Stage of a composite AI. More...
#include "ai/composite/stage.hpp"#include "ai/contexts.hpp"#include "log.hpp"#include "resources.hpp"#include "tod_manager.hpp"#include <map>#include <string>Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
| #define | DBG_AI_STAGE LOG_STREAM(debug, log_ai_stage) |
| #define | LOG_AI_STAGE LOG_STREAM(info, log_ai_stage) |
| #define | ERR_AI_STAGE LOG_STREAM(err, log_ai_stage) |
Variables | |
| static lg::log_domain | ai::log_ai_stage ("ai/stage") |
Stage of a composite AI.
Definition in file stage.cpp.
| #define DBG_AI_STAGE LOG_STREAM(debug, log_ai_stage) |
| #define ERR_AI_STAGE LOG_STREAM(err, log_ai_stage) |
| #define LOG_AI_STAGE LOG_STREAM(info, log_ai_stage) |