28 std::string& description,
30 int& experience_modifier,
31 bool& victory_when_enemies_defeated,
32 bool& random_start_time);
38 virtual const std::string&
window_id()
const override;
virtual void pre_show() override
Actions to be taken before showing the window.
virtual const std::string & window_id() const override
The execute function.
editor_edit_scenario(std::string &id, std::string &name, std::string &description, int &turns, int &experience_modifier, bool &victory_when_enemies_defeated, bool &random_start_time)
Abstract base class for all modal dialogs.
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...