#include "tod_manager.hpp"#include "actions/attack.hpp"#include "game_data.hpp"#include "log.hpp"#include "map/map.hpp"#include "play_controller.hpp"#include "random.hpp"#include "resources.hpp"#include "serialization/string_utils.hpp"#include "units/abilities.hpp"#include "units/unit.hpp"#include "units/unit_alignments.hpp"#include "utils/general.hpp"#include <algorithm>#include <iterator>Go to the source code of this file.
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| #define | LOG_NG LOG_STREAM(info, log_engine) |
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| static const time_of_day & | dummytime () |
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| static lg::log_domain | log_engine ("engine") |
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 35 of file tod_manager.cpp.
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Definition at line 148 of file tod_manager.cpp.
Referenced by tod_manager::get_time_of_day_turn().
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