  window.invalidate_layout();
1044 
1045  refresh_lobby();
1046 }
1047 
1049 {
1051 
1052  for(const auto& s : utils::split(filter_text_->get_value(), ' ')) {
1053  lobby_info_.add_game_filter([s](const mp::game_info& info)->bool {
1054  return info.match_string_filter(s);
1055  });
1056  }
1057 
1058  // TODO: make changing friend/ignore lists trigger a refresh
1059  if(filter_friends_->get_value()) {
1060  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1061  return info.has_friends == true;
1062  });
1063  }
1064 
1065  if(filter_ignored_->get_value()) {
1066  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1067  return info.has_ignored == false;
1068  });
1069  }
1070 
1071  if(filter_slots_->get_value()) {
1072  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1073  return info.vacant_slots > 0;
1074  });
1075  }
1076 
1078 }
1079 
1080 void mp_lobby::game_filter_keypress_callback(const SDL_Keycode key)
1081 {
1082  if(key == SDLK_RETURN || key == SDLK_KP_ENTER) {
1085  }
1086 }
1087 
1089 {
1092 }
1093 
1095 {
1097 }
1098 
1100 {
1101  player_list_dirty_ = true;
1102  // get_window()->invalidate_layout();
1103 }
1104 
1106 {
1107  lobby_player_info dlg(*chatbox_, *info, lobby_info_);
1108 
1110 
1111  dlg.show();
1112 
1113  delay_playerlist_update_ = true;
1114 
1115  if(dlg.result_open_whisper()) {
1118  }
1119 
1120  selected_game_id_ = info->game_id;
1121 
1122  // do not update here as it can cause issues with removing the widget
1123  // from within it's event handler. Should get updated as soon as possible
1124  // update_gamelist();
1125  delay_playerlist_update_ = false;
1126  player_list_dirty_ = true;
1127  refresh_lobby();
1128 }
1129 
1131 {
1132  // TODO: this prefence should probably be controlled with an enum
1133  const int value = find_widget<menu_button>(&window, "replay_options", false).get_value();
1134  preferences::set_skip_mp_replay(value == 1);
1136 }
1137 
1138 } // namespace dialogs
1139 } // namespace gui2
Define the common log macros for the gui toolkit.
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1080
void send_data(const configr_of &request)
void switch_to_window(lobby_chat_window *t)
Switch to the window given by a valid pointer (e.g.
Definition: chatbox.cpp:125
void active_window_changed()
Definition: chatbox.cpp:110
An error occurred during when trying to coommunicate with the wesnothd server.
Dialog was closed with the CANCEL button.
Definition: retval.hpp:37
Class for a toggle button.
std::string scenario
Definition: lobby_data.hpp:148
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:150
std::string map_size_info
Definition: lobby_data.hpp:151
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
Definition: config.cpp:423
void set_map_data(const std::string &map_data)
Definition: minimap.cpp:79
ADDON_REQ addons_outcome
Definition: lobby_data.hpp:200
const config & gamelist() const
Returns the raw game list config data.
Definition: lobby_info.hpp:59
void set_lobby_info(mp::lobby_info &i)
Definition: chatbox.hpp:87
std::string status
Definition: lobby_data.hpp:162
#define ERR_LB
Definition: lobby.cpp:59
void connect_click_handler(const event::signal_function &signal)
Inherited from clickable_item.
Definition: menu_button.hpp:58
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:211
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:989
Simple push button.
Definition: menu_button.hpp:41
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they&#39;re installed or not.
Definition: lobby_data.hpp:156
const color_t GRAY_COLOR
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:209
text_box * filter_text_
Definition: lobby.hpp:192
sub_player_list active_room
Definition: lobby.hpp:60
const color_t GOOD_COLOR
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:134
static l_noret error(LoadState *S, const char *why)
Definition: lundump.cpp:39
bool has_attribute(config_key_type key) const
Definition: config.cpp:217
logger & info()
Definition: log.cpp:90
#define a
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:138
const color_t TITLE_COLOR
unsigned child_count(config_key_type key) const
Definition: config.cpp:394
#define DBG_LB
Definition: lobby.cpp:57
virtual void pre_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:719
std::string get_value() const
void update_user_statuses(int game_id, const room_info *room)
Definition: lobby_info.cpp:363
Base class for all widgets.
