Lua object(value) wrapper implementation. More...
#include "config.hpp"#include "log.hpp"#include "lua/wrapper_lua.h"#include "map/location.hpp"#include "resources.hpp"#include "scripting/lua_common.hpp"#include "terrain/filter.hpp"#include "utils/general.hpp"#include "variable.hpp"#include "ai/default/contexts.hpp"#include "ai/lua/aspect_advancements.hpp"#include <string>#include <vector>Go to the source code of this file.
Classes | |
| class | ai::lua_object_base |
| class | ai::lua_object< T > |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
| #define | ERR_OBJ_LUA LOG_STREAM(err, log_scripting_lua) |
Variables | |
| static lg::log_domain | log_scripting_lua ("scripting/lua") |
Lua object(value) wrapper implementation.
Definition in file lua_object.hpp.
| #define ERR_OBJ_LUA LOG_STREAM(err, log_scripting_lua) |
Definition at line 39 of file lua_object.hpp.
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