#include "editor/map/map_context.hpp"#include "display.hpp"#include "editor/action/action.hpp"#include "filesystem.hpp"#include "formula/string_utils.hpp"#include "gettext.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "map/label.hpp"#include "preferences/preferences.hpp"#include "serialization/binary_or_text.hpp"#include "serialization/parser.hpp"#include "serialization/preprocessor.hpp"#include "team.hpp"#include "units/unit.hpp"#include "game_config_view.hpp"#include <boost/regex.hpp>Go to the source code of this file.
| Namespaces | |
| editor | |
| Manage the empty-palette in the editor. | |
| Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-editor" | 
| Functions | |
| static std::string | editor::get_map_location (const std::string &file_contents, const std::string &attr) | 
| #define GETTEXT_DOMAIN "wesnoth-editor" | 
Definition at line 16 of file map_context.cpp.