#include <lua_terrainfilter.hpp>
Definition at line 27 of file lua_terrainfilter.hpp.
◆ filter() [1/3]
lua_mapgen::filter::filter |
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lua_State * |
L, |
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int |
data_index, |
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int |
res_index = 0 |
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) |
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explicit |
a lua table with the following attributes [1]: the filter table,
- Parameters
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L | the pointer to the lua interpreter. |
data_index | a index to the lua stack pointing to the lua table that describes the filter. |
res_index | a positive index to the lua stack pointing to the lua table that describes the filter resources. |
Definition at line 690 of file lua_terrainfilter.cpp.
References impl_, known_sets_, and LOG_LMG.
◆ filter() [2/3]
lua_mapgen::filter::filter |
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const filter & |
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delete |
◆ filter() [3/3]
lua_mapgen::filter::filter |
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filter && |
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default |
◆ ~filter()
lua_mapgen::filter::~filter |
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◆ matches()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ impl_
◆ known_sets_
std::map<std::string, std::set<map_location> > lua_mapgen::filter::known_sets_ |
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private |
The documentation for this class was generated from the following files: