#include "gui/dialogs/multiplayer/mp_join_game.hpp"#include "chat_log.hpp"#include "serialization/markup.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "game_initialization/mp_game_utils.hpp"#include "game_initialization/multiplayer.hpp"#include "gettext.hpp"#include "gui/core/timer.hpp"#include "gui/dialogs/loading_screen.hpp"#include "gui/dialogs/multiplayer/faction_select.hpp"#include "gui/dialogs/multiplayer/player_list_helper.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/chatbox.hpp"#include "gui/widgets/image.hpp"#include "gui/widgets/label.hpp"#include "gui/widgets/tree_view.hpp"#include "gui/widgets/tree_view_node.hpp"#include "log.hpp"#include "mp_ui_alerts.hpp"#include "preferences/preferences.hpp"#include "saved_game.hpp"#include "side_controller.hpp"#include "units/types.hpp"#include "utils/guard_value.hpp"#include "wesnothd_connection.hpp"Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
| gui2::dialogs | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
| #define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
| #define | WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
| #define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Functions | |
| static std::string | gui2::dialogs::generate_user_description (const config &side) |
Variables | |
| static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
| #define DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
Definition at line 49 of file mp_join_game.cpp.
| #define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 52 of file mp_join_game.cpp.
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file mp_join_game.cpp.
| #define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 50 of file mp_join_game.cpp.
| #define WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
Definition at line 51 of file mp_join_game.cpp.
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