The Battle for Wesnoth  1.15.0+dev
Macros | Variables
tod_manager.cpp File Reference
#include "tod_manager.hpp"
#include "display_context.hpp"
#include "serialization/string_utils.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "random.hpp"
#include "units/unit.hpp"
#include "units/abilities.hpp"
#include "resources.hpp"
#include <algorithm>
#include <iterator>
#include "utils/functional.hpp"
#include "actions/attack.hpp"
Include dependency graph for tod_manager.cpp:

Go to the source code of this file.

Macros

#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 35 of file tod_manager.cpp.

Referenced by tod_manager::set_turn().

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine")
static