#include "game_initialization/lobby_info.hpp"#include "addon/manager.hpp"#include "game_config_manager.hpp"#include "log.hpp"#include "mp_ui_alerts.hpp"#include "preferences/preferences.hpp"#include "serialization/string_utils.hpp"Go to the source code of this file.
Namespaces | |
| mp | |
| Main entry points of multiplayer mode. | |
Macros | |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | DBG_LB LOG_STREAM(debug, log_lobby) |
| #define | WRN_LB LOG_STREAM(warn, log_lobby) |
| #define | ERR_LB LOG_STREAM(err, log_lobby) |
| #define | SCOPE_LB log_scope2(log_lobby, __func__) |
Functions | |
| void | mp::do_notify (notify_mode mode, const std::string &sender, const std::string &message) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_lobby ("lobby") |
| #define DBG_LB LOG_STREAM(debug, log_lobby) |
Definition at line 30 of file lobby_info.cpp.
| #define ERR_LB LOG_STREAM(err, log_lobby) |
Definition at line 32 of file lobby_info.cpp.
| #define SCOPE_LB log_scope2(log_lobby, __func__) |
Definition at line 33 of file lobby_info.cpp.
| #define WRN_LB LOG_STREAM(warn, log_lobby) |
Definition at line 31 of file lobby_info.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 27 of file lobby_info.cpp.
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