#include "gui/dialogs/multiplayer/mp_create_game.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "gettext.hpp"#include "gui/auxiliary/field.hpp"#include "gui/dialogs/simple_item_selector.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/image.hpp"#include "gui/widgets/listbox.hpp"#include "gui/widgets/menu_button.hpp"#include "gui/widgets/minimap.hpp"#include "gui/widgets/slider.hpp"#include "gui/widgets/stacked_widget.hpp"#include "gui/widgets/status_label_helper.hpp"#include "gui/widgets/text_box.hpp"#include "gui/widgets/toggle_button.hpp"#include "gui/widgets/toggle_panel.hpp"#include "log.hpp"#include "map_settings.hpp"#include "preferences/preferences.hpp"#include "save_index.hpp"#include "savegame.hpp"#include "tod_manager.hpp"#include <boost/algorithm/string.hpp>Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
| gui2::dialogs | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | DBG_MP LOG_STREAM(debug, log_mp_create) |
| #define | WRN_MP LOG_STREAM(warn, log_mp_create) |
| #define | ERR_MP LOG_STREAM(err, log_mp_create) |
| #define | UPDATE_ATTRIBUTE(field, convert) do { if(cfg.has_attribute(#field)) { field##_->set_widget_value(cfg[#field].convert()); } } while(false) \ |
Variables | |
| static lg::log_domain | log_mp_create ("mp/create") |
| static const int | gui2::dialogs::LOAD_GAME = 100 |
| #define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 50 of file mp_create_game.cpp.
| #define ERR_MP LOG_STREAM(err, log_mp_create) |
Definition at line 52 of file mp_create_game.cpp.
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file mp_create_game.cpp.
| #define UPDATE_ATTRIBUTE | ( | field, | |
| convert | |||
| ) | do { if(cfg.has_attribute(#field)) { field##_->set_widget_value(cfg[#field].convert()); } } while(false) \ |
| #define WRN_MP LOG_STREAM(warn, log_mp_create) |
Definition at line 51 of file mp_create_game.cpp.
|
static |