The Battle for Wesnoth
1.21.0-dev
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gui
dialogs
editor
edit_scenario.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2010 - 2025
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by Fabian Müller <fabianmueller5@gmx.de>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "
gui/dialogs/modal_dialog.hpp
"
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namespace
gui2::dialogs
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{
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class
editor_edit_scenario
:
public
modal_dialog
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{
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public
:
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editor_edit_scenario
(std::string&
id
,
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std::string& name,
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std::string& description,
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int
& turns,
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int
& experience_modifier,
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bool
& victory_when_enemies_defeated,
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bool
& random_start_time);
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/** The execute function. See @ref modal_dialog for more information. */
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DEFINE_SIMPLE_EXECUTE_WRAPPER
(
editor_edit_scenario
)
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private
:
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virtual
const
std::string&
window_id
()
const override
;
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virtual
void
pre_show
()
override
;
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};
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}
// namespace dialogs
gui2::dialogs::editor_edit_scenario
Definition
edit_scenario.hpp:24
gui2::dialogs::editor_edit_scenario::window_id
virtual const std::string & window_id() const override
The execute function.
gui2::dialogs::editor_edit_scenario::pre_show
virtual void pre_show() override
Actions to be taken before showing the window.
Definition
edit_scenario.cpp:49
gui2::dialogs::modal_dialog
Abstract base class for all modal dialogs.
Definition
modal_dialog.hpp:146
modal_dialog.hpp
DEFINE_SIMPLE_EXECUTE_WRAPPER
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...
Definition
modal_dialog.hpp:112
gui2::dialogs
Definition
achievements_dialog.cpp:37
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