The Battle for Wesnoth  1.19.0-dev
Macros | Variables
playcampaign.cpp File Reference

Controls setup, play, (auto)save and replay of campaigns. More...

#include "game_initialization/playcampaign.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "game_errors.hpp"
#include "game_initialization/connect_engine.hpp"
#include "game_initialization/multiplayer.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/outro.hpp"
#include "gui/widgets/retval.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "playmp_controller.hpp"
#include "preferences/game.hpp"
#include "saved_game.hpp"
#include "savegame.hpp"
#include "sound.hpp"
#include "wesnothd_connection.hpp"
#include "wml_exception.hpp"
Include dependency graph for playcampaign.cpp:

Go to the source code of this file.

Macros

#define LOG_G   LOG_STREAM(info, lg::general)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_RG   LOG_STREAM(info, log_enginerefac)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_enginerefac ("enginerefac")
 

Detailed Description

Controls setup, play, (auto)save and replay of campaigns.

Definition in file playcampaign.cpp.

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 48 of file playcampaign.cpp.

◆ LOG_G

#define LOG_G   LOG_STREAM(info, lg::general)

Definition at line 44 of file playcampaign.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 47 of file playcampaign.cpp.

◆ LOG_RG

#define LOG_RG   LOG_STREAM(info, log_enginerefac)

Definition at line 51 of file playcampaign.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static

◆ log_enginerefac

lg::log_domain log_enginerefac("enginerefac") ( "enginerefac"  )
static