#include "hotkey/hotkey_handler.hpp"#include "font/standard_colors.hpp"#include "formula/string_utils.hpp"#include "game_display.hpp"#include "game_events/wmi_manager.hpp"#include "game_state.hpp"#include "hotkey/hotkey_command.hpp"#include "hotkey/hotkey_item.hpp"#include "log.hpp"#include "map/map.hpp"#include "play_controller.hpp"#include "preferences/preferences.hpp"#include "savegame.hpp"#include "units/unit.hpp"#include "whiteboard/manager.hpp"#include <boost/algorithm/string/predicate.hpp>Go to the source code of this file.
Macros | |
| #define | ERR_G LOG_STREAM(err, lg::general()) |
| #define | WRN_G LOG_STREAM(warn, lg::general()) |
| #define | LOG_G LOG_STREAM(info, lg::general()) |
| #define | DBG_G LOG_STREAM(debug, lg::general()) |
Variables | |
| static const std::string | quickload_prefix = "quickload:" |
| static const std::string | quickreplay_prefix = "quickreplay:" |
| #define DBG_G LOG_STREAM(debug, lg::general()) |
Definition at line 40 of file hotkey_handler.cpp.
| #define ERR_G LOG_STREAM(err, lg::general()) |
Definition at line 37 of file hotkey_handler.cpp.
| #define LOG_G LOG_STREAM(info, lg::general()) |
Definition at line 39 of file hotkey_handler.cpp.
| #define WRN_G LOG_STREAM(warn, lg::general()) |
Definition at line 38 of file hotkey_handler.cpp.
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static |
Definition at line 44 of file hotkey_handler.cpp.
Referenced by play_controller::hotkey_handler::do_execute_command(), and play_controller::hotkey_handler::expand_autosaves().
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static |
Definition at line 45 of file hotkey_handler.cpp.
Referenced by play_controller::hotkey_handler::do_execute_command(), and play_controller::hotkey_handler::expand_quickreplay().