#include <boost/test/unit_test.hpp>#include "config_cache.hpp"#include "filesystem.hpp"#include "game_config.hpp"#include "log.hpp"#include "utils/optional_reference.hpp"Go to the source code of this file.
Functions | |
| BOOST_AUTO_TEST_SUITE (filesystem) | |
| BOOST_AUTO_TEST_CASE (test_fs_game_path_reverse_engineering) | |
| BOOST_AUTO_TEST_CASE (test_fs_base) | |
| BOOST_AUTO_TEST_CASE (test_fs_enum) | |
| BOOST_AUTO_TEST_CASE (test_fs_binary_path) | |
| BOOST_AUTO_TEST_CASE (test_fs_wml_path) | |
| BOOST_AUTO_TEST_CASE (test_fs_search) | |
| BOOST_AUTO_TEST_CASE (test_fs_fluff) | |
| BOOST_AUTO_TEST_CASE (test_blacklist_pattern_list) | |
Variables | |
| const std::string & | gamedata = game_config::path |
| BOOST_AUTO_TEST_CASE | ( | test_blacklist_pattern_list | ) |
Definition at line 259 of file test_filesystem.cpp.
References none.
| BOOST_AUTO_TEST_CASE | ( | test_fs_base | ) |
Definition at line 55 of file test_filesystem.cpp.
References gamedata.
| BOOST_AUTO_TEST_CASE | ( | test_fs_binary_path | ) |
Definition at line 146 of file test_filesystem.cpp.
References cache, gamedata, game_config::config_cache::instance(), game_config::load_config(), config::mandatory_child(), game_config::path, value, and game_config_view::wrap().
| BOOST_AUTO_TEST_CASE | ( | test_fs_enum | ) |
Definition at line 108 of file test_filesystem.cpp.
| BOOST_AUTO_TEST_CASE | ( | test_fs_fluff | ) |
Definition at line 236 of file test_filesystem.cpp.
| BOOST_AUTO_TEST_CASE | ( | test_fs_game_path_reverse_engineering | ) |
Definition at line 42 of file test_filesystem.cpp.
References gamedata.
| BOOST_AUTO_TEST_CASE | ( | test_fs_search | ) |
Definition at line 221 of file test_filesystem.cpp.
References gamedata.
| BOOST_AUTO_TEST_CASE | ( | test_fs_wml_path | ) |
Definition at line 205 of file test_filesystem.cpp.
References gamedata.
| BOOST_AUTO_TEST_SUITE | ( | filesystem | ) |
| const std::string& gamedata = game_config::path |
Definition at line 40 of file test_filesystem.cpp.
Referenced by BOOST_AUTO_TEST_CASE(), BOOST_AUTO_TEST_CASE(), BOOST_AUTO_TEST_CASE(), BOOST_AUTO_TEST_CASE(), BOOST_AUTO_TEST_CASE(), BOOST_AUTO_TEST_CASE(), events::menu_handler::end_turn(), game_events::wmi_manager::fire_item(), game_events::wmi_manager::get_items(), team::get_village(), and play_controller::init().