The Battle for Wesnoth 1.21.0-dev
 
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undo_recruit_action.hpp
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1/*
2 Copyright (C) 2017 - 2025
3 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY.
11
12 See the COPYING file for more details.
13*/
14
15#pragma once
16
17#include "undo_action.hpp"
19#include "units/ptr.hpp"
20
21#include "map/location.hpp"
22
23class unit_type;
24
25namespace actions::undo
26{
28{
31
32
33 recruit_action(const unit_const_ptr& recruited, const map_location& loc,
34 const map_location& from);
35 recruit_action(const config & cfg);
36
37 static const char* get_type_impl() { return "recruit"; }
38 virtual const char* get_type() const { return get_type_impl(); }
39
40 virtual ~recruit_action() {}
41
42 /** Writes this into the provided config. */
43 virtual void write(config & cfg) const;
44
45 /** Undoes this action. */
46 virtual bool undo(int side);
47};
48
49}
map_location loc
Definition move.cpp:172
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
A single unit type that the player may recruit.
Definition types.hpp:43
const config * cfg
std::shared_ptr< const unit > unit_const_ptr
Definition ptr.hpp:27
base class for classes that clear srhoud (move/recruit/recall)
virtual const char * get_type() const
virtual void write(config &cfg) const
Writes this into the provided config.
Records information to be able to undo an action.
Encapsulates the map of the game.
Definition location.hpp:46