The Battle for Wesnoth  1.19.0-dev
undo_recruit_action.hpp
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1 /*
2  Copyright (C) 2017 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include "undo_action.hpp"
19 #include "units/ptr.hpp"
20 
21 #include "map/location.hpp"
22 
23 class unit_type;
24 
25 namespace actions
26 {
27 namespace undo
28 {
29 
31 {
32  const unit_type & u_type;
34 
35 
36  recruit_action(const unit_const_ptr recruited, const map_location& loc,
37  const map_location& from, int orig_village_owner, bool time_bonus);
38  recruit_action(const config & cfg, const unit_type & type, const map_location& from);
39  virtual const char* get_type() const { return "recruit"; }
40  virtual ~recruit_action() {}
41 
42  /** Writes this into the provided config. */
43  virtual void write(config & cfg) const;
44 
45  /** Undoes this action. */
46  virtual bool undo(int side);
47 };
48 
49 }
50 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
A single unit type that the player may recruit.
Definition: types.hpp:43
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
base class for classes that clear srhoud (move/recruit/recall)
virtual const char * get_type() const
virtual void write(config &cfg) const
Writes this into the provided config.
virtual bool undo(int side)
Undoes this action.
recruit_action(const unit_const_ptr recruited, const map_location &loc, const map_location &from, int orig_village_owner, bool time_bonus)
actions that are undoable (this does not include update_shroud and auto_shroud)
Definition: undo_action.hpp:66
Encapsulates the map of the game.
Definition: location.hpp:38