46 virtual const std::string&
window_id()
const override;
void on_gender_select(const std::string val)
void update_leader_image()
void on_faction_select()
Callbacks.
ng::flg_manager & flg_manager_
faction_select(ng::flg_manager &flg_manager, const std::string &color, const int side)
const std::string tc_color_
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
group< std::string > gender_toggle_
void profile_button_callback()
virtual const std::string & window_id() const override
The ID of the window to build.
Abstract base class for all modal dialogs.
base class of top level items, the only item which needs to store the final canvases to draw on.
FLG stands for faction, leader and gender.
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...