const team & | get_team (int side) const |
| This getter takes a 1-based side number, not a 0-based team number. More...
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bool | has_team (int side) const |
bool | would_be_discovered (const map_location &loc, int side_num, bool see_all=true) |
| Given a location and a side number, indicates whether an invisible unit of that side at that location would be revealed (perhaps ambushed), based on what team side_num can see. More...
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const unit * | get_visible_unit (const map_location &loc, const team ¤t_team, bool see_all=false) const |
unit_const_ptr | get_visible_unit_shared_ptr (const map_location &loc, const team ¤t_team, bool see_all=false) const |
can_move_result | unit_can_move (const unit &u) const |
| Work out what u can do - this does not check which player's turn is currently active, the result is calculated assuming that the unit's owner is currently active. More...
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orb_status | unit_orb_status (const unit &u) const |
| Returns an enumurated summary of whether this unit can move and/or attack. More...
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int | village_owner (const map_location &loc) const |
| Given the location of a village, will return the 1-based number of the team that currently owns it, and 0 if it is unowned. More...
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int | side_units (int side_num) const |
| Returns the number of units of the side side_num. More...
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int | side_units_cost (int side_num) const |
| Returns the total cost of units of side side_num. More...
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int | side_upkeep (int side_num) const |
| Check if we are an observer in this game. More...
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