Go to the source code of this file.
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| wfl::gamestate::DEFINE_WFL_FUNCTION (adjacent_locs, 1, 1) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (locations_in_radius, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (get_unit_type, 1, 1) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (unit_at, 1, 1) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (defense_on, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (chance_to_hit, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (movement_cost, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (vision_cost, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (jamming_cost, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (enemy_of, 2, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (resistance_on, 3, 4) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (tod_bonus, 0, 2) |
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| wfl::gamestate::DEFINE_WFL_FUNCTION (base_tod_bonus, 0, 2) |
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