Definition: widget.hpp:47
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:30
void skip_replay_changed_callback(window &window)
Definition: lobby.cpp:1130
void add_game_filter(game_filter_func func)
Adds a new filter function to be considered when apply_game_filter is called.
Definition: lobby_info.hpp:67
unsigned get_value() const override
Inherited from selectable_item.
void user_dialog_callback(mp::user_info *info)
Definition: lobby.cpp:1105
STL namespace.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:434
window * get_window() const
Returns a pointer to the dialog&#39;s window.
#define LOG_LB
Definition: lobby.cpp:58
static bool logout_prompt()
Definition: lobby.cpp:116
unsigned gamemap_width
The size of the map area, if not available equal to the screen size.
Definition: settings.cpp:30
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:272
bool receive_data(config &result)
void process_network_data(const config &data)
Definition: lobby.cpp:873
void update_selected_game()
Definition: lobby.cpp:690
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1012
bool show(const unsigned auto_close_time=0)
Shows the window.
std::string name
Definition: lobby_data.hpp:147
void process_gamelist(const config &data)
Process a full game list.
Definition: lobby_info.cpp:109
std::vector< std::string > split(const std::string &val, const char c, const int flags)
Splits a (comma-)separated string into a vector of pieces.
std::string time_limit
Definition: lobby_data.hpp:163
void apply_game_filter()
Generates a new list of games that match the current filter functions and inversion setting...
Definition: lobby_info.cpp:338
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:250
static lg::log_domain log_lobby("lobby")
void update_gamelist_header()
Definition: lobby.cpp:393
std::size_t count_children() const
The number of children in this widget.
Generic file dialog.
Definition: field-fwd.hpp:22
void gamelist_change_callback()
Definition: lobby.cpp:1094
game_info * get_game_by_id(int id)
Returns info on a game with the given game ID.
Definition: lobby_info.cpp:257
void make_games_vector()
Generates a new vector of game pointers from the ID/game map.
Definition: lobby_info.cpp:323
virtual void set_label(const t_string &label)
sub_player_list other_rooms
Definition: lobby.hpp:61
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
bool password_required
Definition: lobby_data.hpp:176
listbox * gamelistbox_
Definition: lobby.hpp:178
static UNUSEDNOWARN std::string _(const char *str)
Definition: gettext.hpp:89
void do_notify(notify_mode mode, const std::string &sender, const std::string &message)
Definition: lobby_info.cpp:54
void set_active_window_changed_callback(const std::function< void(void)> &f)
Definition: chatbox.hpp:82
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:1000
void set_tooltip(const t_string &tooltip)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:179
This file contains the settings handling of the widget library.
bool ad_hoc_addon_fetch_session(const std::vector< std::string > &addon_ids)
Conducts an ad-hoc add-ons server connection to download an add-on with a particular id and all it&#39;s ...
Definition: manager_ui.cpp:257
void init(window &w)
Definition: lobby.cpp:104
void set_show_even_without_video(const bool show_even_without_video)
std::ostringstream wrapper.
Definition: formatter.hpp:38
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:127
std::unique_ptr< plugins_context > plugins_context_
void set_visible(const visibility visible)
Definition: widget.cpp:445
unsigned lobby_network_timer
Definition: game_config.cpp:86
Implements a quit confirmation dialog.
void sync_games_display_status()
Definition: lobby_info.cpp:236
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:164
unsigned gamemap_height
Definition: settings.cpp:31
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:35
lobby_chat_window * whisper_window_open(const std::string &name, bool open_new)
Check if a whisper window for user "name" is open, if open_new is true then it will be created if not...
