The Battle for Wesnoth  1.15.1+dev
Macros | Variables
replay_controller.cpp File Reference
#include "replay_controller.hpp"
#include "game_config_manager.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "playsingle_controller.hpp"
Include dependency graph for replay_controller.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
 
#define LOG_REPLAY   LOG_STREAM(info, log_replay)
 
#define ERR_REPLAY   LOG_STREAM(err, log_replay)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_replay ("replay")
 

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 24 of file replay_controller.cpp.

◆ DBG_REPLAY

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)

Definition at line 27 of file replay_controller.cpp.

◆ ERR_REPLAY

#define ERR_REPLAY   LOG_STREAM(err, log_replay)

Definition at line 29 of file replay_controller.cpp.

◆ LOG_REPLAY

#define LOG_REPLAY   LOG_STREAM(info, log_replay)

Definition at line 28 of file replay_controller.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine")
static

◆ log_replay

lg::log_domain log_replay("replay")
static