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Macros | Variables
playcampaign.cpp File Reference

Controls setup, play, (auto)save and replay of campaigns. More...

#include "game_initialization/playcampaign.hpp"
#include "carryover.hpp"
#include "game_config.hpp"
#include "game_errors.hpp"
#include "preferences/game.hpp"
#include "generators/map_create.hpp"
#include "generators/map_generator.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "persist_manager.hpp"
#include "playmp_controller.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map/exception.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/connect_engine.hpp"
#include "gettext.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "saved_game.hpp"
#include "sound.hpp"
#include "terrain/type_data.hpp"
#include "wml_exception.hpp"
#include "formula/string_utils.hpp"
Include dependency graph for playcampaign.cpp:

Go to the source code of this file.

Macros

#define LOG_G   LOG_STREAM(info, lg::general)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_RG   LOG_STREAM(info, log_enginerefac)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_enginerefac ("enginerefac")
 

Detailed Description

Controls setup, play, (auto)save and replay of campaigns.

Definition in file playcampaign.cpp.

Macro Definition Documentation

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 53 of file playcampaign.cpp.

#define LOG_G   LOG_STREAM(info, lg::general)

Definition at line 49 of file playcampaign.cpp.

#define LOG_NG   LOG_STREAM(info, log_engine)
#define LOG_RG   LOG_STREAM(info, log_enginerefac)

Definition at line 56 of file playcampaign.cpp.

Variable Documentation

lg::log_domain log_engine("engine")
static
lg::log_domain log_enginerefac("enginerefac")
static