|
| protect_location_goal (readonly_context &context, const config &cfg) |
|
| protect_goal (readonly_context &context, const config &cfg, bool protect_unit) |
|
virtual void | add_targets (std::back_insert_iterator< std::vector< target >> target_list) |
|
virtual void | on_create () |
|
| goal (readonly_context &context, const config &cfg) |
|
virtual | ~goal () |
|
virtual config | to_config () const |
|
virtual void | on_create (std::shared_ptr< ai::lua_ai_context >) |
|
bool | active () const |
|
bool | ok () const |
|
virtual std::string | get_id () const |
|
virtual std::string | get_name () const |
|
virtual std::string | get_engine () const |
|
bool | redeploy (const config &cfg) |
|
| readonly_context_proxy () |
|
virtual | ~readonly_context_proxy () |
|
void | init_readonly_context_proxy (readonly_context &target) |
|
virtual readonly_context & | get_readonly_context () override |
|
virtual void | on_readonly_context_create () override |
|
virtual const team & | current_team () const override |
|
virtual void | diagnostic (const std::string &msg) override |
|
virtual void | log_message (const std::string &msg) override |
|
virtual attack_result_ptr | check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) override |
|
virtual move_result_ptr | check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) override |
|
virtual recall_result_ptr | check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override |
|
virtual recruit_result_ptr | check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override |
|
virtual stopunit_result_ptr | check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) override |
|
virtual synced_command_result_ptr | check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location()) override |
|
virtual void | calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const override |
|
virtual void | calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const override |
|
virtual const game_info & | get_info () const override |
|
virtual void | raise_user_interact () const override |
|
virtual int | get_recursion_count () const override |
| Get the value of the recursion counter. More...
|
|
const defensive_position & | best_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const override |
|
virtual std::map< map_location, defensive_position > & | defensive_position_cache () const override |
|
virtual const unit_advancements_aspect & | get_advancements () const override |
|
virtual double | get_aggression () const override |
|
virtual bool | get_allow_ally_villages () const override |
|
virtual const aspect_map & | get_aspects () const override |
|
virtual aspect_map & | get_aspects () override |
|
virtual void | add_aspects (std::vector< aspect_ptr > &aspects) override |
|
virtual void | add_facet (const std::string &id, const config &cfg) const override |
|
virtual const attacks_vector & | get_attacks () const override |
|
virtual const wfl::variant & | get_attacks_as_variant () const override |
|
virtual const terrain_filter & | get_avoid () const override |
|
virtual double | get_caution () const override |
|
virtual const move_map & | get_dstsrc () const override |
|
virtual const move_map & | get_enemy_dstsrc () const override |
|
virtual const moves_map & | get_enemy_possible_moves () const override |
|
virtual const move_map & | get_enemy_srcdst () const override |
|
virtual engine_ptr | get_engine_by_cfg (const config &cfg) override |
| get engine by cfg, creating it if it is not created yet but known More...
|
|
virtual const std::vector< engine_ptr > & | get_engines () const override |
|
virtual std::vector< engine_ptr > & | get_engines () override |
|
virtual std::string | get_grouping () const override |
|
virtual const std::vector< goal_ptr > & | get_goals () const override |
|
virtual std::vector< goal_ptr > & | get_goals () override |
|
virtual double | get_leader_aggression () const override |
|
virtual config | get_leader_goal () const override |
|
virtual utils::variant< bool, std::vector< std::string > > | get_leader_ignores_keep () const override |
|
virtual double | get_leader_value () const override |
|
virtual utils::variant< bool, std::vector< std::string > > | get_passive_leader () const override |
|
virtual utils::variant< bool, std::vector< std::string > > | get_passive_leader_shares_keep () const override |
|
virtual const moves_map & | get_possible_moves () const override |
|
virtual double | power_projection (const map_location &loc, const move_map &dstsrc) const override |
| Function which finds how much 'power' a side can attack a certain location with. More...
|
|
virtual double | get_recruitment_diversity () const override |
|
virtual const config | get_recruitment_instructions () const override |
|
virtual const std::vector< std::string > | get_recruitment_more () const override |
|
virtual const std::vector< std::string > | get_recruitment_pattern () const override |
|
virtual int | get_recruitment_randomness () const override |
|
virtual const config | get_recruitment_save_gold () const override |
|
virtual const move_map & | get_srcdst () const override |
|
virtual double | get_retreat_enemy_weight () const override |
|
virtual double | get_retreat_factor () const override |
|
virtual double | get_scout_village_targeting () const override |
|
virtual bool | get_simple_targeting () const override |
|
virtual bool | get_support_villages () const override |
|
virtual double | get_village_value () const override |
|
virtual int | get_villages_per_scout () const override |
|
virtual bool | is_active (const std::string &time_of_day, const std::string &turns) const override |
|
virtual bool | is_keep_ignoring_leader (const std::string &id) const override |
|
virtual bool | is_passive_leader (const std::string &id) const override |
|
virtual bool | is_passive_keep_sharing_leader (const std::string &id) const override |
|
virtual bool | is_dst_src_valid_lua () const override |
|
virtual bool | is_dst_src_enemy_valid_lua () const override |
|
virtual bool | is_src_dst_valid_lua () const override |
|
virtual bool | is_src_dst_enemy_valid_lua () const override |
|
virtual void | invalidate_defensive_position_cache () const override |
|
virtual void | invalidate_move_maps () const override |
|
virtual void | invalidate_keeps_cache () const override |
|
virtual const std::set< map_location > & | keeps () const override |
|
virtual bool | leader_can_reach_keep () const override |
|
virtual const map_location & | nearest_keep (const map_location &loc) const override |
|
virtual void | recalculate_move_maps () const override |
|
virtual void | recalculate_move_maps_enemy () const override |
|
virtual void | set_dst_src_valid_lua () override |
|
virtual void | set_dst_src_enemy_valid_lua () override |
|
virtual void | set_src_dst_valid_lua () override |
|
virtual void | set_src_dst_enemy_valid_lua () override |
|
virtual const map_location & | suitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths) const override |
| get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
|
|
virtual config | to_readonly_context_config () const override |
| serialize to config More...
|
|
virtual unit_stats_cache_t & | unit_stats_cache () const override |
|
| readonly_context () |
|
virtual | ~readonly_context () |
|
virtual | ~side_context () |
| empty destructor More...
|
|
| side_context () |
| empty constructor More...
|
|
| side_context_proxy () |
|
virtual | ~side_context_proxy () |
|
void | init_side_context_proxy (side_context &target) |
|
virtual side_number | get_side () const override |
| Get the side number. More...
|
|
virtual void | set_side (side_number side) override |
| Set the side number. More...
|
|
virtual side_context & | get_side_context () override |
| unwrap More...
|
|
virtual config | to_side_context_config () const override |
| serialize this context to config More...
|
|
| component () |
|
virtual | ~component () |
|
virtual component * | get_child (const path_element &child) |
|
virtual std::vector< component * > | get_children (const std::string &type) |
|
virtual std::vector< std::string > | get_children_types () |
|
virtual bool | change_child (const path_element &child, const config &cfg) |
|
virtual bool | add_child (const path_element &child, const config &cfg) |
|
virtual bool | delete_child (const path_element &child) |
|
property_handler_map & | property_handlers () |
|