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undo_recruit_action.hpp
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1 /*
2  Copyright (C) 2017 the Battle for Wesnoth Project http://www.wesnoth.org/
3 
4  This program is free software; you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation; either version 2 of the License, or
7  (at your option) any later version.
8  This program is distributed in the hope that it will be useful,
9  but WITHOUT ANY WARRANTY.
10 
11  See the COPYING file for more details.
12 */
13 
14 #pragma once
15 
16 #include "undo_action.hpp"
18 #include "units/ptr.hpp"
19 #include "units/types.hpp"
20 
21 namespace actions
22 {
23 namespace undo
24 {
25 
27 {
28  const unit_type & u_type;
30 
31 
32  recruit_action(const unit_const_ptr recruited, const map_location& loc,
33  const map_location& from, int orig_village_owner, bool time_bonus);
34  recruit_action(const config & cfg, const unit_type & type, const map_location& from);
35  virtual const char* get_type() const { return "recruit"; }
36  virtual ~recruit_action() {}
37 
38  /// Writes this into the provided config.
39  virtual void write(config & cfg) const;
40 
41  /// Undoes this action.
42  virtual bool undo(int side);
43 };
44 
45 }
46 }
boost::intrusive_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:30
base class for classes that clear srhoud (move/recruit/recall)
virtual bool undo(int side)
Undoes this action.
virtual const char * get_type() const
recruit_action(const unit_const_ptr recruited, const map_location &loc, const map_location &from, int orig_village_owner, bool time_bonus)
A single unit type that the player may recruit.
Definition: types.hpp:43
virtual void write(config &cfg) const
Writes this into the provided config.
Encapsulates the map of the game.
Definition: location.hpp:40
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:93
actions that are undoable (this does not include update_shroud and auto_shroud)
Definition: undo_action.hpp:60