The Battle for Wesnoth  1.15.2+dev
Namespaces | Macros | Functions | Variables
unit_recruit.cpp File Reference
#include "font/text_formatting.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/dialogs/unit_recruit.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/unit_preview_pane.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/text_box_base.hpp"
#include "gui/widgets/window.hpp"
#include "gettext.hpp"
#include "help/help.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
#include "utils/functional.hpp"
Include dependency graph for unit_recruit.cpp:

Go to the source code of this file.

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 

Functions

static std::string gui2::dialogs::gray_if_unrecruitable (const std::string &text, const bool is_recruitable)
 

Variables

static const color_t gui2::dialogs::inactive_row_color (0x96, 0x96, 0x96)
 

Macro Definition Documentation

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 14 of file unit_recruit.cpp.