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simulated_actions.cpp File Reference

Implement simulated actions. More...

#include "ai/simulated_actions.hpp"
#include "game_board.hpp"
#include "game_config.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "recall_list_manager.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/helper.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
Include dependency graph for simulated_actions.cpp:

Go to the source code of this file.


 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


#define DBG_AI_SIM_ACTIONS   LOG_STREAM(debug, log_ai_sim_actions)
#define LOG_AI_SIM_ACTIONS   LOG_STREAM(info, log_ai_sim_actions)
#define WRN_AI_SIM_ACTIONS   LOG_STREAM(warn, log_ai_sim_actions)
#define ERR_AI_SIM_ACTIONS   LOG_STREAM(err, log_ai_sim_actions)


void ai::helper_check_village (const map_location &loc, int side)
void ai::helper_place_unit (const unit &u, const map_location &loc)
void ai::helper_advance_unit (const map_location &loc)
bool ai::simulated_attack (const map_location &attacker_loc, const map_location &defender_loc, double attacker_hp, double defender_hp)
bool ai::simulated_move (int side, const map_location &from, const map_location &to, int steps, map_location &unit_location)
bool ai::simulated_recall (int side, const std::string &unit_id, const map_location &recall_location)
bool ai::simulated_recruit (int side, const unit_type *u, const map_location &recruit_location)
bool ai::simulated_stopunit (const map_location &unit_location, bool remove_movement, bool remove_attacks)
bool ai::simulated_synced_command ()


static lg::log_domain ai::log_ai_sim_actions ("ai/sim_actions")

Detailed Description

Implement simulated actions.

Definition in file simulated_actions.cpp.

Macro Definition Documentation

#define DBG_AI_SIM_ACTIONS   LOG_STREAM(debug, log_ai_sim_actions)

Definition at line 37 of file simulated_actions.cpp.

Referenced by ai::helper_check_village(), and ai::simulated_synced_command().

#define ERR_AI_SIM_ACTIONS   LOG_STREAM(err, log_ai_sim_actions)

Definition at line 40 of file simulated_actions.cpp.

Referenced by ai::helper_advance_unit().

#define LOG_AI_SIM_ACTIONS   LOG_STREAM(info, log_ai_sim_actions)
#define WRN_AI_SIM_ACTIONS   LOG_STREAM(warn, log_ai_sim_actions)

Definition at line 39 of file simulated_actions.cpp.