The Battle for Wesnoth 1.21.0-dev
 
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mouse_action_map_label.cpp
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1/*
2 Copyright (C) 2008 - 2025
3 by Fabian Mueller <fabianmueller5@gmx.de>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#define GETTEXT_DOMAIN "wesnoth-editor"
17
20
23
25
27#include "color.hpp"
28
29namespace editor {
30
31std::unique_ptr<editor_action> mouse_action_map_label::click_left(editor_display& disp, int x, int y)
32{
33 click_ = true;
34 map_location hex = disp.hex_clicked_on(x, y);
35 clicked_on_ = hex;
36 return nullptr;
37}
38
39std::unique_ptr<editor_action> mouse_action_map_label::drag_left(editor_display& disp, int x, int y
40 , bool& /*partial*/, editor_action* /*last_undo*/)
41{
42 map_location hex = disp.hex_clicked_on(x, y);
43 click_ = (hex == clicked_on_);
44 return nullptr;
45}
46
47std::unique_ptr<editor_action> mouse_action_map_label::up_left(editor_display& disp, int x, int y)
48{
49 if (!click_) return nullptr;
50 click_ = false;
51
52 const map_location hex = disp.hex_clicked_on(x, y);
53 if (!disp.get_map().on_board(hex)) {
54 return nullptr;
55 }
56
58 std::string label = old_label ? old_label->text() : "";
59 std::string team_name = old_label ? old_label->team_name() : "";
60 std::string category = old_label ? old_label->category() : "";
61 bool visible_shroud = old_label ? old_label->visible_in_shroud() : false;
62 bool visible_fog = old_label ? old_label->visible_in_fog() : true;
63 bool immutable = old_label ? old_label->immutable() : true;
64 color_t color = old_label ? old_label->color() : font::NORMAL_COLOR;
65
66 gui2::dialogs::editor_edit_label d(label, immutable, visible_fog, visible_shroud, color, category);
67
68 std::unique_ptr<editor_action> a;
69 if(d.show()) {
70 a = std::make_unique<editor_action_label>(hex, label, team_name, color
71 , visible_fog, visible_shroud, immutable, category);
72 update_brush_highlights(disp, hex);
73 }
74 return a;
75}
76
77std::unique_ptr<editor_action> mouse_action_map_label::click_right(editor_display& /*disp*/, int /*x*/, int /*y*/)
78{
79 return nullptr;
80}
81
82std::unique_ptr<editor_action> mouse_action_map_label::up_right(editor_display& disp, int x, int y)
83{
84 map_location hex = disp.hex_clicked_on(x, y);
85
86 //TODO
87// const terrain_label* clicked_label = disp.get_map().get_map_labels().get_label(hex);
88 //if (!clicked_label)
89 // return nullptr;
90
91 return std::make_unique<editor_action_label_delete>(hex);
92}
93
94std::unique_ptr<editor_action> mouse_action_map_label::drag_end_left(editor_display& disp, int x, int y)
95{
96 if (click_) return nullptr;
97
98 map_location hex = disp.hex_clicked_on(x, y);
99 if (!disp.get_map().on_board(hex))
100 return nullptr;
101
102 const terrain_label* dragged_label = disp
105 .get_labels()
107
108 // Return nullptr if the dragged label doesn't exist
109 if (!dragged_label) {
110 return nullptr;
111 }
112
113 // Create action chain to:
114 // 1. Delete label in initial hex
115 // 2. Delete label in target hex if it exists, otherwise will no-op
116 // 3. Create label in target hex
117 auto chain = std::make_unique<editor_action_chain>();
118 chain->append_action(std::make_unique<editor_action_label_delete>(clicked_on_));
119 chain->append_action(std::make_unique<editor_action_label_delete>(hex));
120 chain->append_action(
121 std::make_unique<editor_action_label>(
122 hex,
123 dragged_label->text(),
124 dragged_label->team_name(),
125 dragged_label->color(),
126 dragged_label->visible_in_fog(),
127 dragged_label->visible_in_shroud(),
128 dragged_label->immutable(),
129 dragged_label->category()
130 )
131 );
132
133 return chain;
134}
135
137{
140 // center 60px icon on blank hex template
142 "misc/blank-hex.png",
143 "~BLIT(icons/action/editor-tool-label_60.png,6,6)"
144 )
145 )
146 );
147}
148
149
150} //end namespace editor
Editor action classes.
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
Definition display.cpp:533
Base class for all editor actions.
map_context & get_current_map_context() const
void set_mouseover_hex_overlay(const texture &image)
Sets texture to be drawn in hex under the mouse's location.
editor_controller & get_controller()
const editor_map & get_map() const
map_labels & get_labels()
std::unique_ptr< editor_action > drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo) override
Drags a label.
std::unique_ptr< editor_action > up_right(editor_display &disp, int x, int y) override
Right click erases the label under the mouse.
std::unique_ptr< editor_action > drag_end_left(editor_display &disp, int x, int y) override
Replaces the label under the mouse with the dragged label.
std::unique_ptr< editor_action > click_left(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.
virtual void set_mouse_overlay(editor_display &disp) override
Set the mouse overlay for this action.
std::unique_ptr< editor_action > up_left(editor_display &disp, int x, int y) override
Left click displays a dialog that is used for entering the label string.
std::unique_ptr< editor_action > click_right(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.
void update_brush_highlights(editor_display &disp, const map_location &hex)
Unconditionally update the brush highlights for the current tool when hex is the center location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Definition map.cpp:347
Generic locator abstracting the location of an image.
Definition picture.hpp:59
const terrain_label * get_label(const map_location &loc, const std::string &team_name) const
Definition label.hpp:48
To store label data Class implements logic for rendering.
Definition label.hpp:111
bool visible_in_shroud() const
Definition label.hpp:169
bool immutable() const
Definition label.hpp:174
const std::string & team_name() const
Definition label.hpp:154
const color_t & color() const
Definition label.hpp:184
bool visible_in_fog() const
Definition label.hpp:164
const t_string & text() const
Definition label.hpp:139
const std::string & category() const
Definition label.hpp:159
std::string label
What to show in the filter's drop-down list.
Definition manager.cpp:201
Manage the empty-palette in the editor.
Definition action.cpp:31
const color_t NORMAL_COLOR
texture get_texture(const image::locator &i_locator, TYPE type, bool skip_cache)
Returns an image texture suitable for hardware-accelerated rendering.
Definition picture.cpp:955
The basic class for representing 8-bit RGB or RGBA colour values.
Definition color.hpp:51
Encapsulates the map of the game.
Definition location.hpp:46
#define d