The Battle for Wesnoth  1.15.0-dev
map_context.cpp
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1 /*
2  Copyright (C) 2008 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-editor"
15 
17 
18 #include "display.hpp"
19 #include "editor/action/action.hpp"
20 #include "filesystem.hpp"
21 #include "formula/string_utils.hpp"
22 #include "game_board.hpp"
23 #include "gettext.hpp"
24 #include "map/exception.hpp"
25 #include "map/label.hpp"
26 #include "preferences/editor.hpp"
28 #include "serialization/parser.hpp"
29 #include "team.hpp"
30 #include "terrain/type_data.hpp"
31 #include "units/unit.hpp"
32 
33 #include <boost/regex.hpp>
34 
35 namespace editor
36 {
38  : side(t.side())
39  , id(t.team_name())
40  , name(t.user_team_name())
41  , gold(t.gold())
42  , income(t.base_income())
45  , fog(t.uses_fog())
46  , shroud(t.uses_shroud())
47  , share_vision(t.share_vision())
48  , controller(t.controller())
49  , no_leader(t.no_leader())
50  , hidden(t.hidden())
51 {
52 }
53 
54 const std::size_t map_context::max_action_stack_size_ = 100;
55 
56 map_context::map_context(const editor_map& map, bool pure_map, const config& schedule)
57  : filename_()
58  , map_data_key_()
59  , embedded_(false)
60  , pure_map_(pure_map)
61  , map_(map)
62  , undo_stack_()
63  , redo_stack_()
64  , actions_since_save_(0)
65  , starting_position_label_locs_()
66  , needs_reload_(false)
67  , needs_terrain_rebuild_(false)
68  , needs_labels_reset_(false)
69  , changed_locations_()
70  , everything_changed_(false)
71  , scenario_id_()
72  , scenario_name_()
73  , scenario_description_()
74  , xp_mod_(70)
75  , victory_defeated_(true)
76  , random_time_(false)
77  , active_area_(-1)
78  , labels_(nullptr)
79  , units_()
80  , teams_()
81  , tod_manager_(new tod_manager(schedule))
82  , mp_settings_()
83  , game_classification_()
84  , music_tracks_()
85 {
86 }
87 
88 map_context::map_context(const config& game_config, const std::string& filename)
89  : filename_(filename)
90  , map_data_key_()
91  , embedded_(false)
92  , pure_map_(false)
93  , map_(game_config)
94  , undo_stack_()
95  , redo_stack_()
98  , needs_reload_(false)
99  , needs_terrain_rebuild_(false)
100  , needs_labels_reset_(false)
102  , everything_changed_(false)
103  , scenario_id_()
104  , scenario_name_()
106  , xp_mod_(70)
107  , victory_defeated_(true)
108  , random_time_(false)
109  , active_area_(-1)
110  , labels_(nullptr)
111  , units_()
112  , teams_()
113  , tod_manager_(new tod_manager(game_config.find_child("editor_times", "id", "default")))
114  , mp_settings_()
116  , music_tracks_()
117 {
118  /*
119  * Overview of situations possibly found in the file:
120  *
121  * 0. Not a scenario or map file.
122  * 0.1 File not found
123  * 0.2 Map file empty
124  * 0.3 No valid data
125  * 1. It's a file containing only pure map data.
126  * * embedded_ = false
127  * * pure_map_ = true
128  * 2. A scenario embedding the map
129  * * embedded_ = true
130  * * pure_map_ = true
131  * The data/scenario-test.cfg for example.
132  * The map is written back to the file.
133  * 3. The map file is referenced by map_data={MACRO_ARGUEMENT}.
134  * * embedded_ = false
135  * * pure_map_ = true
136  * 4. The file contains an editor generated scenario file.
