The Battle for Wesnoth  1.15.1+dev
Macros | Variables
synced_context.cpp File Reference
#include "synced_context.hpp"
#include "synced_commands.hpp"
#include "actions/undo.hpp"
#include "ai/manager.hpp"
#include "config.hpp"
#include "game_classification.hpp"
#include "replay.hpp"
#include "random.hpp"
#include "random_synced.hpp"
#include "random_deterministic.hpp"
#include "resources.hpp"
#include "synced_checkup.hpp"
#include "game_data.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "lua_jailbreak_exception.hpp"
#include "play_controller.hpp"
#include "game_end_exceptions.hpp"
#include "seed_rng.hpp"
#include "syncmp_handler.hpp"
#include "units/id.hpp"
#include "whiteboard/manager.hpp"
#include <cassert>
#include <cstdlib>
#include <sstream>
#include <iomanip>
Include dependency graph for synced_context.cpp:

Go to the source code of this file.

Macros

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
 
#define LOG_REPLAY   LOG_STREAM(info, log_replay)
 
#define WRN_REPLAY   LOG_STREAM(warn, log_replay)
 
#define ERR_REPLAY   LOG_STREAM(err, log_replay)
 

Variables

static lg::log_domain log_replay ("replay")
 

Macro Definition Documentation

◆ DBG_REPLAY

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)

◆ ERR_REPLAY

#define ERR_REPLAY   LOG_STREAM(err, log_replay)

◆ LOG_REPLAY

#define LOG_REPLAY   LOG_STREAM(info, log_replay)

◆ WRN_REPLAY

#define WRN_REPLAY   LOG_STREAM(warn, log_replay)

Definition at line 46 of file synced_context.cpp.

Variable Documentation

◆ log_replay

lg::log_domain log_replay("replay")
static