Definition: chatbox.cpp:390
std::string vision
Definition: lobby_data.hpp:161
bool blindfold_replay()
Definition: game.cpp:605
A class that represents a TCP/IP connection to the wesnothd server.
virtual void send_chat_message(const std::string &message, bool allies_only) override
Inherited form chat_handler.
Definition: chatbox.cpp:244
void update_gamelist_filter()
Definition: lobby.cpp:541
void load_log(std::map< std::string, chatroom_log > &log, bool show_lobby)
Definition: chatbox.cpp:95
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:640
mp_lobby(const config &game_config, mp::lobby_info &info, wesnothd_connection &connection)
Definition: lobby.cpp:121
std::string map_data
Definition: lobby_data.hpp:146
void set_game_filter_invert(bool value)
Sets whether the result of each game filter should be inverted.
Definition: lobby_info.hpp:79
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:133
Shows a yes and no button.
Definition: message.hpp:79
void player_filter_callback()
Definition: lobby.cpp:1099
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:894
void update_gamelist_diff()
Definition: lobby.cpp:293
std::string gold
Definition: lobby_data.hpp:158
const color_t YELLOW_COLOR
void set_blindfold_replay(bool value)
Definition: game.cpp:610
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:174
tree_view_node & add_child(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Adds a child item to the list of child nodes.
std::map< std::string, string_map > make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:405
Various uncategorised dialogs.
CVideo & video()
Definition: window.hpp:335
static bool quit()
Shows the quit confirmation if needed.
int get_retval()
Definition: window.hpp:353
SDL_Rect rect
The coordinates of this image on the spritesheet.
mp::room_info * active_window_room()
Get the room* corresponding to the currently active window, or nullptr if a whisper window is active ...
Definition: chatbox.cpp:599
void process_network_data(const ::config &data)
Definition: chatbox.cpp:761
const boost::dynamic_bitset & games_visibility() const
Definition: lobby_info.hpp:128
void set_config(const ::config *terrain)
Definition: minimap.hpp:73
bool use_map_settings
Definition: lobby_data.hpp:173
std::string name
Definition: lobby_data.hpp:127
void clear()
Removes all child items from the widget.
void show_preferences_button_callback(window &window)
Definition: lobby.cpp:1022
static void display(const config &game_cfg, const preferences::PREFERENCE_VIEW initial_view=preferences::VIEW_DEFAULT)
The display function – see modal_dialog for more information.
void network_handler()
Network polling callback.
Definition: lobby.cpp:842
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:914
std::size_t i
Definition: function.cpp:933
const std::vector< game_info * > & games() const
Definition: lobby_info.hpp:123
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
Game configuration data as global variables.
Definition: build_info.cpp:46
static map_location::DIRECTION s
double g
Definition: astarsearch.cpp:63
std::string password(const std::string &server, const std::string &login)
void game_filter_change_callback()
Definition: lobby.cpp:1088
Contains the gui2 timer routines.
toggle_button * filter_invert_
Definition: lobby.hpp:190
std::map< std::string, t_string > string_map
Definition: widget.hpp:24
Holds a 2D point.
Definition: point.hpp:23
void unfold(const bool recursive=false)
grid & add_row(const string_map &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:68
unsigned screen_width
The screen resolution should be available for all widgets since their drawing method will depend on i...
Definition: settings.cpp:25
This class represents the information a client has about a room.
Definition: lobby_data.hpp:67
std::size_t add_timer(const uint32_t interval, const std::function< void(std::size_t id)> &callback, const bool repeat)
Adds a new timer.
Definition: timer.cpp:111
bool can_observe() const
Definition: lobby_data.cpp:539
int w
void set_skip_mp_replay(bool value)
Definition: game.cpp:600
sub_player_list other_games
Definition: lobby.hpp:62
unsigned last_lobby_update_
Definition: lobby.hpp:202
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:346
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
Base class for all visible items.
const std::string unicode_bullet
Definition: constants.cpp:42
#define VGETTEXT(msgid,...)
bool skip_mp_replay()
Definition: game.cpp:595
player_list player_list_
Definition: lobby.hpp:196
The basic minimap class.