137  * * embedded_ = false
138  * * pure_map_ = false
139  */
140 
141  log_scope2(log_editor, "Loading file " + filename);
142 
143  // 0.1 File not found
144  if(!filesystem::file_exists(filename) || filesystem::is_directory(filename)) {
145  throw editor_map_load_exception(filename, _("File not found"));
146  }
147 
148  std::string file_string = filesystem::read_file(filename);
149 
150  // 0.2 Map file empty
151  if(file_string.empty()) {
152  std::string message = _("Empty file");
153  throw editor_map_load_exception(filename, message);
154  }
155 
156  // 1.0 Pure map data
157  boost::regex rexpression_map_data(R"""(map_data\s*=\s*"(.+?)")""");
158  boost::smatch matched_map_data;
159 
160  if(!boost::regex_search(
161  file_string, matched_map_data, rexpression_map_data, boost::regex_constants::match_not_dot_null)
162  ) {
163  map_ = editor_map::from_string(game_config, file_string); // throws on error
164  pure_map_ = true;
165 
167  return;
168  }
169 
170  // 2.0 Embedded map
171  const std::string& map_data = matched_map_data[1];
172 
173  boost::regex rexpression_macro(R"""(\{(.+?)\})""");
174  boost::smatch matched_macro;
175 
176  if(!boost::regex_search(map_data, matched_macro, rexpression_macro)) {
177  // We have a map_data string but no macro ---> embedded or scenario
178 
179  boost::regex rexpression_scenario(R"""(\[(scenario|test|multiplayer|tutorial)\])""");
180  if(!boost::regex_search(file_string, rexpression_scenario)) {
181  LOG_ED << "Loading generated scenario file" << std::endl;
182  // 4.0 editor generated scenario
183  try {
184  load_scenario(game_config);
185  } catch(const config::error& e) {
186  // We already caught and rethrew this exception in load_scenario
187  throw editor_map_load_exception("load_scenario", e.message);
188  }
189  } else {
190  LOG_ED << "Loading embedded map file" << std::endl;
191  embedded_ = true;
192  pure_map_ = true;
193  map_ = editor_map::from_string(game_config, map_data);
194  }
195 
197  return;
198  }
199 
200  // 3.0 Macro referenced pure map
201  const std::string& macro_argument = matched_macro[1];
202  LOG_ED << "Map looks like a scenario, trying {" << macro_argument << "}" << std::endl;
203 
204  std::string new_filename = filesystem::get_wml_location(macro_argument,
206 
207  if(new_filename.empty()) {
208  std::string message = _("The map file looks like a scenario, "
209  "but the map_data value does not point to an existing file")
210  + std::string("\n") + macro_argument;
211  throw editor_map_load_exception(filename, message);
212  }
213 
214  LOG_ED << "New filename is: " << new_filename << std::endl;
215 
216  filename_ = new_filename;
217  file_string = filesystem::read_file(filename_);
218  map_ = editor_map::from_string(game_config, file_string);
219  pure_map_ = true;
220 
222 }
223 
225 {
226  undo_stack_.clear();
227  redo_stack_.clear();
228 }
229 
231 {
232  teams_.emplace_back();
233 
234  config cfg;
235  cfg["side"] = teams_.size(); // side is 1-indexed, so we can just use size()
236  cfg["hidden"] = false;
237 
238  // TODO: build might be slight overkill here just to set the side...
239  teams_.back().build(cfg, map());
240 
242 }
243 
245 {
246  assert(teams_.size() >= static_cast<unsigned int>(info.side));
247 
248  team& t = teams_[info.side - 1];
249  // t.set_save_id(id);
250  // t.set_name(name);
251  t.change_team(info.id, info.name);
252  t.have_leader(!info.no_leader);
254  t.set_gold(info.gold);
255  t.set_base_income(info.income);
256  t.set_hidden(info.hidden);
257  t.set_fog(info.fog);
258  t.set_shroud(info.shroud);
262 
264 }
265 
266 void map_context::set_scenario_setup(const std::string& id,
267  const std::string& name,
268  const std::string& description,
269  int turns,
270  int xp_mod,
271  bool victory_defeated,
272  bool random_time)
273 {
274  scenario_id_ = id;
276  scenario_description_ = description;
277  random_time_ = random_time;
279  tod_manager_->set_number_of_turns(turns);
280  xp_mod_ = xp_mod;
