The Battle for Wesnoth  1.15.1+dev
Namespaces | Macros | Functions | Variables
mp_join_game.cpp File Reference
#include "gui/dialogs/multiplayer/mp_join_game.hpp"
#include "chat_log.hpp"
#include "font/text_formatting.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "preferences/credentials.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/core/timer.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/multiplayer/faction_select.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/chatbox.hpp"
#include "gui/widgets/menu_button.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/tree_view_node.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
#include "statistics.hpp"
#include "units/types.hpp"
#include "utils/scope_exit.hpp"
#include "wesnothd_connection.hpp"
Include dependency graph for mp_join_game.cpp:

Go to the source code of this file.

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 
#define DBG_MP   LOG_STREAM(debug, log_mp_connect_engine)
 
#define LOG_MP   LOG_STREAM(info, log_mp_connect_engine)
 
#define WRN_MP   LOG_STREAM(warn, log_mp_connect_engine)
 
#define ERR_MP   LOG_STREAM(err, log_mp_connect_engine)
 

Functions

static std::string gui2::dialogs::generate_user_description (const config &side)
 

Variables

static lg::log_domain log_mp_connect_engine ("mp/connect/engine")
 

Macro Definition Documentation

◆ DBG_MP

#define DBG_MP   LOG_STREAM(debug, log_mp_connect_engine)

Definition at line 49 of file mp_join_game.cpp.

◆ ERR_MP

#define ERR_MP   LOG_STREAM(err, log_mp_connect_engine)

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 14 of file mp_join_game.cpp.

◆ LOG_MP

#define LOG_MP   LOG_STREAM(info, log_mp_connect_engine)

Definition at line 50 of file mp_join_game.cpp.

◆ WRN_MP

#define WRN_MP   LOG_STREAM(warn, log_mp_connect_engine)

Definition at line 51 of file mp_join_game.cpp.

Referenced by gui2::dialogs::mp_join_game::show_flg_select().

Variable Documentation

◆ log_mp_connect_engine

lg::log_domain log_mp_connect_engine("mp/connect/engine")
static