Recruiting, recalling. More...
#include "actions/unit_creator.hpp"#include "actions/move.hpp"#include "config.hpp"#include "display.hpp"#include "game_board.hpp"#include "game_events/pump.hpp"#include "preferences/preferences.hpp"#include "game_data.hpp"#include "game_version.hpp"#include "log.hpp"#include "map/map.hpp"#include "pathfind/pathfind.hpp"#include "resources.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/udisplay.hpp"#include "deprecation.hpp"Go to the source code of this file.
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | WARN_NG LOG_STREAM(warn, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Recruiting, recalling.
Definition in file unit_creator.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 42 of file unit_creator.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 45 of file unit_creator.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 43 of file unit_creator.cpp.
| #define WARN_NG LOG_STREAM(warn, log_engine) |
Definition at line 44 of file unit_creator.cpp.
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static |