282 }
283 
285 {
286  tod_manager_->set_current_time(time);
287  if(!pure_map_) {
289  }
290 }
291 
293 {
294  tod_manager_->remove_time_area(index);
295  active_area_--;
297 }
298 
299 void map_context::replace_schedule(const std::vector<time_of_day>& schedule)
300 {
301  tod_manager_->replace_schedule(schedule);
302  if(!pure_map_) {
304  }
305 }
306 
307 void map_context::replace_local_schedule(const std::vector<time_of_day>& schedule)
308 {
309  tod_manager_->replace_local_schedule(schedule, active_area_);
310  if(!pure_map_) {
312  }
313 }
314 
316 {
317  config scenario;
318 
319  try {
320  read(scenario, *(preprocess_file(filename_)));
321  } catch(const config::error& e) {
322  LOG_ED << "Caught a config error while parsing file: '" << filename_ << "'\n" << e.message << std::endl;
323  throw;
324  }
325 
326  scenario_id_ = scenario["id"].str();
327  scenario_name_ = scenario["name"].str();
328  scenario_description_ = scenario["description"].str();
329 
330  xp_mod_ = scenario["experience_modifier"].to_int();
331 
332  victory_defeated_ = scenario["victory_when_enemies_defeated"].to_bool(true);
333  random_time_ = scenario["random_start_time"].to_bool(false);
334 
335  map_ = editor_map::from_string(game_config, scenario["map_data"]); // throws on error
336 
337  labels_.read(scenario);
338 
339  tod_manager_.reset(new tod_manager(scenario));
340  for(const config& time_area : scenario.child_range("time_area")) {
341  tod_manager_->add_time_area(map_, time_area);
342  }
343 
344  for(const config& item : scenario.child_range("item")) {
345  const map_location loc(item);
346  overlays_[loc].push_back(overlay(item));
347  }
348 
349  for(const config& music : scenario.child_range("music")) {
350  music_tracks_.emplace(music["name"], sound::music_track(music));
351  }
352 
353  int i = 1;
354  for(config& side : scenario.child_range("side")) {
355  teams_.emplace_back();
356 
357  side["side"] = i;
358  teams_.back().build(side, map_);
359 
360  for(config& a_unit : side.child_range("unit")) {
361  a_unit["side"] = i;
362 
363  units_.insert(unit::create(a_unit, true));
364  }
365 
366  ++i;
367  }
368 }
369 
371 {
372  return map_.set_selection(tod_manager_->get_area_by_index(index));
373 }
374 
375 void map_context::draw_terrain(const t_translation::terrain_code& terrain, const map_location& loc, bool one_layer_only)
376 {
377  t_translation::terrain_code full_terrain = one_layer_only
378  ? terrain
380 
381  draw_terrain_actual(full_terrain, loc, one_layer_only);
382 }
383 
385  const t_translation::terrain_code& terrain, const map_location& loc, bool one_layer_only)
386 {
387  if(!map_.on_board_with_border(loc)) {
388  // requests for painting off the map are ignored in set_terrain anyway,
389  // but ideally we should not have any
390  LOG_ED << "Attempted to draw terrain off the map (" << loc << ")\n";
391  return;
392  }
393 
394  t_translation::terrain_code old_terrain = map_.get_terrain(loc);
395 
396  if(terrain != old_terrain) {
397  if(terrain.base == t_translation::NO_LAYER) {
399  } else if(one_layer_only) {
401  } else {
402  map_.set_terrain(loc, terrain);
403  }
404 
406  }
407 }
408 
410  const t_translation::terrain_code& terrain, const std::set<map_location>& locs, bool one_layer_only)
411 {
412  t_translation::terrain_code full_terrain = one_layer_only
413  ? terrain
415 
416  for(const map_location& loc : locs) {
417  draw_terrain_actual(full_terrain, loc, one_layer_only);
418  }
419 }
420 
422 {
423  everything_changed_ = false;
424  changed_locations_.clear();
425 }
426 
428 {
429  if(!everything_changed()) {
430  changed_locations_.insert(loc);
431  }
432 }
433 
434 void map_context::add_changed_location(const std::set<map_location>& locs)
435 {
436  if(!everything_changed()) {
437  changed_locations_.insert(locs.begin(), locs.end());
438  }
439 }
440 
442 {
443  everything_changed_ = true;
444 }
445 
447 {
448  return everything_changed_;
449 }
450 
452 {
453  disp.labels().clear_all();
