The Battle for Wesnoth  1.19.7+dev
edit_scenario.hpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2010 - 2024
3  by Fabian Müller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
19 
20 namespace gui2::dialogs
21 {
22 
24 {
25 public:
26  editor_edit_scenario(std::string& id,
27  std::string& name,
28  std::string& description,
29  int& turns,
30  int& experience_modifier,
31  bool& victory_when_enemies_defeated,
32  bool& random_start_time);
33 
34  /** The execute function. See @ref modal_dialog for more information. */
36 
37 private:
38  virtual const std::string& window_id() const override;
39 
40  virtual void pre_show() override;
41 };
42 } // namespace dialogs
virtual void pre_show() override
Actions to be taken before showing the window.
virtual const std::string & window_id() const override
The execute function.
editor_edit_scenario(std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time)
Abstract base class for all modal dialogs.
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...