Exception used to escape form the ai or ui code to playsingle_controller::play_side. More...
#include <game_end_exceptions.hpp>
Public Member Functions | |
return_to_play_side_exception () | |
const char * | what () const noexcept |
Public Member Functions inherited from lua_jailbreak_exception | |
virtual | ~lua_jailbreak_exception () noexcept |
void | store () const noexcept |
Stores a copy the current exception to be rethrown. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from lua_jailbreak_exception | |
static void | rethrow () |
Rethrows the stored exception. More... | |
Static Public Attributes inherited from lua_jailbreak_exception | |
static int | jail_depth = 0 |
Depth of recursive luaW_pcall_internal() function calls. More... | |
Static Protected Attributes inherited from lua_jailbreak_exception | |
static lua_jailbreak_exception * | jailbreak_exception = nullptr |
The exception to be rethrown. More... | |
Exception used to escape form the ai or ui code to playsingle_controller::play_side.
Never thrown during replays.
Definition at line 37 of file game_end_exceptions.hpp.
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inline |
Definition at line 41 of file game_end_exceptions.hpp.
References lua_jailbreak_exception::store().
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inlinenoexcept |
Definition at line 47 of file game_end_exceptions.hpp.