455 }
456 
458 {
459  std::set<map_location> new_label_locs = map_.set_starting_position_labels(disp);
460  starting_position_label_locs_.insert(new_label_locs.begin(), new_label_locs.end());
461 }
462 
464 {
467  set_needs_labels_reset(false);
468 }
469 
471 {
472  config scenario;
473 
474  scenario["id"] = scenario_id_;
475  scenario["name"] = t_string(scenario_name_);
476  scenario["description"] = scenario_description_;
477 
478  scenario["experience_modifier"] = xp_mod_;
479  scenario["victory_when_enemies_defeated"] = victory_defeated_;
480  scenario["random_start_time"] = random_time_;
481 
482  scenario.append(tod_manager_->to_config());
483  scenario.remove_attribute("turn_at");
484  scenario.remove_attribute("it_is_a_new_turn");
485  if(scenario["turns"].to_int() == -1) {
486  scenario.remove_attribute("turns");
487  }
488 
489  scenario["map_data"] = map_.write();
490 
491  labels_.write(scenario);
492 
493  for(const auto& overlay_pair : overlays_) {
494  for(const overlay& o : overlay_pair.second) {
495  config& item = scenario.add_child("item");
496 
497  // Write x,y location
498  overlay_pair.first.write(item);
499 
500  // These should always have a value
501  item["image"] = o.image;
502  item["visible_in_fog"] = o.visible_in_fog;
503 
504  // Optional keys
505  item["id"].write_if_not_empty(o.id);
506  item["name"].write_if_not_empty(o.name);
507  item["team_name"].write_if_not_empty(o.team_name);
508  item["halo"].write_if_not_empty(o.halo);
509  }
510  }
511 
512  for(const music_map::value_type& track : music_tracks_) {
513  track.second.write(scenario, true);
514  }
515 
516  for(std::vector<team>::const_iterator t = teams_.begin(); t != teams_.end(); ++t) {
517  int side_num = t - teams_.begin() + 1;
518 
519  config& side = scenario.add_child("side");
520 
521  side["side"] = side_num;
522  side["hidden"] = t->hidden();
523 
524  side["controller"] = t->controller();
525  side["no_leader"] = t->no_leader();
526 
527  side["team_name"] = t->team_name();
528  side["user_team_name"].write_if_not_empty(t->user_team_name());
529 
530  // TODO
531  // side["allow_player"] = "yes";
532 
533  side["fog"] = t->uses_fog();
534  side["shroud"] = t->uses_shroud();
535  side["share_vision"] = t->share_vision();
536 
537  side["gold"] = t->gold();
538  side["income"] = t->base_income();
539 
540  for(const map_location& village : t->villages()) {
541  village.write(side.add_child("village"));
542  }
543 
544  // current visible units
545  for(unit_map::const_iterator i = units_.begin(); i != units_.end(); ++i) {
546  if(i->side() == side_num) {
547  config& u = side.add_child("unit");
548 
549  i->get_location().write(u);
550 
551  u["type"] = i->type_id();
552  u["name"].write_if_not_empty(i->name());
553  u["facing"] = map_location::write_direction(i->facing());
554 
555  if(!boost::regex_match(i->id(), boost::regex(".*-[0-9]+"))) {
556  u["id"] = i->id();
557  }
558 
559  if(i->can_recruit()) {
560  u["canrecruit"] = i->can_recruit();
561  }
562 
563  if(i->unrenamable()) {
564  u["unrenamable"] = i->unrenamable();
565  }
566 
567  if(!i->recruits().empty()) {
568  u["extra_recruit"] = utils::join(i->recruits());
569  }
570  }
571  }
572  }
573 
574  return scenario;
575 }
576 
578 {
579  assert(!is_embedded());
580 
581  if(scenario_id_.empty()) {
583  }
584 
585  if(scenario_name_.empty()) {
587  }
588 
589  try {
590  std::stringstream wml_stream;
591  {
592  config_writer out(wml_stream, false);
593  out.write(to_config());
594  }
595 
596  if(!wml_stream.str().empty()) {
597  filesystem::write_file(get_filename(), wml_stream.str());
598  }
599 
600  clear_modified();
601  } catch(const filesystem::io_exception& e) {
602  utils::string_map symbols;
603  symbols["msg"] = e.what();
604  const std::string msg = VGETTEXT("Could not save the scenario: $msg", symbols);
605 
606  throw editor_map_save_exception(msg);
607  }
608 
609  // After saving the map as a scenario, it's no longer a pure map.
610  pure_map_ = false;
611 
612  // TODO the return value of this method does not need to be boolean.
613  // We either return true or there is an exception thrown.
614  return true;
615 }
616 
618 {
619  std::string map_data = map_.write();
620 
621  try {
622  if(!is_embedded()) {
624  } else {
625  std::string map_string = filesystem::read_file(get_filename());
626 
627  boost::regex rexpression_map_data(R"""((.*map_data\s*=\s*")(.+?)(".*))""");
628  boost::smatch matched_map_data;
629 
630  if(boost::regex_search(map_string, matched_map_data, rexpression_map_data,
631  boost::regex_constants::match_not_dot_null)) {
632  std::stringstream ss;
633  ss << matched_map_data[1];
634  ss << map_data;
635  ss << matched_map_data[3];
636 
638  } else {
639  throw editor_map_save_exception(_("Could not save into scenario"));
640  }
641  }
642 
644 
645  clear_modified();
646  } catch(const filesystem::io_exception& e) {
647  utils::string_map symbols;
648  symbols["msg"] = e.what();
649  const std::string msg = VGETTEXT("Could not save the map: $msg", symbols);
650 
651  throw editor_map_save_exception(msg);
652  }
653 
654  // TODO the return value of this method does not need to be boolean.
655  // We either return true or there is an exception thrown.
656  return true;
657 }
658 
660 {
661  if(map_.h() != map.h() || map_.w() != map.w()) {
663  } else {
665  }
666 
667  map_ = map;
668 }
669 
671 {
672  LOG_ED << "Performing action " << action.get_id() << ": " << action.get_name() << ", actions count is "
673  << action.get_instance_count() << std::endl;
674  editor_action* undo = action.perform(*this);
675  if(actions_since_save_ < 0) {
676  // set to a value that will make it impossible to get to zero, as at this point
677  // it is no longer possible to get back the original map state using undo/redo
678  actions_since_save_ = 1 + undo_stack_.size();
679  }
680 
682 
683  undo_stack_.emplace_back(undo);
684 
686 
687  redo_stack_.clear();
688 }
689 
691 {
692  LOG_ED << "Performing (partial) action " << action.get_id() << ": " << action.get_name() << ", actions count is "
693  << action.get_instance_count() << std::endl;
694  if(!can_undo()) {
695  throw editor_logic_exception("Empty undo stack in perform_partial_action()");
696  }
697 
698  editor_action_chain* undo_chain = dynamic_cast<editor_action_chain*>(last_undo_action());
699  if(undo_chain == nullptr) {
700  throw editor_logic_exception("Last undo action not a chain in perform_partial_action()");
701  }
702 
703  editor_action* undo = action.perform(*this);
704 
705  // actions_since_save_ += action.action_count();
706  undo_chain->prepend_action(undo);
707 
708  redo_stack_.clear();
709 }
710 
712 {
713  return actions_since_save_ != 0;
714 }
715 
717 {
719 }
720 
722 {
724 }
725 
727 {
728  return !undo_stack_.empty();
729 }
730 
732 {
733  return !redo_stack_.empty();
734 }
735 
737 {
738  return undo_stack_.empty() ? nullptr : undo_stack_.back().get();
739 }
740 
742 {
743  return redo_stack_.empty() ? nullptr : redo_stack_.back().get();
744 }
745 
747 {
748  return undo_stack_.empty() ? nullptr : undo_stack_.back().get();
749 }
750 
752 {
753  return redo_stack_.empty() ? nullptr : redo_stack_.back().get();
754 }
755 
757 {
758  LOG_ED << "undo() beg, undo stack is " << undo_stack_.size() << ", redo stack " << redo_stack_.size() << std::endl;
759 
760  if(can_undo()) {
763  } else {
764  WRN_ED << "undo() called with an empty undo stack" << std::endl;
765  }
766 
767  LOG_ED << "undo() end, undo stack is " << undo_stack_.size() << ", redo stack " << redo_stack_.size() << std::endl;
768 }
769 
771 {
772  LOG_ED << "redo() beg, undo stack is " << undo_stack_.size() << ", redo stack " << redo_stack_.size() << std::endl;
773 
774  if(can_redo()) {
777  } else {
778  WRN_ED << "redo() called with an empty redo stack" << std::endl;
779  }
780 
781  LOG_ED << "redo() end, undo stack is " << undo_stack_.size() << ", redo stack " << redo_stack_.size() << std::endl;
782 }
783 
785 {
786  // callers should check for these conditions
787  if(!can_undo()) {
788  throw editor_logic_exception("Empty undo stack in partial_undo()");
789  }
790 
791  editor_action_chain* undo_chain = dynamic_cast<editor_action_chain*>(last_undo_action());
792  if(undo_chain == nullptr) {
793  throw editor_logic_exception("Last undo action not a chain in partial undo");
794  }
795 
796  // a partial undo performs the first action form the current action's action_chain that would be normally performed
797  // i.e. the *first* one.
798  const editor_action_ptr first_action_in_chain(undo_chain->pop_first_action());
799  if(undo_chain->empty()) {
801  undo_stack_.pop_back();
802  }
803 
804  redo_stack_.emplace_back(first_action_in_chain->perform(*this));
805  // actions_since_save_ -= last_redo_action()->action_count();
806 }
807 
809 {
810  undo_stack_.clear();
811  redo_stack_.clear();
812 }
813 
815 {
816  if(stack.size() > max_action_stack_size_) {
817  stack.pop_front();
818  }
819 }
820 
822 {
823  assert(!from.empty());
824 
825  editor_action_ptr action(nullptr);
826  action.swap(from.back());
827 
828  from.pop_back();
829 
830  editor_action* reverse_action = action->perform(*this);
831  to.emplace_back(reverse_action);
832 
833  trim_stack(to);
834 }
835 
837 {
838  return is_pure_map() ? _("New Map") : _("New Scenario");
839 }
840 
841 } // end namespace editor
void add_changed_location(const map_location &loc)
void set_side_setup(editor_team_info &info)
TODO.
int actions_since_save_
Number of actions performed since the map was saved.
action_stack undo_stack_
The undo stack.
std::string map_data_key_
When a scenario file is loaded, the referenced map is loaded instead.
editor_action * last_redo_action()
void undo()
Un-does the last action, and puts it in the redo stack for a possible redo.
editor_map map_
The map object of this map_context.
::tod_manager * tod_manager
Definition: resources.cpp:29
int h() const
Effective map height.
Definition: map.hpp:128
void set_shroud(bool shroud)
Definition: team.hpp:324
game_classification game_classification_
unit_iterator end()
Definition: map.hpp:415
std::set< map_location > starting_position_label_locs_
Cache of set starting position labels.
bool needs_terrain_rebuild_
Refresh flag indicating the terrain in the map has changed and requires a rebuild.
void write(const config &cfg)
std::map< std::string, t_string > string_map
int village_support
Definition: game_config.cpp:55
std::unique_ptr< editor_action > editor_action_ptr
Action pointer typedef.
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:291
void perform_action_between_stacks(action_stack &from, action_stack &to)
Perform an action at the back of one stack, and then move it to the back of the other stack...
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
bool visible_in_fog
Definition: overlay.hpp:58
team::SHARE_VISION share_vision
Definition: map_context.hpp:44
std::set< map_location > set_starting_position_labels(display &disp)
Set labels for staring positions in the given display object.
Definition: editor_map.cpp:138
umap_retval_pair_t insert(unit_ptr p)
Inserts the unit pointed to by p into the map.
Definition: map.cpp:135
virtual const std::string & get_name() const
Definition: action_base.hpp:74
void new_side()
Adds a new side to the map.
bool save_scenario()
Saves the scenario under the current filename.
logger & info()
Definition: log.cpp:90
virtual ~map_context()
Map context destructor.
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:280
const std::string & get_filename() const
child_itors child_range(config_key_type key)
Definition: config.cpp:366
virtual editor_action * perform(map_context &) const
Perform the action, returning an undo action that, when performed, shall reverse any effects of this ...
Definition: action.cpp:63
#define LOG_ED
bool needs_reload_
Refresh flag indicating the map in this context should be completely reloaded by the display...
void draw_terrain(const t_translation::terrain_code &terrain, const map_location &loc, bool one_layer_only=false)
Draw a terrain on a single location on the map.
unit_iterator begin()
Definition: map.hpp:405
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:50
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:97
static int get_instance_count()
Debugging aid.
const ter_layer NO_LAYER
Definition: translation.hpp:41
void redo()
Re-does a previously undid action, and puts it back in the undo stack.
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
lg::log_domain log_editor
Container action wrapping several actions into one.
Definition: action.hpp:90
-file sdl_utils.hpp
void change_controller(const std::string &new_controller)
Definition: team.hpp:274
void set_share_vision(const std::string &vision_status)
Definition: team.hpp:393
std::deque< editor_action_ptr > action_stack
Action stack typedef.
void set_hidden(bool value)
Definition: team.hpp:346
void remove_attribute(config_key_type key)
Definition: config.cpp:239
std::string scenario_description_
std::string scenario_name_
void set_needs_reload(bool value=true)
Setter for the reload flag.
void clear_modified()
Clear the modified state.
void partial_undo()
Un-does a single step from a undo action chain.
static unit_ptr create(const config &cfg, bool use_traits=false, const vconfig *vcfg=nullptr)
Initializes a unit from a config.
Definition: unit.hpp:154
bool embedded_
Whether the map context refers to a map embedded in a scenario file.
void set_scenario_setup(const std::string &id, const std::string &name, const std::string &description, int turns, int xp_mod, bool victory_defeated, bool random_time)
TODO.
void remove_area(int index)
t_translation::terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:309
void set_terrain(const map_location &loc, const t_translation::terrain_code &terrain, const terrain_type_data::merge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false)
Clobbers over the terrain at location &#39;loc&#39;, with the given terrain.
Definition: map.cpp:389
void set_map(const editor_map &map)
std::string filename_
Definition: action_wml.cpp:555
bool modified() const
std::string id
Definition: overlay.hpp:55
#define WRN_ED
bool fog()
Definition: game.cpp:538
bool pure_map_
Whether the map context refers to a file containing only the pure map data.
static const char * name(const std::vector< SDL_Joystick *> &joysticks, const std::size_t index)
Definition: joystick.cpp:48
std::string write() const
Definition: map.cpp:205
This class stores all the data for a single &#39;side&#39; (in game nomenclature).
Definition: team.hpp:44
static UNUSEDNOWARN std::string _(const char *str)
Definition: gettext.hpp:89
void have_leader(bool value=true)
Definition: team.hpp:344
std::unique_ptr< tod_manager > tod_manager_
std::vector< team > teams_
editor_team_info(const team &t)
Definition: map_context.cpp:37
bool on_board_with_border(const map_location &loc) const
Definition: map.cpp:382
void read(config &cfg, std::istream &in, abstract_validator *validator)
Definition: parser.cpp:615
Class for writing a config out to a file in pieces.
void reset_starting_position_labels(display &disp)
void write_file(const std::string &fname, const std::string &data)
Throws io_exception if an error occurs.
Definition: filesystem.cpp:943
int get_id() const
Debugging aid.
Definition: action_base.hpp:92
editor_action * pop_first_action()
Remove the first added action and return it, transferring ownership to the caller.
Definition: action.cpp:151
void replace_schedule(const std::vector< time_of_day > &schedule)
t_string name
Definition: overlay.hpp:54
void add_to_recent_files()
Adds the map to the editor&#39;s recent files list.
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
Definition: filesystem.cpp:972
void write(config &res) const
Definition: label.cpp:79
Editor action classes.
void set_starting_time(int time)
TODO.
bool save_map()
Saves the map under the current filename.
void set_village_support(int support)
Definition: team.hpp:201
std::string get_short_wml_path(const std::string &filename)
Returns a short path to filename, skipping the (user) data directory.
#define log_scope2(domain, description)
Definition: log.hpp:187
map_display and display: classes which take care of displaying the map and game-data on the screen...
editor_action * last_undo_action()
bool is_pure_map() const
int village_gold()
Definition: game.cpp:668
Manage the empty-palette in the editor.
Definition: action.cpp:29
void perform_action(const editor_action &action)
Performs an action (thus modifying the map).
const char * what() const noexcept
Definition: exceptions.hpp:37
static const ::config * terrain
The terrain used to create the cache.