Definition: minimap.hpp:40
void process_gamelist(const config &data)
Definition: lobby.cpp:886
void clear_game_filter()
Clears all game filter functions.
Definition: lobby_info.hpp:73
bool process_gamelist_diff(const config &data)
Process a gamelist diff.
Definition: lobby_info.cpp:129
config & add_child(config_key_type key)
Definition: config.cpp:479
std::string era
Definition: lobby_data.hpp:152
bool grid()
Definition: general.cpp:507
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:237
This class represents the information a client has about another player.
Definition: lobby_data.hpp:104
tree_view_node * tree
Definition: lobby.hpp:50
virtual void post_build(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:170
The user sets the widget visible, that means:
void connect_signal_pre_key_press(dispatcher &dispatcher, const signal_keyboard_function &signal)
Connects the signal for &#39;snooping&#39; on the keypress.
Definition: dispatcher.cpp:159
void set_allow_plugin_skip(const bool allow_plugin_skip)
double t
Definition: astarsearch.cpp:63
unsigned screen_height
Definition: settings.cpp:26
The user sets the widget hidden, that means:
sub_player_list active_game
Definition: lobby.hpp:59
lu_byte left
Definition: lparser.cpp:1026
std::size_t vacant_slots
Definition: lobby_data.hpp:164
std::map< std::string, chatroom_log > default_chat_log
Definition: chat_log.cpp:16
void set_wesnothd_connection(wesnothd_connection &c)
Definition: chatbox.hpp:92
unsigned lobby_refresh
Definition: game_config.cpp:87
this module manages the cache of images.
Definition: image.cpp:102
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:88
std::string message
Definition: exceptions.hpp:31
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
wesnothd_connection & network_connection_
Definition: lobby.hpp:206
game_display_status display_status
Definition: lobby_data.hpp:189
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:613
std::vector< required_addon > required_addons
Definition: lobby_data.hpp:199
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:203
#define e
mp::lobby_info & lobby_info_
Definition: lobby.hpp:180
void set_selected(int selected, bool fire_event=true)
Dialog was closed with the OK button.
Definition: retval.hpp:34
const std::vector< user_info > & users() const
Definition: lobby_info.hpp:133
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:68
bool can_join() const
Definition: lobby_data.cpp:534
mock_char c
SDL_Rect screen_area(bool as_pixels=true) const
Returns the current window renderer area, either in pixels or screen coordinates. ...
Definition: video.cpp:194
Enables auto close.
Definition: message.hpp:69
virtual void post_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:835
base class of top level items, the only item which needs to store the final canvases to draw on ...
Definition: window.hpp:63
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:145
toggle_button * filter_ignored_
Definition: lobby.hpp:186
lobby_chat_window * room_window_open(const std::string &room, const bool open_new, const bool allow_close=true)
Check if a room window for "room" is open, if open_new is true then it will be created if not found...
Definition: chatbox.cpp:384
bool empty() const
Definition: config.cpp:837
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:292
bool exit_hook(window &window)
Definition: lobby.cpp:710
tree_view_node & add_node(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Definition: tree_view.cpp:62
const color_t BAD_COLOR
toggle_button * filter_friends_
Definition: lobby.hpp:184
std::string xp
Definition: lobby_data.hpp:160
bool playerlist_group_players()
Definition: lobby.cpp:35
bool match_string_filter(const std::string &filter) const
Definition: lobby_data.cpp:561
bool remove_timer(const std::size_t id)
Removes a timer.
Definition: timer.cpp:143
const config & game_config_
Definition: lobby.hpp:176
toggle_button * filter_slots_
Definition: lobby.hpp:188
#define SCOPE_LB
Definition: lobby.cpp:60