The Battle for Wesnoth 1.21.0-dev
 
Loading...
Searching...
No Matches
mouse_action_map_label.hpp
Go to the documentation of this file.
1/*
2 Copyright (C) 2008 - 2025
3 by Fabian Mueller <fabianmueller5@gmx.de>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#pragma once
17
18#include "mouse_action.hpp"
20
21class CKey;
22
23namespace editor {
24
25/**
26 * Set map label action.
27 */
29{
30public:
32 : mouse_action(palette, key), click_(false), clicked_on_()
33 {
34 }
35
36 std::unique_ptr<editor_action> click_left(editor_display& disp, int x, int y) override;
37
38 /**
39 * Drags a label.
40 */
41 std::unique_ptr<editor_action> drag_left(editor_display& disp, int x, int y, bool& partial, editor_action* last_undo) override;
42
43 /**
44 * Replaces the label under the mouse with the dragged label.
45 */
46 std::unique_ptr<editor_action> drag_end_left(editor_display& disp, int x, int y) override;
47
48 /**
49 * Left click displays a dialog that is used for entering the label string.
50 */
51 std::unique_ptr<editor_action> up_left(editor_display& disp, int x, int y) override;
52
53 std::unique_ptr<editor_action> click_right(editor_display& disp, int x, int y) override;
54
55 /**
56 * Right click erases the label under the mouse.
57 */
58 std::unique_ptr<editor_action> up_right(editor_display& disp, int x, int y) override;
59
60 virtual void set_mouse_overlay(editor_display& disp) override;
61
62private:
63 bool click_;
65};
66
67} //end namespace editor
Class that keeps track of all the keys on the keyboard.
Definition key.hpp:29
Base class for all editor actions.
std::unique_ptr< editor_action > drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo) override
Drags a label.
mouse_action_map_label(const CKey &key, empty_palette &palette)
std::unique_ptr< editor_action > up_right(editor_display &disp, int x, int y) override
Right click erases the label under the mouse.
std::unique_ptr< editor_action > drag_end_left(editor_display &disp, int x, int y) override
Replaces the label under the mouse with the dragged label.
std::unique_ptr< editor_action > click_left(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.
virtual void set_mouse_overlay(editor_display &disp) override
Set the mouse overlay for this action.
std::unique_ptr< editor_action > up_left(editor_display &disp, int x, int y) override
Left click displays a dialog that is used for entering the label string.
std::unique_ptr< editor_action > click_right(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
Manage the empty-palette in the editor.
Definition action.cpp:31
@ partial
There are still moves and/or attacks possible, but the unit doesn't fit in the "unmoved" status.
Encapsulates the map of the game.
Definition location.hpp:46