Definition: minimap.cpp:130
void set_fog(bool fog)
Definition: team.hpp:325
std::string read_file(const std::string &fname)
Basic disk I/O - read file.
Definition: filesystem.cpp:874
bool can_redo() const
bool is_embedded() const
void set_needs_terrain_rebuild(bool value=true)
Setter for the terrain rebuild flag.
bool needs_labels_reset_
Refresh flag indicating the labels in the map have changed.
std::string scenario_id_
Encapsulates the map of the game.
Definition: location.hpp:42
void set_village_gold(int income)
Definition: team.hpp:194
void perform_partial_action(const editor_action &action)
Performs a partial action, assumes that the top undo action has been modified to maintain coherent st...
static editor_map from_string(const config &terrain_cfg, const std::string &data)
Wrapper around editor_map(cfg, data) that catches possible exceptions and wraps them in a editor_map_...
Definition: editor_map.cpp:55
void clear_changed_locations()
bool shroud()
Definition: game.cpp:548
void set_starting_position_labels(display &disp)
int w() const
Effective map width.
Definition: map.hpp:125
This class adds extra editor-specific functionality to a normal gamemap.
Definition: editor_map.hpp:69
std::size_t i
Definition: function.cpp:933
void set_gold(int amount)
Definition: team.hpp:206
std::string get_wml_location(const std::string &filename, const std::string &current_dir)
Returns a complete path to the actual WML file or directory or an empty string if the file isn&#39;t pres...
Game configuration data as global variables.
Definition: build_info.cpp:49
map_context(const map_context &)=delete
int village_income
Definition: game_config.cpp:54
t_translation::terrain_code terrain_with_default_base() const
Definition: terrain.cpp:285
An exception object used when an IO error occurs.
Definition: filesystem.hpp:48
Base class for all editor actions.
Definition: action_base.hpp:40
Internal representation of music tracks.
void prepend_action(editor_action *a)
Add an action at the beginning of the chain.
Definition: action.cpp:130
void draw_terrain_actual(const t_translation::terrain_code &terrain, const map_location &loc, bool one_layer_only=false)
Actual drawing function used by both overloaded variants of draw_terrain.
void load_scenario(const config &game_config)
Declarations for File-IO.
overlay_map overlays_
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
config & add_child(config_key_type key)
Definition: config.cpp:479
action_stack redo_stack_
The redo stack.
bool can_undo() const
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
std::string halo
Definition: overlay.hpp:52
bool victory_defeated() const
void read(const config &cfg)
Definition: label.cpp:91
int turns()
Definition: game.cpp:558
double t
Definition: astarsearch.cpp:64
virtual const editor_map & map() const override
Const map accessor.
team::CONTROLLER controller
Definition: map_context.hpp:45
void clear_undo_redo()
Clear the undo and redo stacks.
void set_needs_labels_reset(bool value=true)
Setter for the labels reset flag.
static const std::size_t max_action_stack_size_
Action stack (i.e.
std::string message
Definition: exceptions.hpp:31
void replace_local_schedule(const std::vector< time_of_day > &schedule)
Replace the [time]s of the currently active area.
std::string filename_
The actual filename of this map.
void change_team(const std::string &name, const t_string &user_name)
Definition: team.cpp:610
void trim_stack(action_stack &stack)
Checks if an action stack reached its capacity and removes the front element if so.
map_labels & labels()
Definition: display.cpp:2495
#define e
void set_base_income(int amount)
Definition: team.hpp:209
void add_recent_files_entry(const std::string &path)
Adds an entry to the recent files list.
Definition: editor.cpp:123
void clear_all()
Definition: label.cpp:239
std::set< map_location > changed_locations_
std::string team_name
Definition: overlay.hpp:53
void clear_starting_position_labels(display &disp)
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:92
filesystem::scoped_istream preprocess_file(const std::string &fname, preproc_map *defines)
static std::string write_direction(DIRECTION dir)
Definition: location.cpp:139
mp_game_settings mp_settings_
bool set_selection(const std::set< map_location > &area)
Select the given area.
Definition: editor_map.cpp:170
std::string directory_name(const std::string &file)
Returns the directory name of a file, with filename stripped.
const t_string get_default_context_name() const
bool select_area(int index)
Select the nth tod area.
std::string image
Definition: overlay.hpp:51
bool everything_changed() const