23 using clock = std::chrono::steady_clock;
35 virtual void process()
override;
countdown_clock(team &team)
std::chrono::steady_clock clock
clock::time_point last_timestamp_
virtual void process() override
Inherited from pump_monitor.
std::chrono::milliseconds update_timestamp()
This class stores all the data for a single 'side' (in game nomenclature).