This is the complete list of members for savegame::autosave_savegame, including all inherited members.
autosave(const bool disable_autosave, const int autosave_max, const int infinite_autosaves) | savegame::autosave_savegame | |
autosave_savegame(saved_game &gamestate, const compression::format compress_saves) | savegame::autosave_savegame | |
before_save() | savegame::savegame | protected |
check_filename(const std::string &filename) | savegame::savegame | protected |
check_overwrite() | savegame::savegame | private |
compress_saves_ | savegame::savegame | private |
create_filename() const | savegame::savegame | inline |
create_filename(unsigned int turn_number) const | savegame::savegame | |
create_initial_filename(unsigned int turn_number) const override | savegame::autosave_savegame | privatevirtual |
DIALOG_TYPE enum name | savegame::savegame | |
error_message_ | savegame::savegame | private |
filename() const | savegame::savegame | inline |
filename_ | savegame::savegame | protected |
finish_save_game(const config_writer &out) | savegame::savegame | private |
gamestate() const | savegame::savegame | inlineprotected |
gamestate_ | savegame::savegame | private |
ingame_savegame(saved_game &gamestate, const compression::format compress_saves) | savegame::ingame_savegame | |
OK_CANCEL enum value | savegame::savegame | |
open_save_game(const std::string &label) | savegame::savegame | private |
save_game(const std::string &filename="") | savegame::savegame | protected |
save_game_automatic(bool ask_for_overwrite=false, const std::string &filename="") | savegame::savegame | |
save_game_interactive(const std::string &message, DIALOG_TYPE dialog_type) | savegame::savegame | |
save_index_manager_ | savegame::savegame | protected |
savegame(saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | savegame::savegame | protected |
set_error_message(const std::string &error_message) | savegame::savegame | inlineprotected |
show_confirmation_ | savegame::savegame | private |
show_save_dialog(const std::string &message, DIALOG_TYPE dialog_type) | savegame::savegame | privatevirtual |
title() const | savegame::savegame | inlineprotected |
title_ | savegame::savegame | protected |
write_game(config_writer &out) override | savegame::ingame_savegame | privatevirtual |
write_game_to_disk(const std::string &filename) | savegame::savegame | private |
YES_NO enum value | savegame::savegame | |
~savegame() | savegame::savegame | inlinevirtual |