Definition at line 92 of file teleport.cpp.
◆ ignore_units_filter_context()
pathfind::ignore_units_filter_context::ignore_units_filter_context |
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const filter_context & |
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inline |
◆ get_disp_context()
const display_context& pathfind::ignore_units_filter_context::get_disp_context |
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const |
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inlineoverridevirtual |
◆ get_game_data()
const game_data* pathfind::ignore_units_filter_context::get_game_data |
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const |
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inlineoverridevirtual |
◆ get_lua_kernel()
game_lua_kernel* pathfind::ignore_units_filter_context::get_lua_kernel |
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const |
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inlineoverridevirtual |
◆ get_tod_man()
const tod_manager& pathfind::ignore_units_filter_context::get_tod_man |
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const |
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inlineoverridevirtual |
◆ dc_
◆ gd_
const game_data* pathfind::ignore_units_filter_context::gd_ |
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private |
◆ lk_
◆ tod_
const tod_manager* pathfind::ignore_units_filter_context::tod_ |
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private |
The documentation for this class was generated from the following file: